
A space tactics roguelite with naval combat and extraction elements. Explore space, pick fights, collect loot, then escape. Upgrade and unlock new ships to strengthen your fleet and face tougher foes. Play with up to 4 friends in online coop.
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About

You are a navigator, a protector of Catharage station. Countless enemies threaten its survival. You must venture out into the unknown, gather strength, and vanquish our foes before they can destroy us. The city stands eternal.

Space tactics roguelite
In Catharage, you pilot a single, large ship through space. Your ship is equipped with weapons and modules that you can use to engage enemies (or evade them). You'll find randomly generated loot that you can equip or scrap for currency. You will complete missions for Catharage station, earning valuable credits. Should you die, all is lost - but return home in time, and your reward is saved. Use what you recover to upgrade and unlock ships, hire fleet members or pay for one-time bonuses, to face tougher enemies and go further.

Forge your fleet
Unlock 30 different ships to fly, each with their own attributes. Some may be large and slow, but highly armored. Others are nimble and frail, yet hit beyond their size. Discover three weapon types with several special perks that change their behaviour. Find modules that grant attributes or active abilities, such as microwarp drives, cloaking devices, or EMP blasts. Items may come with special traits, such as scaling damage or set bonuses. Loot rolls in rarities ranging from scrap-worthy to run-changing, and every kill may change your chances.

New run, new build
While you become stronger over time through investment in global attribute bonuses, variance exists on a smaller scale as well. Each run, you can find special upgrades that may change its course: Pick up an engineering upgrade before you start and make your weak corvette into a strong brawler. Find a forge to turn a lumbering battleship into a nimble kiter. Every encounter is different. Maybe you'll chance upon a battle in progress and scavenge the remains - or jump straight into a gas cloud that strips your armor, leaving you vulnerable to enemies you once thought beneath you.

Serenity and Mastery
Catharage is a slow-paced but punctuated game. Since you decide where to fly and who to fight, sessions can be as calm or hectic as your taste demands. While space is large and atmospheric, fights can quickly become overwhelming - make sure you're adequately prepared. The game is challenging, but knowledge reigns supreme: Learning about enemies, systems and strategy is key to mastering the encounters and obstacles set before you.

