
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
Media

About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.


Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For Gourmet Players! I came, i played and i loved. For an Indie Game this Gem would be a shining Star of your Month
General review: Would highly recommend playing this game. Pros: Fantastic and engaging story, characters you quickly become attached to, beautiful art, decent music. Cons: -Infrequent saves can lead to frustration / promote save scumming. There is no ability to save immediately after completion of each 'chapter', which can lead to some lost progress if you close the game after completing a chapter. - The dice system is quite interesting, but not overly engaging. It feels like either feast or utter famine. Before the recent patch, I found myself often with almost no dice, which felt more limiting than engaging. I think the greatest annoyance is the fact that in many situations, you cannot refuse a dice check. For instance, if you want to choose to save your dice and instead take some damage / fail a check, the game does not allow this - instead, you must choose between several choices that all use dice. After the recent patch adding more dice, I hit act 3, and I gathered way too many dice, which made the system feel meaningless. - Ending felt mildly unsatisfying / abrupt
farklı bir zar mekaniği kullanımı olmuş, hoşuma gitti. siberpunk atmosferini zaten severim. hikaye olarak da beğendim.
Hardlocked at RR buying drones as i dont have 2 dice
I've been following Celestial Returns' progress since its Kickstarter launch. I'm happy to see that you guys have made it. Congrats! The visuals in the game are awesome. The art style was one of the key things that made me follow the project, so I was already a little biased in favour of the game when starting to play it. The story and universe are intriguing so far. I'm curious where the Author(ity) will lead us eventually.
Good story. I failed a 4-check with 3 dice. Got rejected. Charged headfirst into a firearmfight. succeeded.
A breath of fresh air! Amazing visuals, captivating worldbuilding and a headscratching plot. A must play.
Thinks it's even cooler than it is, but ok, it's legit probably one of the 3-4 dozen coolest games I've tried (out of well over a thousand)
S-tier: art, characters A-tier: story (which is different than writing. in this I mean the themes, tone, overarching direction), mechanics B-tier: game interface C-tier: writing (to clarify, sometimes the English feels a bit clunky and might've done a service to have another editing pass)
Brings the "punk" back into "cyberpunk". A lot of newer cyberpunk media gets criticised for forgetting the genre's anti-authoritarian roots, but Celestial Return is not shy about pointing out the oppression and exploitation being snuck in under the corporate veneer of selling you the newest product (or ideology). The atmosphere and aesthetics are spot on: The game serves you up a gritty, world-weary noir detective story with Shadowrun-esque science-fantasy dressing, The characters are compelling, and all of them are hostile, a product of their hostile world. This makes the player's options for acting with kindness that much more impactful. The gameplay is in essence a text-based "Choose Your Own Adventure" book with dice-based event checks, where your stats and inventory determine which paths become open to you. I stumbled over a a couple of spots where the scripting (i.e. how every event is tied together - the writing itself is great) became wonky, but they're things that can be fixed with targeted feedback. That's why I recommend you play it, 'cause other than enjoying it, you might find a thing that warrants fixing or improving and tell the dev about it (and the dev seems to actively take a personal interest in bug reports in the Discussions forum) and then *I'll* get a smoother run next time I play through the game again.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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