
"Celestial Project" is a Roguelike WarChess game. It is the first game of the story "Celestial". Command the special operations forces, resist and study unknown alien creatures from space, defend the five starship civilization spacecraft under construction on earth, and retain human kindling!
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"Celestial Project" is a Roguelike WarChess game. It is the first game of the story "Celestial".
In 2069, unknown alien creatures from space suddenly attacked the Earth, killing more than half of the population of major cities in the world within seven days. The governments and giant technology companies of various countries on the earth have decided to invest all human resources to build five giant starships that can propagate civilization before the human population is extinct, so as to spread the human kind of fire into the universe.
Players choose to command the special operations forces of the Human Revolutionary Federation, the White Bear Heavy Industry and the UNION. There are currently a total of 9 different roles, forming a three-person team. Take the shuttle to fight the alien creatures on the earth and destroy them before the alien creatures destroy the built starship! Defend the completion of five giant starships and set sail. Every battle takes place on a 9x9 war chess map. Commanding roles make full use of terrain obstacles and equipment characteristics to complete battles that win more with less.
The game contains four different types of weapons, including sharpness, skill, reloading, and science, as well as general props and equipment, with a total of more than 24 types. There are also hidden weapons produced by capturing alien creatures.
Each character can carry two weapons into battle, and arm the squad through a reasonable combination.
Three chips can be inserted into each weapon, and some rare chips provide powerful capabilities that the weapon itself does not have. The right role is matched with the right weapon, and the powerful chip combination can raise the combat effectiveness to a higher dimension.
The shapes and construction methods of the five starships are completely different. One directly transform urban buildings as part of the interior of the starship, with a large number of facilities. One directly use ice and frozen soil as the hull of the spacecraft on the snow-capped mountains, latitude launch saves energy, and at the same time comes with a lot of fresh water. One use the energy of lava on the side of volcanoes for construction and energy storage. Different starships and scenes have different styles of alien enemies and loot rewards.
The hidden earth forces and its undisclosed sixth starship under construction are waiting to be discovered by the commander.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来很看好这游戏,结果太久没更新还以为都跑路了,已经放弃这游戏了,居然又开始更新了,太不容易了
寫於0.2.4版 先說結論: 設計上其實蠻有趣的 就是數值的部分還有相當需要調整的空間 不過就目前的版本而言令人期待後續發展 在本作裡,玩家要帶領一支部隊 在類似XCOM的大地圖上消滅隨時可能冒出來的怪物 讓五個太空船順利完工 戰鬥場景類似陷陣之志,有一些隨機的地障 玩家要利用阻礙之類的戰術完成一場場戰鬥 每場戰鬥後可以從三種隨機武器、芯片中挑選一項 或是改拿一百元 然後從隨機出現的交易點買賣武器或芯片 另外還有可以跨週目繼承的技能系統 讓玩家可以慢慢構築戰力 不過 現階段玩起來還非常看臉 如果一開始沒刷到強力武器與芯片,這局很快就沒了 也可能一開始人品爆棚,高價武器道具直接入手 不過運氣好其實也沒辦法走太遠 以目前版本的數值設計 中期左右敵人強度飆升得非常快 三隻高階刺蛇衝上來集火你還是得重玩 此外 敵人跟市場出現的頻率也很不穩定 有可能開局就連續數場戰鬥 直到到被菁英敵人終結前也遇不到市場 一般大約在兩~三次戰鬥後,就開始有出現精英怪的"危"字樣戰鬥 一旦遇上星鯊融合體跟雷達融合體 沒抽到回血手段跟好武器就可以直接重開了 目前最快紀錄是第三場遇到雷達融合體加刺蛇,慘到炸 建議: 1、 戰鬥希望能有整場重來的功能 不奢望能倒退幾步,整場重來應該在合理的範圍內 直接放棄整個遊戲也太硬了 2、 希望在交易及選擇戰鬥獎勵時可以查看及調整隊員裝備 3、 建議每局戰鬥後能有一筆基本收入 同時有個販售基本芯片與武器的商店 讓玩家能有點操作空間 讓過關抽獎跟市場的變數不至於那麼要命 畢竟從價值兩百元到兩千多元的物品都可能抽到 幾場戰鬥下來,運氣造成的戰力差距會非常大 開局連續拿到狙擊槍跟連續拿到1級芯片完全是不同體驗 4、 技能大概是目前可以多週目繼承的東西 期待未來技能樹可以再多增加一些內容 除了更多的個人技能之外,也希望能有團隊或後勤技能 5、 在主畫面的"設置"裡放"離開遊戲"按鈕似乎不是好主意 那位置在其他遊戲裡通常會是關閉介面 我中招一次之後才發現要按右上角的按鈕離開 所以說誰會在主畫面選項裡放離開遊戲鈕啊!!!
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] 《天体计划》是一款回合制类策略游戏,指挥白熊重工,人革联与美欧联盟的特种作战部队,构建属于自己的武器和芯片,抗击并研究来自太空的未知外星生物,保卫地球上正在建造的五艘星舰文明飞船,保留人类火种。 游戏走的硬核策略风格,Rougelike,没有反悔功能,但是攻防都完全依靠数值计算,没有随机数值概念,整个作战都是基于计算计算再计算。前期的2,3场战斗作为教学关卡,难度很低,但是一旦渡过此阶段,难度提升幅度很大,每场战斗都需要精确的计算好自身每回合能承受的伤害,对怪物能造成的伤害。由于游戏没有低生命值影响伤害的设定,如果不能集火秒掉怪物,则每轮都会承受大量的伤害导致快速减员而战斗失败。 整个游戏大概3小时左右可以通关,游戏开始以后,五艘星舰文明飞船会开始建造进度,随着时间增长,但是遇到怪物入侵而不能及时清除则会导致进度倒退。游戏最关键部分是如何安全而快速的度过前期,每一次任务导致的成员损伤都会保留,而随着时间流逝缓慢恢复,在前期队伍未获得各种回复能力之前,需要仔细规划出击的任务目标,保证自身有连续作战能力。而一旦队伍获得战斗中的回复能力,比如颖腺素(范围回复5生命)一类,则可以在单场战斗前将全队调整到无伤状态,完美的迎接下一场战斗。 当前版本游戏最强的套路还是远程连续击杀流,只要一把高伤步枪,搭配技能升级“双击(攻击时额外攻击一次)”,“永续(消灭敌人后刷新行动,可无限触发)”,则完全可以做到一人一枪无伤全灭对手,这时候游戏难度又开始大幅下降,导致玩家失去动力。 如果游戏能持续优化,调整好整体难度提升曲线,增加更多的怪物类型,未来可期。
底子不错,有待完善
muy buen juego, puede parecer frustrante al inicio, pero una vez que le agarras la mano es muy divertido
要多更新呀,现阶段内容有点少了 是不是不更新了呀QAQ
Anime Into the Breach. It's pretty fun, though I wish for some more content. For its price point, I can't really complain. Love to see DLC or a sequel in the future.
Cute anime girl entry into the [chess puzzles] genre. I enjoyed it a lot, solid for the price though the runs tend to feel pretty similar once your characters get the high upgrades.
刨去对国产游戏的支持 作画挺好 人设不错 游戏性也还可以 但内容有点少 主要是价格便宜 还是推荐玩一玩 说白了这是个角色培养的游戏 不是战棋 策略性不足以在弱势期和敌人博弈 遇到那3精英不是割草就是被虐 可惜现在游戏基本定型 官方也不怎么更新 看起来是坑了
跑路了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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