
"Celestial Project" is a Roguelike WarChess game. It is the first game of the story "Celestial". Command the special operations forces, resist and study unknown alien creatures from space, defend the five starship civilization spacecraft under construction on earth, and retain human kindling!
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"Celestial Project" is a Roguelike WarChess game. It is the first game of the story "Celestial".
In 2069, unknown alien creatures from space suddenly attacked the Earth, killing more than half of the population of major cities in the world within seven days. The governments and giant technology companies of various countries on the earth have decided to invest all human resources to build five giant starships that can propagate civilization before the human population is extinct, so as to spread the human kind of fire into the universe.
Players choose to command the special operations forces of the Human Revolutionary Federation, the White Bear Heavy Industry and the UNION. There are currently a total of 9 different roles, forming a three-person team. Take the shuttle to fight the alien creatures on the earth and destroy them before the alien creatures destroy the built starship! Defend the completion of five giant starships and set sail. Every battle takes place on a 9x9 war chess map. Commanding roles make full use of terrain obstacles and equipment characteristics to complete battles that win more with less.
The game contains four different types of weapons, including sharpness, skill, reloading, and science, as well as general props and equipment, with a total of more than 24 types. There are also hidden weapons produced by capturing alien creatures.
Each character can carry two weapons into battle, and arm the squad through a reasonable combination.
Three chips can be inserted into each weapon, and some rare chips provide powerful capabilities that the weapon itself does not have. The right role is matched with the right weapon, and the powerful chip combination can raise the combat effectiveness to a higher dimension.
The shapes and construction methods of the five starships are completely different. One directly transform urban buildings as part of the interior of the starship, with a large number of facilities. One directly use ice and frozen soil as the hull of the spacecraft on the snow-capped mountains, latitude launch saves energy, and at the same time comes with a lot of fresh water. One use the energy of lava on the side of volcanoes for construction and energy storage. Different starships and scenes have different styles of alien enemies and loot rewards.
The hidden earth forces and its undisclosed sixth starship under construction are waiting to be discovered by the commander.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刨去对国产游戏的支持 作画挺好 人设不错 游戏性也还可以 但内容有点少 主要是价格便宜 还是推荐玩一玩 说白了这是个角色培养的游戏 不是战棋 策略性不足以在弱势期和敌人博弈 遇到那3精英不是割草就是被虐 可惜现在游戏基本定型 官方也不怎么更新 看起来是坑了
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 《天体计划》是一款回合制类策略游戏,指挥白熊重工,人革联与美欧联盟的特种作战部队,构建属于自己的武器和芯片,抗击并研究来自太空的未知外星生物,保卫地球上正在建造的五艘星舰文明飞船,保留人类火种。 游戏走的硬核策略风格,Rougelike,没有反悔功能,但是攻防都完全依靠数值计算,没有随机数值概念,整个作战都是基于计算计算再计算。前期的2,3场战斗作为教学关卡,难度很低,但是一旦渡过此阶段,难度提升幅度很大,每场战斗都需要精确的计算好自身每回合能承受的伤害,对怪物能造成的伤害。由于游戏没有低生命值影响伤害的设定,如果不能集火秒掉怪物,则每轮都会承受大量的伤害导致快速减员而战斗失败。 整个游戏大概3小时左右可以通关,游戏开始以后,五艘星舰文明飞船会开始建造进度,随着时间增长,但是遇到怪物入侵而不能及时清除则会导致进度倒退。游戏最关键部分是如何安全而快速的度过前期,每一次任务导致的成员损伤都会保留,而随着时间流逝缓慢恢复,在前期队伍未获得各种回复能力之前,需要仔细规划出击的任务目标,保证自身有连续作战能力。而一旦队伍获得战斗中的回复能力,比如颖腺素(范围回复5生命)一类,则可以在单场战斗前将全队调整到无伤状态,完美的迎接下一场战斗。 当前版本游戏最强的套路还是远程连续击杀流,只要一把高伤步枪,搭配技能升级“双击(攻击时额外攻击一次)”,“永续(消灭敌人后刷新行动,可无限触发)”,则完全可以做到一人一枪无伤全灭对手,这时候游戏难度又开始大幅下降,导致玩家失去动力。 如果游戏能持续优化,调整好整体难度提升曲线,增加更多的怪物类型,未来可期。
its a hard game, i would say it still need balanced its 3 on 5 or 6 or many, only each character having up 4 skills to help the next play is barebones, nerfing foes or better starting, or tey are lacking power ups, rewards are rng vary too much
非常无脑简陋的刷子游戏,没啥意思。
这游戏目前来看我感觉输出是第一王道 秒不了对面后期就可能被对面秒 另外期待每个发射点100%时加一个BOSS 现在玩下来没有真正意义的BOSS战总感觉缺了点什么
这是个画风不错的战旗游戏,但角色一局内成长性低需要好运气去胡(因为你的敌人在4,5小局后就开始数值变态)然后灰溜溜600经验大败而归
気軽にさくっとターン制コンバットやりたい人におすすめ。 戦闘がどんな感じかはストアページの動画かデモで確認を。 ストアページが英語ですがUIは表記通り日本語なので安心です。 ストーリー的なものはほぼないのでそういうの求めてる人には向いてないと思います。※一応キャラごとに何体か敵を倒していって解放される交流にどんなキャラなのかわかるぐらいのはあります。 実績解除したいなら赤いチームずば抜けて強いので作業になるとは思いますがお勧めです。
游戏节奏太难受了,养成部分太过简略,得到的收益比起敌人的成长又显得严重不足。 如果能根据敌人强度生成一个难度表是最好的,让玩家也能有效的取舍
纯纯的半成品。 冲着二刺猿+战棋首发的,由于看到在一直更新所以就没打算玩,今天打开大呼上当。 别的差评写的很清楚了,这游戏充满了经费不足工期紧张着急出货所以赶鸭子上家的味道,游戏需要进一步完善的内容实在是太多了,我愿称之为现代战棋游戏制作的灾难,令人感叹。 说到底,游戏做出来是给玩家玩的,而不是给制作者自嗨的,打开游戏发现没有难度选择心立马凉了半截,我始终不能理解究竟是怎样一种思维才会把难度曲线设计不合理等同于硬核,更不能理解一个战棋游戏敌人说明和技能说明都写的语焉不详是在搞什么。 纯纯的自嗨作品,很难说是给玩家玩的,可惜了这么有意思的美术。
还不错
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