
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
底子不错的传统战棋,但交互细节太磨人了 先说总体印象:推荐,但希望制作组能尽快优化几个关键体验问题。 这款《天临混元》让我找回了早年玩传统战棋的乐趣——不同角色之间的技能联动设计得很用心,搭配起来有策略深度,不是无脑堆数值;人物立绘也相当精致,看得出来在美术上下了功夫,观感很舒服。 不过,在实际游玩过程中,有一连串交互上的“小别扭”叠加起来,严重影响了流畅度,我必须一一说出来: 1.资源点不显示在小地图上。地图上明明有可采集的药材、宝箱,但小地图完全没有标记,只能靠肉眼满屏找,经常漏掉,回头再翻又费时间,很心累。 2.小地图会自己旋转。本来方向感就不强,它一转动我就彻底懵了,想靠小地图定位变得很困难,建议改成固定方向或给个锁定选项。 3.地形差视觉上不明显。经常看到一条路,走过去才发现有高低差过不去,被迫绕远路,而地图上又没有明显提示,这一点在战斗布局时尤其坑人。 4.键鼠操作非常别扭。我试了键盘鼠标,感觉各种按键逻辑不太顺手,换上手柄也只是稍好一点,但依然不够流畅,感觉操作方式没有针对PC做细致打磨。 5.角色切换反馈极弱。每操作完一个角色,系统自动跳到下一位,但界面上没有醒目的高亮或指示,我经常不知道当前选中的是谁,导致点错技能或走错位。 6.加血技能容易加错人。血条颜色太深,和背景混在一起,谁血少谁血多一下子看不清楚,加上角色站位密集,经常把奶给到满血单位,关键时刻直接崩盘。 7.过场动画和配音略粗糙。动画质量比较一般,AI配音偶尔出戏,不过这部分我个人觉得还能接受,不是主要扣分项。 总之,游戏的策略内核和美术底子是值得肯定的,但上面这些操作和显示上的“卡手”问题,确实让我在前期劝退了好几次。如果制作组能在后续更新中优化小地图、地形提示、操作反馈和UI辨识度,这游戏绝对能成为战棋爱好者的心头好。以上都是我个人的真实体验,希望能给开发团队提供一些有用的改进方向。继续保持,加油!
作为战旗游戏迷,必须入手!!
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Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我个人觉得挺好玩,赶紧做完吧,最好再做点非主线类的战斗模式,通关了不知道干嘛了
游戏很好玩,美术和技能做的很有展示度。作为战棋游戏的内核深度也足够,内容两大管饱,很适合轻度玩家爽玩。而且修仙题材的战棋确实缺少生态位产品,个人很喜欢。但是缺点也很明显,作为小成本游戏,剧情、人物和对话描写太过苍白。平淡的就像十几年前的无脑通关文。 游戏底子很不错,整体给个推荐,希望制作组能活下去,也希望能有更多玩家能够注意到这款游戏,这样开了创意工坊后能爽玩到剧情mod。
今天更新后,开始游戏报错:打开进程失败,0x11C7
这款游戏关注了一年多吧,开始是在B站看了演示,觉得挺干净、清爽的战棋游戏,发布就买了,目前玩到第九章了,还挺不错的,玩的投入,美工不错的,就是npc形象太少了,建议丰富一点。难度偏大,新手建议普通难度,喜欢战棋的推荐入手!
《天临混元》确实惊喜。国风画面看着舒服,战斗不是无脑堆伤害,地形、天象加上五行克制,多动动脑子才能赢。角色Build搭配选择很多,能摸索各种玩法。除了战棋关卡还有大世界探索、炼丹奇遇,不会一直打怪显得单调。战棋策略感足,融合探索玩法不会枯燥,国风美术审美在线。支持国产,值得一试。
看宣传来的,不得不说这封面图有点网游手游的味道,实际进入游戏建模和画面反而挺讨喜的,有一定自由度,战旗玩法也有一些独特的机制,角色专属天赋树看着东西挺多的,官方也说30+小时内容,喜欢战旗感觉可以尝试一下了
战旗也能肉鸽?不过这游戏的风格倒是还不错,可调节视角的3D战旗观感确实舒服很多,有点现代游戏的感觉,里面特有的五行克制关系与游戏的仙侠风格结合很有中式特色,玩起来普通难度挺容易上手的,等把这个难度通关了再试试更高的难度。
难得有画面如此精美的战棋游戏,被画面吸引进来。上手体验了前7章剧情和战斗,角色的技能丰富,加上天赋的构筑,可以发展多种流派,还有各种符石可以搭配技能,炼制系统能炼制法器,战斗中可以使用法器改变战场局势,战斗体验很不错,希望后续能设计更多新的角色和技能机制!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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