
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yup yup, DLC bought
Давно хотів пройти цю гру. Нарешті сталося. Проте думки неоднозначні. Перша третина-половина гри чудова всестороннє. Але потім починається поступовий слоп(. Що в історії, що геймлейно. Хочеться особливо відзначити систему прокачки екіпування персонажів - під кінець гри від неї тягне на ригачку. І від збирання камінців для їх покращення також. З історією так само, а особливо стосовно певних персонажів. Хтось стає просто пласким, а хтось просто крінж (Кіліан). Періодично прям поспіль трапляються одноманітні "тропи" оповідання зі зрадами і т.д., а іноді є багато недоречного гумору. Ще одна механіка гри вийшла невдалою - це бійки в небесних обладунках, вони досить нудні.. З позитивного хочеться відзначити, наскільки добре пророблений світ, в нього легко зануритись та його цікаво досліджувати. А побічні історії інколи краще головної). Коротше кажучи я близький до того, щоб поставити палець вниз, бо я трохи розчарувався. Але все ж плюси для мене переважають
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
can pet cats and dogs
CHAINED ECHOES ⭐ Voto: 92/100 📅 Finito il: 11/05/2026 💬 In Sintesi: Un atto d'amore verso i JRPG classici che svecchia il genere con genio e sensibilità moderna. Un'avventura monumentale che parte in sordina per poi esplodere in una narrazione maestosa, tenendoti incollato fino all'ultimo segreto per il puro, irresistibile piacere di giocare. 🟢 Punti di Forza: - Cast e Storia: Un cast straordinariamente complesso, tra bestie e umani si eleva una trama capace di un'escalation epica, regalandoti colpi di scena e un finale memorabile. - Combat System: La brillante meccanica dell'Overdrive trasforma il classico combattimento a turni in una danza strategica e dinamica, dove ogni singola mossa e cambio di personaggio ha un peso vitale. - Gameplay e Ritmo: L'eliminazione delle vecchie pesantezze del genere (niente incontri casuali, recupero totale di HP/TP dopo ogni scontro) rende l'esplorazione una gioia continua e incredibilmente fluida. 🔴 Punti Deboli: - Grafica: L'impatto visivo modesto e la semplicità dei dettagli mostrano chiaramente i limiti di budget di una piccola produzione, rimanendo un passo indietro rispetto al resto. - Gestione Equipaggiamento: Il sistema che regola i potenziamenti, l'inserimento e la rimozione dei cristalli su armi e armature risulta a tratti eccessivamente macchinoso e burocratico. - Avvio Lento: La narrazione si prende parecchio tempo prima di mostrare i muscoli e ingranare davvero, appoggiandosi inizialmente a binari e level design fin troppo tradizionali. 🎯 Verdetto - 5/5: Un capolavoro indie che dimostra come il cuore e le idee possano superare qualsiasi limite tecnico. Un JRPG moderno, mastodontico per ambizione e assolutamente imperdibile.
재밌게 잘하고 있습니다.,
Wow. Tolles JRPG! Story ist interessant, Kämpfe abwechslungsreich. Kann nicht aufhören zu spielen. 10/10.
Хорошая игра, прошел полностью на стимдеке. В конце игры правда пришлось немного погриндить, но я это делал, чтобы открыть все достижения. Музыка и графика 10 из 10
I really enjoyed this game. The story is original, and the combat systems (both of them) are inventive which keeps things interesting. It also seems quite a bit longer than HowLongToBeat suggests, although I played to near completion. The Ashes of Elrant DLC is a must-have as it ties up some of the story's loose ends, although it also very directly sets it up for a sequel.
[h2] ツメは甘いが応援したい一作[/h2] プレイしていて作者の「良いものが作りたい!」という想いがヒシヒシと伝わってくる。 これがやりたかった、これが魅せたかったという純粋な気持ちが心地よい。 詰め切れていない部分も多いが、大きく破綻している箇所はないので十二分におススメできます。 90年代ドットRPGを求めているなら是非。 以下はレビューというより独り言。 クリアまでしたけど印象に残ったボスはいなかった。 何故かを考えてみたところ、[b] 「このゲームの戦闘バランスが整い過ぎている」[/b] からかと思われる。 緻密に調整され、どのボスも初見でそこそこ苦戦しつつ倒せるバランスになっている。 だからプレイ体験が変化せずに記憶に残りにくいのでは。 ゲームとは計算された味より雑な大味の方が人々の心に残るのではないでしょうか。
Muy buen juego e historia, tiene algunas cosa a mejorar para mi gusto pero en lineas generales creo que es un claro recomendable de este genero.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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