
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
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About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.


Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Miss the deep narrative, complex dialogue, and existential dread of Disco Elysium? Then Celestial Return is an absolute must-play for you as it masterfully blends cyberpunk aesthetics with cosmic horror. • The Dice Mechanic: Dice are literally your oxygen here. Rolling for choices feels incredibly tense, rewarding, and chaotic. • Incredible Art Style: The hand-drawn visuals are a gorgeous mix of gritty American comics and classic dark manga vibes. • Phenomenal Writing: Detective Howard and his talking sentient rose offer some of the best, most immersive storytelling in recent RPGs. • Superb Soundtrack: The shift between Noir Jazz, Cyberpunk Techno, and Death Metal perfectly captures the decaying vibe of Netherveil City.
Нарративная киберпанк игра большая редкость, такое надо поддержать
I think this game is a solid first step...but man it needs a lot of work for their next game. Which again isn't to say it's bad, but I can't help but feel a lot of "What ifs" when playing it. The artwork is outstanding, the music is awesome, I think it nails the vibe. I like the writing and the visual weirdness that it has going on....with that said. As a game it kind of falls apart. You're choice don't really seem to mean much, The game actively tries to limit how much you can do with it's dice system which feels far more like the best way to play is to save scum. In order to get the best ending you have to do a really weird out of the way sidequest which really seems to throw a gut punch into the point of the game. I've never been a huge fan of "Godlen Routes" in games as it is, but in games like this they feel especially bad. There are times when you can spend the limited dice you have to buy something, Only for the check it saves you from to be the same or more than what you spent to get the item as is. The only items in the whole game worth buying are the ones that can give you permanent bonuses. It's got a psuedo augment system, but you don't really get to choose different paths for anything at least not that I could tell. Different moments in game just give you augments based on your choices, but not in a direct way. It's just a really weird thing to have a menu for especially when the augments mechanically mean seemingly nothing? This honestly feels like it needed another year or two to cook to flesh itself out. With that said again I did almost everything the game has going on, and don't regret the money I spent on it, but I hope they can take their time with the next one and really make something special. Final Grade C.
niiiiiiiice!
An absolute gem for CRPG and TTRPG fans! Celestial Return is a phenomenal indie game that successfully captures the gritty vibes of Cyberpunk 2077, the clever dice-management mechanics of Citizen Sleeper, and the deep internal dialogue of Disco Elysium. All of this is wrapped in a gorgeous art style reminiscent of Mike Mignola’s work and paired with an incredible, atmospheric soundtrack. The narrative is incredibly strong, dark, and delightfully weird. The game features mind-bending timelines that merge and intertwine, constantly making you question what is real and what pieces of the puzzle you might have missed. The dialogue options have real weight, and the characters are wonderfully distinct and memorable. Furthermore, the tabletop-inspired dice system is brilliant—the dice actually feel like meaningful resources tied directly to the world, to the point where you can even use them as currency. While it’s true that the game currently has a few release-week bugs (such as minor resolution issues in 4K fullscreen) and the point-and-click navigation could be enhanced by direct character movement, these flaws pale in comparison to what the game achieves. This is a passionate indie project, not a classic literature masterpiece or an $80 AAA game, but for less than €10, the sheer amount of content and immersion you get is insane. If you love visual novels, cyberpunk aesthetics, noir mysteries, and roleplaying a gritty detective in a bleak future, don't let the harsh reviews fool you.
As someone who likes disco elysium and cyberpunk universes, this game has been fun so far. The art direction is unique and strong. The dice mechanics make it so you choose which dialogue options to go for and not try to brute force all of them which I find fun. And the devs seem to be hard at work to fix bugs people come across. Overall a fun experience would recommend.
I have just requested a refund. Why plan, if then you don't find a die, and without dice, almost nothing can be done in terms of (meaningful) actions? It's sad when good potential gets wasted like that
I've just begun to play this and I'm hooked. If you love dice and good RPG writing then this is a game for you my friends.
Came in expecting Cyberpunk 2077, got hit with a novel, in a good way! The world is pretty deep and you can tell the devs paid attention to the little things to set the mood and draw you in. The game mechanics are really interesting with how the dice play such a factor into whats going on but I'd like to see some more balance or idk extra dice to make things flow better. All in all it's off to a great start and hopefully it carries through to the end.
Kudos to the devs for quickly patching the progress blocking bug! The game is very interesting so far.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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