No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
One tap. One chain reaction. Colored dots drift across the screen. Tap once to set off a blast: every dot it touches bursts into a blast of its own, and the chain spreads. Pop enough dots to clear the level. EVERY LEVEL IS SOLVABLE Before a level appears, the game makes sure a single tap can clear it. Miss, and you can watch the tap that would have worked — then try the same layout again. Three tries per level. CHAINS THAT PLAY MUSIC Each pop rings the next note of a scale, so every chain plays its own rising melody. Same-color links resonate: their blasts grow larger and their notes sound an octave higher. FIVE WORLDS, FOUR NEW DOTS • Big dots open wide blasts. • Armored dots need two different blasts. • Duds count, but stop the chain. • Magnet dots pull their neighbors in. Each world brings one new dot and mixes in the ones before it. Beyond the last world, the field keeps speeding up. MADE TO BE CALM No ads. No timers. No tracking. Plays offline. Just you, the dots and a single tap. • 60 levels across five worlds, plus an endless finale • Game Center leaderboards for every world, and 10 achievements • Haptics and sound you can switch off • iPhone and iPad
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Related
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