
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.



Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rich, weird, with clear debts to "Disco Elysium and interesting resonances with the recent (excellent and largely ignored) "Decade". The dice economy is harsh, but thereby encourages replay. Plus you have a talking flower-ghost-horror-child as a partner.
Haven't played much yet, but the game is a total vibe, amazing art, writting and sound design. Really looking forward to playing the rest, just wanted to write a review now to support the game! Will be hunting for that platinum trophy. Just found a bug where the game becomes grey at the beginning but a quick restart fixed it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.7K | 51 | 80% | $39.99 | |
| $66.7K | 176 | 51% | $19.99 | |
| $66.7K | 383 | 85% | $4.99 | |
| $66.7K | 316 | 95% | $9.99 | |
| $66.7K | 357 | 96% | $9.99 | |
| $66.7K | 959 | 92% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.6K | 95% | $24.99 | |
| — | 0 | — | — | |
| $10K | 24 | 79% | $14.99 | |
| $4.9K | 13 | 92% | $14.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $1.5M | 2.7K | 91% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rad looking art, but you can totally tell which ones they really liked and are attached to by the detail work built around each. no hate here, but it's pretty apparent. dope looking world tho so far no issues
It makes you think about why you do what you do in game
I didn't like it. The game is so unbalanced that buying most items feels like a loss, the storyline is extremely linear, and there's no closure. (Unless, of course, you consider the "Well, things happen" ending closure. I won't spoil it, but every ending I've seen felt pretty similar.) Also, while this is subjective, I felt like the visual novel, cutscenes, and map gameplay didn't mesh well stylistically.
Brings the "punk" back into "cyberpunk". A lot of newer cyberpunk media gets criticised for forgetting the genre's anti-authoritarian roots, but Celestial Return is not shy about pointing out the oppression and exploitation being snuck in under the corporate veneer of selling you the newest product (or ideology). The atmosphere and aesthetics are spot on: The game serves you up a gritty, world-weary noir detective story with Shadowrun-esque science-fantasy dressing, The characters are compelling, and all of them are hostile, a product of their hostile world. This makes the player's options for acting with kindness that much more impactful. The gameplay is in essence a text-based "Choose Your Own Adventure" book with dice-based event checks, where your stats and inventory determine which paths become open to you. I stumbled over a a couple of spots where the scripting (i.e. how every event is tied together - the writing itself is great) became wonky, but they're things that can be fixed with targeted feedback. That's why I recommend you play it, 'cause other than enjoying it, you might find a thing that warrants fixing or improving and tell the dev about it (and the dev seems to actively take a personal interest in bug reports in the Discussions forum) and then *I'll* get a smoother run next time I play through the game again.
It pains me to write this. I was really excited about this game- the aesthetic, the premise, and the gameplay all were really compelling to me, and I'd been keeping an eye on it so I could snatch it on release. Unfortunately, the game is riddled with graphical bugs and errors (including one where the game simply doesn't render in full-screen). But perhaps more unforgivably, much of the writing seems to have been handled by a large language model (AI). As other reviewers have noted, it's full of "not this, but that" and overwrought similes and metaphors that I would consider to be low quality prose even if it is written by a human being. For a game that's supposed to be carried by its writing and story, that's a no-go on launch for me. I could barely make it through the first level before calling it quits.
Celestial Return is a very thoughtful game with a story that I cannot stop reading. It questions society, reality, and personal motives with an art style and music that are an integral part of it all. The story is an investigative gem that progresses like real life in that you do not know everything or see every aspect of an event and your choices really do matter. If you choose to do one thing versus another when offered options, you later learn that certain things you would like to know are now unattainable because of your earlier choices. The dice system is a major part of your making choices. It honestly does make the game more fun. There are just actual dialog choices but the options with more depth and a greater chance of learning things you need to know require a roll. You have to choose your dice as each type has strengths and weaknesses built into them and your supply is limited at times as the ones you roll are then gone. You have to pay attention to dialog and parse out the nuances to reach conclusions about what is really being said by characters. Characters are individuals with their own problems and relationships and backstories, which you pick up along the way. Howard is a very relatable protagonist and I like him a lot, even with his flaws. You can put some of your own character into him by the choices you make for him. Rose as his companion is very interesting and there is a lot about her that I don't understand yet but it is good to have mystery in your mystery. The "side" characters are very well developed, too. I have followed Celestial Return from its earliest days and I am a Kickstarter backer. I've played the demos and watched it change and grow into what I think is a real masterpiece. I have to admit that even I was surprised at just how amazing it turned out. The people at Metaphor Games have really put their hearts into this game. I highly recommend Celestial Return!
So, not really someone who plays these types of games, but I was hooked by the art. A little less than an hour into it, I feel like this is going to be a very slow burn to the end. The pacing is fine generally no complaints but just the way it's going I can see why these types of games can turn people off. That said if you like the slow progression of character development as you yoursellf explore this world, and the minor seeming inconsequential actions that play into the bigger pictuer type games, then this could fit the bill. I can feel myself slowly getting invested, and just need something to take me over the deep end
This is a masterpiece i feel guilty for paying so little for. The writing , presentation, music and soundtrack are all sublime. its been a little rough around the egde's from a launch day perspective but the dev has also been very fast to patch any issues and bugs that have come up. its a 9/10, add some things like font sizes and font choices (open dyslexic would be a huge asset) and a few accessibility options and it would be perfect, it still is well worth your time regardless and im kinda splitting hairs and been and unexpected gem of the year for me.
Players by region
Where this game's players are, estimated from review languages.
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