Multiplayer
Fly alone or together with up to 4 other captains. Specialize your ships to fill different roles, use support items to buff and heal your allies, or split up to clear sectors faster.
Catharage is a part-time solo development project. A substantial demo is available, make sure you try it to see if the game is for you!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What you have here is a rogue-like/extraction thingie in space. Totally unlike Everspace. Visualize a fighting system more in line with what Eve Online does. Somewhat simpler, but still with decent depth. Range matters, tracking Speed matters and so on. The game play is not as frantic as other rogue-likes. There is no race against the clock. Instead you will often take a minute, evaluate the enemies and decide whether you can handle them with the current state your ship's systems are in. Which might very well cause you to warp to another area or extract back home to base. [b]Flying takes getting used to initially and will most likely be frustrating the first 1 or 2 hours[/b]. It got a lot better for me and I would say it is not an issue anymore. For a rogue-like the runs seem to last ages. 3 of the 5 hours of playtime for me so far has been a single run that ended with an extraction. The item pool is varied. Plenty stats, randomized, item sets and so on. Graphics are simple but stylized. It is not ugly, just rudimentary. For me a good game does not need fancy graphics. The soundtrack was vaguely reminding me of Homeworld at certain times, which is a good thing. There does not seem to be much of a story, but the core game is a lot of fun. If this sounds like a good mix, try it. The controls are the biggest barrier to entry i would say. By now i pushed through the unfamiliar control scheme and the game has somewhat exceeded my expectations.
Fun game. The soundtrack, vibe, and piloting your ship reminds me of eve online except it's a roguelike with the option to extract and take your loot safely back home for upgrades/unlocks. There are a bunch of ships and upgrades to unlock (even in the demo just try it out)
its neat i like it will keep playing, just a couple tech issues, responsive devs though
I will preface this review by saying this game isn't for everyone, but I found that it was for me. This is the kind of game you get with a solo indie developer who understands his vision and refuses to water it down to a mass-market commodity. It is initially inscrutable, which I personally found intriguing but may be a source of frustration for others. It appears complex, but the essential game loop is actually simple and familiar. Its gameplay alternates between tranquillity verging on boredom and pandemonium, usually culminating in disbelief when your hours-long run is ended abruptly and rudely. The aspect of the game that players will likely find most polarizing however, are the ship and camera controls. Although the developer has attempted to streamline and facilitate customisation of the controls since the initial release, they are still inherently complex and for the majority I suspect, highly unintuitive. If you are not comfortable with 6DoF control, this game is not for you. If you tried Homeworld and were frustrated with the camera, this game is not for you. You have been warned. Persevere, and you will find that the meat of the game is resource gathering and ship-to-ship combat, both of which are relatively straight-forward in execution. For combat, again think Homeworld, but with fine-grain control over the weapons and abilities of an individual ship. You do also have the optional opportunity to command a minor fleet in a limited fashion, but this is not a feature I relied on heavily. Through the many classes of ship on offer and ranged against you, there was enough nuance and variety in these mechanics that I didn't begin to feel jaded until I completed the initial goal of the game around hour 30. To my surprise, this unlocked a further layer of end-game content that I wasn't expecting and which provided an ongoing challenge. Taking this account with the relatively low asking price, the game offers a great dollar-to-entertainment ratio. As a rogue-like, the gameplay loop and resulting progression is both familiar and well-crafted, with a large contingent of unlocks and permanent upgrades to accumulate, supporting a variety of feasible play-styles. The resources that these unlocks require are only obtained when extracting (deliberately choosing to end a run), so there is always an element of risk/reward involved in each run. Extract too early and you receive a relatively paltry reward compared to the initial effort required to mould your ship into something remotely effective. Continue to test your luck in search of additional loot and despite frequently feeling over-powered, it is likely that eventually you will be murdered at long range by a single unexpected shot. Despite the justifiable feeling of unfairness that accompanies this, it is a testament to the compelling “one more run” nature of the game that I continue to play. The game utilises an untextured and minimalist approach that seems to be common recently in Unity-developed games. In this case, it results in attractive and frequently grand visuals, aided by the backdrop of immense, mysterious and ruined structures that populate the environment. Both the stability and performance of the game was adequate on a mid-range machine. I experienced only the occasional crash when saving and then attempting to resume a run. Thankfully, the game recognised this and honoured the resources that I had accumulated, significantly reducing the impact of this issue. I look forward to seeing more from this developer.
Decent game, not exceptional but worth the time
Great game with potential for improvement. Biggest issue i have is that im always kind of fighting my own ship to go exactly where i want it to go. Lack of movement precision is a big deal where wrong engagement range will cost you the run. Still very much recommended.
This is a neat little space combat roguelite with an unusual control feel, using direct keyboard input but with a gameplay style more akin to an ultralight EVE or Nexus: The Jupiter Incident. It's a slow-paced action game with sometimes-frustrating loot quality droughts, but the ship playstyle variety and feeling of diving through enemy squadrons picking out dangerous targets while dodging and shooting down missiles keeps you coming back.
Honestly, this is one of the best examples of a passion project that should get a ton more attention. Such an insane level of player freedom and choice in playstyle, control, and approach. Love it.
Recommended for space action and roguelite enjoyers. Though be advised that it's a bit slower in gameplay than you'd think or might like. Play the demo to see what I mean, it's worth a look.
After playing for a bit i found out this game is not for me. Too boring. Repetitive. Bland. Moreover no new content is going to be added. Friendly AI is too dumb. Projectiles that are missing me are somehow reducing my health. Trying to destroy 1 ship for 10 mins is just pain. Friendly ships are dumb but sometimes helpful. Game sometimes doesn't pause. Game contains extreme RNG Also this game might be a crypto miner. (My CPU was so hot i had to end a good run) So i just found out this game is overheating my PC even on the lowest settings.) Idk why am i even playing this. Maybe i got addicted. Dev has ♥♥♥♥♥♥ personality but i really like his game I suspect this game punishes AFK players. I was AFK for a few minutes and my shields/armor/hull started rapidly decreasing till i exploded. Bad (+possibly dangerous) and boring game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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