
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big thumbs up on this one with one big caveat: this game is made way harder because of the things it doesn't go out of its way to teach you. Now maybe you have experience with this sorta horde defense/base builder type game (me personally I have more of an RTS background) or you just like a game you can teach yourself so that's not an issue. The number one thing that's vital to learn which the game doesn't teach you is how to ramp up your economy quickly and efficiently so that you'll be able to properly defend yourself when the waves get harder. Early on in the game I would sometimes have to restart a mission I've already spent two hours on because it was a lost cause (missions 6 and 10 are the big difficulty jumps imo). Another smaller thing you're expected to figure out on your own are the best practices for building. The game will forgive a lot of slapdash builds so long as you've got the right idea, but you might be spending too many resources, or be making yourself extra vulnerable to a catastrophic collapse, or you might not be building in an ideal location because you didn't realize until a few missions in that you can see the general pathing the monsters will take on the zoomed out map! Once I figured this stuff out and learned the particular quirks of this game's units, Medium difficulty was much smoother sailing. Other points of praise! [list] [*]Fantastic art direction throughout, but the 2d art used in cutscenes and unit portraits in particular is superb [*]Chill thinky music, reminded me of some of the lowkey mass effect songs at points [*]Three different mission types in the campaign: city/base building, expedition (explore with found units, minimal but more puzzle-like building), and tower defense (no hero unit, limited resources, you initiate the waves) - and there's even more modes outside of the campaign I haven't touched, but I do so love when a strategy game has a proper story mode. [*]The sounds of plopping down blocks and structures are quite pleasing to the ear. [*]When you give a move order to a unit, it will leave a UI marker on the ground at their destination, and if you change your mind and want to move that unit somewhere else, you can click the destination marker to re-select the unit instead of trying to find where it's pathed to. That is a brilliant QoL feature. [*]Free pausing and fast-forwarding so you're not waiting for resources to [i]slooooowly[/i] tick up or stressed about building something within a time limit. [/list]
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
資源管理と防壁構築を目的としたターワーディフェンスっぽいゲームであるが、決してターワーディフェンスではないので、それ目的で買うと攻略が頓挫すると思われる。防壁ゲーなのに、防壁を飛び出して狩る必要があるとか... 積めば積むほど強固になるというすごい楽しい要素があるのに、飛び地、裏から敵が来る、ほぼ強制的に破壊される等、製作者による難易度を上げるためのギミックが無数に仕掛けられている。防壁づくりにそれなりの時間を要するのに、初見殺しによるストレスMAXであり、これを楽しめるかどうかがお勧めできるかどうかの分水域かと。 「数時間かけた防壁が製作者の仕掛けた抜け穴によりあっさり崩壊させられる」という状況を何度も繰り返されても挫けない方にはお勧めです。
прекрасная игра , приятный гемплей с ноткой релакса и хорошим напряжением на повышенных сложностях , хорошее разнообразие юнитов и да их немного , но их достаточно для этой игры , пожалуй хотелось бы гг не только айрис на картах выживания но , я больше надеюсь либо на вторую часть , либо на дополнения . для любителей стратегий игра зайдёт
战役打到第三个,转来转去像解密游戏,不是我喜欢的类型
seems like more love was put into the story/ambience than the gameplay
