
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
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About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.


Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 82 reviews with recorded playtime.
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Couple thoughts: 1. This isn't Disco Elysium, but in a way it shouldn't be. This feels like something different entirely and that's not a bad thing. There's a rawness in the conversations, the flow that adds to the cyberpunk charm of the game. 2. The art is just breathtaking. It's like gritty and refined at the same time. Totally digging it 3. If I'm being fair, there are parts of the game that feel slightly unpolished and could've used maybe a little more time to refine, but not something that is totally game breaking Generally it's a good time, and worth a play especially if you're into these sorts of games
the art is beautiful and the whole thing has so much personality
Kickstarter backer here, and oh boy am I glad that I managed to grab Celestial Return early on. This is a diamond in the rough. First, the bad: There are some minor bugs but nothing game breaking. The story is rather short, though there are multiple endings. The dice system needs a soft reset option so you don't accidentally soft lock yourself in a bad situation. These are all very minor gripes to what is a great game, so if none of those are deal breakers for you, and they really shouldn't be, you are in for a treat. Now, the good: THE ART! THE SOUNDTRACK! THE WORLD BUILDING! They are all superb. The gameplay with collecting the dice and using them for various rolls is a cool design that really keeps the gameplay fresh. The storyline, while not genre defining, is really cool. So, all in all, a solid 8 that can hit a 9 if you are into the genre, or dip to a 7.5 if you are not a huge fan of text heavy rpgs. I recommend it!
Really liked the atmosphere and visual style. It has a few minor flaws, but the overall experience is very enjoyable
Good story. I failed a 4-check with 3 dice. Got rejected. Charged headfirst into a firearmfight. succeeded.
S-tier: art, characters A-tier: story (which is different than writing. in this I mean the themes, tone, overarching direction), mechanics B-tier: game interface C-tier: writing (to clarify, sometimes the English feels a bit clunky and might've done a service to have another editing pass)
Thinks it's even cooler than it is, but ok, it's legit probably one of the 3-4 dozen coolest games I've tried (out of well over a thousand)
The visual artwork and the sound of the game are simply fantastic. It's original and the amount of effort poured into this game is clearly seen. The story is gripping leaving me eager to see how the plot continues. Additionally, the writing is also very good did not quite understand the complains here. Thumbs up to the devs and looking forward to the games this team will make in future.
farklı bir zar mekaniği kullanımı olmuş, hoşuma gitti. siberpunk atmosferini zaten severim. hikaye olarak da beğendim.
Hardlocked at RR buying drones as i dont have 2 dice
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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