
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.



Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great indie title, I'm keeping an eye on this studio. Honestly can't believe how much they've achieved as a small first time indie studio. Its not perfect, there's some issue but honestly for this price this is a great title with real ambition, style, incredible atmosphere supported by good mechanics with a few issues and a world I'd like to know more about. Pros - amazing sensory experience with the art and soundscape creating a vividly evocative immersive moments to moment feel that is truly immersive - interesting dice mechanics make for fun engagement and tension with decision, some issues too - great cyberpunk / cosmic horror vibe, wanting to learn more about the world - great music - great lore-rich world, plenty of mystery - solid textual narrative and choices, enjoyable feel of agency through the story to work on - dice mechanics as many have said can feel unbalanced, and hard to parse at times, interesting but also creates challenges to wrap everything up in dice - decisions on progress, flavour text, investigation and item purchase - characters - rose and Howard have a reasonable character piece together, but other characters could do with more development, sometimes too tropey, possibly better to focus on fleshing out fewer in more depth - plenty of lore which I like but the overall world building was lacking, wanted to know more about how pieces fitted together, or why the city was like it is beyond so many tropey lines about corpos etc. same with cosmic horror elements. plenty of ideas to work with here just need some more foundational world pillars - some continuity and micro-pacing issues between choices in the text flow but thats understandable Ambition for this game was admirable at times it hit the mark, other times not as much but overall so much to love here. can't wait to see more from this team :-)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a masterpiece i feel guilty for paying so little for. The writing , presentation, music and soundtrack are all sublime. its been a little rough around the egde's from a launch day perspective but the dev has also been very fast to patch any issues and bugs that have come up. its a 9/10, add some things like font sizes and font choices (open dyslexic would be a huge asset) and a few accessibility options and it would be perfect, it still is well worth your time regardless and im kinda splitting hairs and been and unexpected gem of the year for me.
Steam recommended this to me and I thought it was a roguelike card game. It is not that. Celestial Return is a dice-driven cyberpunk narrative RPG combining Disco Elysium's inner-monologue writing crossed with Cyberpunk 2077's neon sleaze, plus a streak of body-horror grotesquerie lifted from the nastier end of seinen manga. Too many ideas on paper but it somehow holds together. Four hours in, so early impressions only, but it's got its hooks in. The dice checks make it feel nervy and precarious, and the tone is grimy and melancholy in a way that reads as deliberate, not edgy-for-its-own-sake. But what baffles me is I'd never heard a word about this. I read the blogs, the reviews, the "indies you missed" lists and nothing. Either the best-kept secret on the store or a real miss by the games press. So far one of the most distinctive things I've played in ages.
It’s good fun, but it has its issues which I might expound on later. It was worth the $15 for me. The world, the characters, the art, the writing and general dialogue are all good at least most of the time. The dice as a currency and to be used for choice of dialogue or action is unique. I had not seen that before, but it could be from a tabletop or other game. Still, I played after they made adjustments to the amount of dice you get so it’s balanced better. You do have to ration your dice and pick and choose wisely still which for some could lead to multiple playthroughs to get more out of the dialogue thr game has to offer, although I’m not sure how much it would affect the story. My guess is not much. Recommend. If you plan to play on Steam Deck, it’s how I played the entire thing. It has issues. Text can sometimes be too small so I had to change a button to map it to use the handheld’s magnify function/zoom in function when my eyes were strained or I wanted to get further away from the screen. If you pair a mouse with it, know that if you touch the screen or use a button on the Deck the mouse cursor disappears. I brought this up to the Dev and they did it this way for a reason , but this isn’t how it’s supposed to work and he said they’ll try to fix in a later update. Update: I got near the end and couldnt complete the game. I have no dice! I rarely even used them. I only used them sparingly and did all the side quests which earned me extra dice. I chose options for skill checks that used less dice. I bought two items which is only like 2-4 dice total and I never got a chance to use items. Why were these items in a shop? What is wrong with this game?
Celestial Return is an impressive and highly atmospheric experience. From the very beginning, its distinctive visual style, carefully designed world, and strong sense of identity immediately draw you in. What impressed me most was how successfully the game combines its dark science-fiction setting with a unique artistic direction. The environments, characters, and overall visual language feel cohesive, original, and full of personality. It is clear that a great deal of care and creative effort went into every detail. The game does not feel like a generic production. It has its own voice, its own mood, and a world that stays with you after you stop playing. The storytelling, atmosphere, and presentation work together extremely well. A remarkable achievement by a talented independent team. I truly enjoyed Celestial Return and strongly recommend it to players who appreciate story-driven games, distinctive artwork, and immersive worlds.
Read some of the comments about the Kickstarter thing here ngl some of this stuff looks pretty neat I'm here probably for the same reason but without all the cool additional merch which meh but like the game is cool bc the gambling part really
CAPITALGASM dışında tüm endinglere geldim oraya kafam basmadı. Hikayesi çok güzel türk yapımı kaliteli oyunlar görmek daha çok isteriz elinize sağlık keşke birde türkçe dil desteği olsaymış çok ağır geldi :)
While there's a lot to play out there, I still choose to give this one a chance just based on the art and style alone in the trailers. So far, the game's atmosphere and vibes are a trip, and think they've nailed that point down in spades; that being said..I can relate to some of the story text not being on some next level, and some things could be more straightforward at least with how much I've played so far. Regardless, this still is a blast to play so far and an easy 7.5 or higher, more so if a few issues get fixed.
First of all, I am kickstarter backer. Atmosphere & Art: The artwork is truly fantastic and highly unique. The dark theme of each character really gets under your skin. My only minor wish is that I could dive deeper into the world because some locations look so beautiful, but you can only view them from a distance for now! :( :( Story: The mystery kept me completely hooked. The pacing starts a bit slow, but the devil is in the details. The overall narrative progression feels very promising. Mechanics & Devs: As a Kickstarter indie project, I wasn't expecting groundbreaking mechanics, and what's here is more than enough and varied for a game of this scale. More importantly, the frequent updates show that the developers are pouring their passion into this project and will never stop improving it. It’s rare to find a sci-fi game crafted with this much care and attention to detail. I highly recommend fans of the genre give it a shot. It’s absolutely worth it!
So I backed on kickstarter a while ago and got some early playtime for my troble. As such I can say Celestial return is what was promised. The atmosphereis phenomenal the gritty grunge done in such a way that it feel real but not over the top. The dice system is fun, fighing your hoarding/ loss advertion insitic feels visaral. The story and dialog is top notch, I love all the characters I've encountered. My only critisiums is that this game is kinda short im guessing less than 10 hours, I say this only becuse I want more of this writing injected into my Veins. Do you like Citezen sleeper, pick this up. Are you a story head with love of atomsphere, pick this up. 12 bucks is not unreasonable for what is on offer here, I'd view it like a cheaper movie ticket. Buy this game, I want some DLC
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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