
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great hack and slash game, Awesome characters and aesthetics, the difficulty is moderate.
Esse jogo supera em muitos aspectos o primeiro Lords Of Shadow, desde suas mecânicas, e até a sua história. Com plot twists muito chocantes, uma narrativa simples e bem explicada, além de uma ótima variedade de ataques, vilões e mapas. As pessoas que analisaram antes de mim, dizia que os caminhos eram muito labarintos demais, sendo que a proposta do Castlevania desde seu princípio, foi esse tipo de jogo, com os mapas parecendo puzzles, e não lineares e fáceis de entender. No próprio Symphony Of The Night, tem lugares que só podíamos acessar fazendo coisas inimagináveis, como ficar agachado num canto por segundos sem nenhuma instrução. Esse jogo apenas peca em alguns pontos, como a reciclagem de bosses como o Zobek, Carmilla e o próprio Satã, e também na falta de sidequests. Dito isso, um jogo 9/10 que vale 100% a pena adquirir e jogar por horas sem se preocupar com arrependimentos. (Neste momento estou em busca da platina do game, então posso alterar essa análise a qualquer momento)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我作为一位通关过恶魔城系列绝大部分作品的玩家,对这个游戏的评价是很复杂的,优缺点都很明显。 优点: 1.取消了第一部那像手游的分段式关卡,变成可自由探索的大地图、取消固定视角、人物动作和运镜更成熟,减少了天气对画面的遮挡,镜头也不会过于频繁的晃动了(第一部的镜头晃动像是佐贝克扛着大摄影机跟在后面偷拍一样奇怪且频繁); 2.流程体验节奏比第一部快,流程中不再有第一部那种重复无聊的钥匙开门、骑乘开路、站桩解密,第二部攀爬手感更流畅而且可以点亮攀爬点,qte可以完全取消; 3.菜单加入了指路功能,而且本作继承了传送点、商店等更多银河战士恶魔城要素; 4.增加了非常实用的附魔消耗道具,还增加了处决回血和道具回血两种回复手段; 5.三种武器的伤害和特殊效果都可永久提升,相比第一部,技能设计更好更实用,魔法耐用多了,防反容错大幅提高、闪避动作快距离长,打击感更好; 6.怪物设计比1代更有趣,取消了第一部的纯qte的boss战,大部分boss战是和主线剧情强相关的对决战斗,而不是第一部那种难度忽高忽低的拦路虎; 7.背景音乐在编曲变化和律动感上比第一部丰富了许多,保持了恶魔城系列高质量音乐的传统,第一部音乐的交响乐感过重且编曲重复度太高。 缺点: 1.主题和一代截然相反是魔王重回光明的故事,剧情过于聚焦加百列个人视角,整体氛围感不强,剧情深度也比不上1代,同时因为拖沓的潜行环节让游戏剧情更加憋屈,玩家很难感同身受,加百列可以用受苦换来救赎但是玩家不想受苦啊,还要好多关键设定和细节都塞在卷轴信息里,导致剧情完成度不高部分情节略显突兀(点名维克托和佐贝克的死亡剧情); 2.地图过于复杂,没有完整的宏观地图供玩家查缺补漏,地图点亮范围太小需要频繁走来走去太浪费时间,为了增加剧情紧凑度减少了道中战斗和解密的难度和数量,导致游戏流程比1代短很多; 3.武器熟练度的系统让战斗的自由度和爽快感大打折扣,玩家必须使用其他技能来刷熟练度否则无法升级武器,而且二周目也不继承熟练度,防御和闪避同时绑定一个键容易误操作; 4.中后期粪怪堆得太多,但是boss不怎么经打,导致小怪比boss麻烦很多,尤其是血骷髅、大羊角恶魔和大机甲这三个超级烦。 本作用了当年时兴的类似战神和鬼泣的游戏系统,还将恶魔城系列的月下夜想曲、白夜协奏曲、晓月圆舞曲的某些独特设计融入其中,但由于加入了潜行和生化要素导致风评褒贬不一,而且3D恶魔城本来就不被老恶魔城玩家接受,综合来看我个人觉得第二部的游戏体验是比第一部好很多的,但游戏氛围感严重倒退,总的来说能给7.5分好评。 水银蒸气制作团队当年的游戏设计比较不成熟,但是不完美的游戏也有自己的魅力,本作还是很有诚意很用心的,感谢制作人员在恶魔城系列最艰难的时候做出的辛苦努力。
cara, um ótimo jogo, é um jogo lindo para 2014, nem parece, com uns mods gráficos para melhorar um pouco a textura fica ainda melhor, mas é simplesmente FANTÁSTICO, assim como o primeiro, amei muito rejogar e gravar essa maravilha, recomendo bastante, se você jogou o primeiro, vai adorar esse. Se não jogou o primeiro, jogue antes do 2, a experiência vai ser ainda melhor. Adorei bastante, mas comparado ao Lords of Shadow 1 hoje em dia.. O primeiro é mais nostálgico, o 2 ficou com uma pegada mais ficção científica e se passa mais nos tempos modernos, quebra um pouco da vibe Castlevania das antigas. Mas super recomendo, é um ótimo game e assim como o primeiro, esse fica com um preço gostoso de uns 9 BRL nas promoções, super barato!
