
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.43/day in the week to Aug 27 → 56.14/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 147.7Kreviews | 97% | — | $46.8M |
| $19.99 | 10.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo bom e e bom
The path ahead of me seems impossible, and I can't imagine feeling another way; I'm claustrophobic and exposed, waiting, waiting, for a failure so great that it proves I'm no mountain climber. I carry on just to spite myself, and teach myself a will that I never knew, a will that lets me continue when I have no idea what to make of my life. The climb is agonizing and anxious and heartbreaking and beautiful. Before I even realize, my body feels lighter, and it seems like I could have flown all along if I had only known that I was capable of living. That's why I play Celeste. I'm not someone experienced in 2D platformers, or even technically hard games in general, but Celeste is one of the best gaming experiences I've had. Its gameplay perfectly aligns with its relatable and inspiring messaging. It features magnificent music and unique level design. I 100%ed the game, and never felt that it was unfair or purposeless, even if it was very difficult at times (I died a little under 11,000 times over the course of the game). There are a few flaws like some screens lacking Binoculars (interactables that help you see the entire screen you'll be playing through before you move through it), and a certain flying mechanic that keyboard players like myself sometimes complain about. Nonetheless, Celeste is an awe-inspiring must-play and a fantastic work of art. My love to all those who perished on the climb.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is beautiful it's mechanics are the best mechanics i ever played very smooth and extremely precise the animations are adorable and make you feel amazing the graphics is gorgeous the music is elevating the experience, perfectly fits the atmosphere and complements the art style the level design is very great but to be honest it has a one problem that you play one of the chapters and feel it's more easier than the one before it but this problem don't affect so much
the b-sides they scare me i fear what comes next
peak
속도감 있고 잼씀
woke
satanic level designers
top 1 platformeur
每卡关一次,我的大脑会挨个告诉中指食指大拇指无名指一步步该怎么做。 然后一通乱按。 大脑教不会手指,感受到了何为“教指无方”与“五指不可教也”。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $479.8K | 833 | 95% | $19.99 | |
| $148.2K | 352 | 98% | $16.99 | |
| $17K | 48 | 96% | $14.99 | |
| $104.5K | 220 | 85% | $19.99 | |
| $126.3K | 358 | 94% | $9.49 | |
| $33.5K | 181 | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.8M | 81.8K | 94% | $19.99 | |
| $47M | 108.5K | 90% | $29.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $47.1M | 92.9K | 93% | $19.99 | |
| $47.2M | 109.9K | 93% | $24.99 | |
| $46.2M | 72.8K | 93% | $19.99 |