
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1]仙侠战棋中的小黑马[/h1] 不知道制作组经历了什么,这款名为《天临混元》的仙侠战棋游戏相比之前的那款克苏鲁肉鸽游戏《星渊龙契》,进步可不是一点点。角色建模优秀,UI美观、场景和文本仙侠味十足。虽然采用的是AI配音,但明显调试得还不错,每个角色的说话语气都不尽相同(实在听不习惯也可以手动关掉)。最核心的战棋战斗部分,需要玩家基于角色定位的阵容搭配进行排兵布阵,有五行相克以及特色的天象轮盘系统,玩起来可以说兼具策略性和趣味性。 首先本作是有难度设置的,如果选择硬核难度,那么游戏中的“时间回溯”功能无法使用。该功能可以细致到回溯至每一个角色的行动前,大幅提升了战斗的容错率,尤其对新手十分友好。 战斗方面首先是角色定位很明确,如被解救出来的主角残烬就是一个火属性的战士,主打叠BUFF和高攻。还有飞行单位主打高打低的射手、放毒的蛇男以及负责加血的蛤蟆等等。战斗中没有速度的概念,也没有行动条,每回合都可以用任意顺序指挥单位行动。游戏也有着五行克制系统,属性相克可以获得25%的伤害增益。由于释放技能消耗的灵力点每回合自动恢复1点,因此理论上可以储存起来在恰当的时候搞一波大的。 最具特色的还是每回合随机刷新的天象轮盘系统,它会给敌我双方都带来一个BUFF或者DEBUFF效果,特别是一些关于首回合行动或者伤害增益的,其实还是比较能左右战局的。玩家也可以消耗机缘点数来进行刷新,机缘点数的获取方式主要靠触发五行相克、AOE以及高打低等等。而且未使用的机缘点数在战斗胜利结算后还会转化为元气石,怎么都不亏。 而令我感到另一个满意的点是本作没有太多复杂的养成系统,大致上就是消耗战利品材料炼制可以镶嵌在武器上的符石以及丹药等物品,然后每个角色有个境界天赋树,还是非常轻度的。 此外游戏对手柄的适配也不错,可惜没有成就系统,希望能够加上。
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Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏,期待后续更新。
还不错
目前的更新的部分最高都玩过了 还是很不错的 角色升级也不难 跟着主线做做等级基本就上去了 主线剧情目前比较白水 但还是EA还有修改空间 大方向没错加点细节什么的就好 作为这种小众玩法还愿意坚持的制作组 必须支持
天临混元2小时实测: 战棋玩法自由度远超预期, 无固定解法的关卡设计, 地形差加上五行克制把策略深度拉满了. 不说了, 吃口饭继续肝.
游戏可以 希望能加入战斗倍速
好玩!!!
游戏画面很赞,喜欢这种风格,玩得久些,眼睛也不难受;其次是玩法,五行相克、宝石、天赋等也很有意思。战斗中我很喜欢去考虑怎样在战斗中获得更多的机缘点,比战斗本身更有意思。目前只是EA版,很期待最后的终版效果。
真的不错,画面比像素风好多了,有人说像手游,我觉得看着相对完轻松一些,不想3a大作,魂类,视觉上太累了。玩法也ok,有深度,不是无脑走剧情流程。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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