Not recommended. First of all, the only good thing taken, and kudos were it's due, props to the engineer responsible for the visual "on demand" graphical memory dumping system. I hope you landed a better job instead of staying inside the sinking ship called Mercury Steam. Text book application level, and to this day I still use it as an example about graphical optimization techniques. Well, to the review proper, final attempt of Konami coping saga of trying to revive the castlevania i.p. with a 3rd party studio. Nonetheless, it failed. Game didn't take off, sold average numbers, story writing is terrible this time, the ost and scenario, top notch, but again, bad gameplay bundle, even worse than the first, but for different reasons, make it suffer the same fate: forgotten fast, epics = gray noise. They should have used the chapter system again, even if a full 3rd person approach was utilized, the open ended segments are terrible; Felt like a bad "copy but don't make equal" Arkham city, which by the way they also tried to copy the stealth segments... with the rats(crow) system from Dishonored. Some qol's, but most of them didn't really count when it mattered the most. Combat this time is so simple and annoying, that makes 95% of the fights complete trash. There is no depth, it's only dodge since 2 from 3 enemy attacks are unblockable and normal attack with shadow whip = easy win. Lords of Shadow at least had some depth to it's combat, if only including the punishing time frames from enemy tells. The only expectation of a challenge(Kleidos) is so stupid that once you figure out the way, you just cringe at how hands off it was done... Hard to say something about the future. I personally want the castlevania i.p. to stay like the 1999 Dracula: dead for good. [h3]"Better that way than having a woke yag tr00on Soma around."[/h3] [h1] Story - 3 Gameplay - 3 Scenario - 5 Sync - 2 Sense - 2 Final - 3/5[/h1]
If not for the terrible stealth segments Castlevania Lords Of Shadow 2 is a pretty good game, on par with its predecessor. Great combat, a nice switch up in environments from the first game.
JOGO MERDA
Эту игру советую проходить только если у вас стальные нервы, даже 3 части Дарк Соулс меня так не убеждали разбить контроллер. Хотел дропнуть несколько раз, закончил только из-за упрямости. Начну с плюсов - интересный лор, который хорошо подают. Музыкальное сопровождение тоже хорошее. Дракула и Алукард выглядят стильно. Теперь к минусам: В слешер авторы вставили обязательные стелс миссии, загадки, гиммик боссов и в конце докинули пазлы с зеркалом. При чём у стелса нет логики, мы достаточно сильны что бы убить сатану, но вот сражаться с охранниками на заводе Дракула не может, потому что "он ещё слишком слабый" - это игра так буквально говорит. Боевая система сомнительная, любой моб может сбить герою атаку, но вот наши атаки ничего не сбивают. Ещё моб может просто поставить блок и пробить его можно только силой хаоса.
Playing for the VA and it's worth it. Good time. Nice art excluding the second level lab area. Don't go out of your way to collect. Play on easy.
Игра красивая, сюжет забавный, боёвка неплохая, но честно говоря людей, что были ответственны за секции с паркуром, паззлами и стелсом стоило бы забить палками. Долгие, мучительные, медленные секции, в постоянных тоннах чёрно-коричневого. Никакая атмосфера не сможет улучшить этот кривой, тошный геймплей. Самое показательное что было - секция с вагончиками, которые медленно едут по рельсам, ты должен цепляться за разные стороны, чтобы тебя не откинуло в самое начало пазла электрическим забором который стоит там просто ну... Потому что надо видимо. После 10 минут мучений тебе дают записку в которой издевательски написано, что замок дракулы имеет большую археологическую ценность, поэтому всё здесь такое кривое, косое и всратое. Спасибо игра
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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