
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
Media

About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.


Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the story is exciting and i love the art style it feels so alive
The story and the art are excellent. The gameplay isn't for everyone, but if you get into it, it really pulls you in. I also really liked the dice-roll mechanic.
The game has a fantastic storyline. It's been a long time since an indie game has drawn me in so much and made me wonder, "What's going to happen next?". It's like I'm experiencing a movie or a book. The dice system is also a very interesting and innovative experience. And the art is amazing. For an indie game, it's filled with truly impressive artwork.
I LOVE THE ART OF THIS GAME ABSOLUTE CINEMA CANT WAIT TO FINISH IT
not enough wolves for a turkish game....
So I play offline, therefore my times don't report well. If that turns you off, please feel free not to read. This is a gem in the making. Yes, it needs patches, fixing the graphical loading errors that are infrequent and correctable, stopping the dialogue tree from advancing when you click "X" in the Archive or Inventory, for example. I don't think having a "Streaming Mode" was a good expenditure, when accessibility options and color correction would have been far more useful. But that's where my criticisms end. This is a richly detailed game, and for an indie studio in an era of endless ZA/UM wannabes, I think they did something unique and evocative. I expect debut and sophomore efforts to be a trial and error of available mechanics: dice rolls are reliable and appropriately applied (although explaining each die has two possible outcomes per roll would have been good out of the gate); the writing is perfectly fine for English as as second or even third language; the cyberpunk dystopia steals from the greats (Blade Runner, Deus Ex) without coming off hackneyed and tired. There is nothing groundbreaking here....AND THAT'S OKAY. Better to accumulate good reviews and small successes so that the future is open for more creative development. I so rarely buy games within the first few months of release, but this one spoke to me and I had a very good time. Cliches and tropes of the genre are that way for a reason. The detective is in a jazz bar drinking whiskey, and his ex is a rich girl in deep trouble. That's been around since the Maltese Falcon at least, longer even. Do I need a 37 page index on the worldbuilding to even enjoy the first paragraph? No, thank God, but we've all played that game or read that novel that demanded we learn a second language just to understand the first sentence. This is straightforward, fun, and self-aware. I recommend you give it a shot. To the devs: take out that Author(ity) nonsense at the beginning. That was off-putting. Any player of a TTRPG and a video game by extension knows we are on the rails of your adventure. For the players: get past that and enjoy yourself. I certainly did. The art, by the by, is A+
Amazing piece of art. Really loved the sound design and artworks!
Hot take: this might be better than Citizen Sleeper 2. Better than Citizen Sleeper 1 or Disco? No, but hey maybe I wanna just see the world burn. It is cyberpunk afterall
10/10 This game is a trip. Play it.
кусок кода а не игра, этот мусор фризит будто я ведьмак 4 запустил, хотя это даже не игра а набор катинок с диалогами, так что возврат денег и забвение этому мусору
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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