엄청 기대하고 샀는데 실망했음. 그리고 다른 사람들이 왜 건축이 힘들다고 했는지 이해했음. 단점은 게임성이 아니고 불편한 인터페이스임. 1. 성벽은 작고 다른 건축물이 유달리 큼 -이 게임은 성벽을 건축하는 게 메인임. 그런데 성벽이 작고 다른 집, 대장간 같은데 더 큼. 그래서 시점이 고정된게 아니라 계속 확대, 축소, 확대, 축소를 반복해야됨 2. 내정도 같이 해야되는데 생산건물들이 다 비슷해서 직관적으로 구분이 잘 안됨.. -이 게임은 회색톤으로 겜 전체적인 색깔을 통일시킴. 그런데 지나치게 하다보니 건물간에 구별이 안됨. 이게 주택인지. 병사 뽑는 병영인지. 채석장인지, 나무채집소인지 한눈에 구분이 안됨. 그래서 계속 회전시켜가면서 건물을 찾아야 됨. 피로함. 3. 성채가 지나치게 큼 -계속만지게 되는게 성벽인데 성벽은 조그만하고 성채는 쓸데없이 큼. 4. 블록건설을 할때 명확한 구분감. 시야성이 떨어짐. -마인크래프트 처럼 블록을 쌓아서 만드는건데 이 블록이 구분이 잘 안되어 있다보니 블록 한개 쌓는데 회전을 위아래,좌우로 몇번을 해야됨. -블록 1칸짜리 거리의 다리를 완성했는데 유닛이 못 건너 간다는 거임. 알고보니깐 밑에 한칸이 비어 있었음. 이게 블록간 경계선이 명확하게 구분이 안되어 있어 한칸이 비어 있는지 명확하게 구별이 잘 안되고 한 눈에 안 들어옴. 그래서 계속 이리저리 회전해보고 확대해야 하는데 그게 심한 피로도를 유발함. 5. 성벽을 만드는 건 오지게 복잡한데. 성벽은 작음 -이 게임의 메인은 성벽 건축하기임. -근데 성벽이 다른 건축물에 비해 작음. 문제는 또 복잡성도 요구함. -복잡하면 크게 크게 만들어서 직관적으로는 보이기 만들어야 되는데 무슨 개미굴 만드는 것 같이 작음. 6. 성벽을 만들면서 요구하는 게 많음 -유닛별로 성벽 높이가 달라야 능력치를 최대로 발휘할 수 있음 -성벽에 계단, 2층엔 창문, 3층에 다시 성벽을 필연적으로 만들어야 함. 나중엔 성벽을 덮는 지붕까지 유저가 하나하나 만들어야됨. -근데 앞서 말한 것처럼 성벽 만드는 인터페이스가 불편해서 짜증이 남. -성벽은 작아서 잘 안보이지. 안에 계단은 만들어야지. 계단이랑 블록이 겹쳐서 안 보이지. 짜증을 유발함 7. 끊임없이 확대 축소를 반복해야됨 -앞에서 성벽은 작고 건물은 상대적으로 크다고 말했음. -내정을 해야되기에 성벽과 건물을 번갈아가면서 봐야함. -성벽 짓다가 다시 내정 할려면 축소하고, 내정하다가 성벽 지을려면 다시 확대해야하고. -성벽 지을려면 성벽이 너무 작아서 확대해야지 보임. -계속 확대, 축소, 확대,축소을 반복해됨. 이게 게임에서 엄청 피로함. 8. 알람이 불편함 -건물 완료 됐습니다. 유닛 완료됐습니다. -이런 식으로만 알람이 뜸. -그럼 유저 입장에선 어떤 건물이 건설되었는지, 어떤 유닛이 생산되었는지 알 수가 없음 -앞서 말한 이유로. 건물이 구분감이 없어서. 색체가 다 회색톤이여서. 구별해내기가 어려움. 게임성은 모르겠으나 인터페이스가 너무나 불편해서 다시 하기가 싫음. 이제 6시간 했는데 성벽을 창의적으로 짓기 위해서 고민하고 머리를 쓴다는 느낌보단. 확대,축소, 회전을 수없이 반복하면서 노가다 한다는 느낌이 강함. *결론 인터페이스가 대대적으로 바뀌지 않은 이상. 더이상 이 게임을 할 마음은 없을 거 같음.
This game is the definition of tedious. Most of your time goes to building economy or walls instead of actual tower defense gameplay. Also requiring air filters to have stairs is the worst design I have ever seen.
This game is so special I wish I paid full price. The videos and screenshots look shallow, the reviews are not hitting the nail. This game is a beauty, it brings something different but in a way that is familiar and easy to grasp the mechanics. I am amazed and enchanted by its beauty. What I dislike is enemies attacking from so many sides seemingly at random, once they go this way, then that way... It is both unrealistic and painfully forces players into massive micromanagement.
Well made game with a fun focus on defense building to survive the hoard. I like that the game rewards you for making use of different units at their preferred height, encouraging more complex and varied building. However i found the support system a bit tedious and unintuitive. I also wish there was a bit more to consider with the build system. There is often no reason to ever build doors into your walls and concentric stone walls solve most problems. Additional traps, roads or tunnels to support trade lines, or a more varied geography for building foundations could all add alot to the game. Was really hoping for a "Fall back to the inner walls" moment but never got one or felt the need to create layered defenses outside of simple barriers in front of my main wall.
One of the most difficult and creative tower defense games I have ever played. I can easily recommend this to anyone who has so far felt limited in the scope of their constructions in other tower defense games. Realize though that some things in this game are pure ♥♥♥♥♥♥♥ evil.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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