
Every why has a wherefore. You are trapped, and you must escape. But is that really the goal? Centum is an unreliable narrative-driven adventure where everything may be a lie.
Modeled estimate, not a reported figure. How we estimate →
About
You're a prisoner in a cell. You have to escape. But is that really the goal?
Unreliable Narrator: Centum challenges traditional gaming conventions by weaving an intricate narrative where reality is as fluid as the mind of its narrator.
Mind-bending Gameplay: Navigate a series of daunting scenarios, each shrouded in uncertainty and enigma. Every click and decision is remembered, forcing you to grapple with the unreliable nature of the narrator's hints and guidance.

Shape the Story: There is no singular protagonist in Centum; instead, players shape the behavior of an artificial intelligence through their choices, guiding it towards different outcomes and experiences.
Dynamic Dialogue System: Engage in conversations that influence the characters' ego states and alter the course of the narrative.
Question Reality: Centum speaks of themes that challenge players to question not only the game's reality but also their own perceptions and beliefs.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Odd, a bit confusing, and definitely quite surreal. You'll feel lost...and I think that's the point.
I guess this is more of an "maybe" recommendation. I can see the vision here, I know what this was going for... it just didn't work entirely for me personally. I love weird stuff, the little "fever dream" and unexplained stories. And the main story beats were interesting, but... it just didn't gel together for me. I think there was a little too much overtalked-pseudo-philosophy, or bits that were mostly irrelevant, and it muddled the whole experience. I loved the general vibe of it - the art style, the music, the ideas. But... it didn't always went well with the gameplay. I know this is more of an experimental narrative, but there was a little disjointed juggle between "figure out what to do, or fail and try again" sections, "just go through all the dialogue, because there's no choices here" sections, and sporadic puzzles or mini-games. So while it's definitely something, and there are parts that I enjoyed, the experience as a whole left me a little... cold.
[i] this is more than art. it saved my life …almost. [/i] every why has a wherefore
Es verdad que al principio, y hasta casi la mitad, no entiendes muy bien que es lo que está pasando, pero aquí reside la gracia del juego. Ir descubriendo poco a poco la historia junto a nuestro protagonista. Aunque todo sea muy extraño, nos invita seguir investigando que está pasando. Tiene algún que otro minijuego, que son igual de estrambóticos y muy divertidos. Al igual que los personajes que nos va presentando. Reseña completa: https://cozykis.kisworld.es/analisis-de-centum/ [b] Más jueguitos indies [url=https://store.steampowered.com/curator/44960983-Jueguitos-Indie-Cozy/] mi mentoría [/url][/b]
скажем "на крепкую четверочку".)) если рассчитываете сыграть только раз - будет на все пять, но ведь в описании обещают разнообразный опыт индивидуальный для каждого с выборами, от которых зависят все аспекты игры.. ну вот я и прошла на ярко выраженные личностные типы "учителя" и "убийцы". звучит достаточно контрастно? а финал об одном и том же. просто жалко потраченного времени на второе прохождение, когда все сторонние диалоги (существуют для описания лора, не для квеста) невозможно никак пропустить. обойдусь без спойлеров, просто не совершайте моих ошибок - не заходите в игру дважды.)) если опустить отсутствие вариативности, то игра очень хороша по атмосфере, визуалу, прописанными характерами, внутренней философией, музыкой. (ладно, спойлер: сегмент с лабиринтом придуман настоящим садистом. загадки ноль, трата времени огромными расстояниями проходов - 200%) написала бы отзыв после первого захода - были бы сплошные дифирамбы. но второе прохождение, увы, подсвечивает игру в неочень приятном свете.. боги милостивы. спасибо за игру. дайте выбор :)
still confused what i was playing but the art is cool
they're just pixels, they're not real
such a special experience while playing this game. dunno how to precisely describe... but i truely feel something in Centum, in a good way.*sob*
боже какая же тревожная и жуткая игра. если хочется быстро впасть в депрессию, то покупайте
这家伙在说什么呢。有一部分美术独特的游戏,游玩之后很有可能只能让人感受到深深的意义不明——而本作就是其中典型。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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