
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 35.9Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, на часика 2, если не тупить. Как раз то, во что можно вечерком поиграть
I wanted to like this game but no map puts it at a no. After a certain point, progression just halts. There's no direction of where to go next. After a while of going in circles, you uninstall and leave a negative review.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $3.99−80% | 469ratings | 88% | #117 | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Затягивающая штука - ползаешь по вентиляционным шахтам, отъедаешь тело биомассы. С ходом игры развиваются возможности твоего бесформенного тела (скуфы, молчать!). Каждая развивашка биомассы откликается в виде решения легких головоломок с дальнейшим прохождением по карте. Игра легкая, скорее расслабляющая. Мой рекомендасьон. Все-таки есть людей - это весело!
These first 1.8 hours I have played are just hold the button towards the edge of the screen and click on the enemies. The art and idea are good everything else is halfway there. Movement is basic nothing fun done with it. Stealth is basic, just move around enemy and click on them doesn't matter if they spot you. Combat is basic just click on the enemy, unless they have shield then click on them from behind. Puzzles basically solve themselves, anytime you can't get somewhere just click on everything is the solution. The "Metroidvania" is a lie, any feel of metroidvania is fake as the game is structured more like Skyrim's rollercoaster dungeons. You pass a place you can't enter because you lack ability and you just move forwards where you can and then you will circle back to the place you couldn't go before with the new ability. Honestly if you had watched the trailer and expected any depth to "reverse horror" idea, there is none. It is just that idea with zero mechanical impact. Basically they turned healing into midless humans who will run back and forth and that is the extent of the "reverse horror" just running HP, feels less interactive than chasing mushroom in the original Super Mario. All in all interesting premise, bland execution.
Классно
Carrion is an extremely fun, albeit kinda short metroidvania where you are the scary gross horror monster killing everything. Would reccomend!
Really fun! Enjoyed playing a lot, I think it can be a bit confusing when you have to back track and I ended up using a few wiki maps, but you absolutely don't need to! Highly recommend.
Very fun, love the artstyle and concept. Kinda short but a great experience.
Carrion – инди-хоррор от студии Phobia Game Studio, который дарит поразительные ощущения от управления кровожадной инопланетной биомассой, уничтожающей и пожирающей жалких людишек. Концепт всепоедающей кучи мяса — смешной и безумный. Ну а сама идея игры предельно проста: ешь всё, что движется, ломай лаборатории, избегай систем защиты и несись навстречу свободе. Долой научные эксперименты! У жижи есть права! Единственным весомым минусом игры, лично для меня, является - отсутствие карты. Carrion по своему жанру — метроидвания. У вас есть условный мир, собранный из локаций, между которыми вы вольны свободно перемещаться — если не считать препятствий, убрать которые вы сможете в будущем. Лабораторные комплексы очень запутанные, и вспомнить, где вы ещё не открыли проход или не подобрали секрет — невероятно тяжело. Carrion — довольно примитивная игра, которая, будем честными, не стремится стать каким-то откровением в жанре. Скорее всего, с самого начала это был проект «для души»: разработчики просто сделали весёлую игру про мутанта в духе фильма «Нечто», где можно бегать туда-сюда и есть людей. Вы не пожалеете, если потратите на игру 4-5 часов, пройдя её за два вечера — но и чего-то выдающегося от неё не ждите. Однако такие маленькие игры нужны индустрии: идейное инди может позволить себе действительно интересные концепты, да и от больших блокбастеров порой хочется отдохнуть. Снять доспехи очередного спасителя мира и побыть толстым, всеядным и отвратительным месивом, которое хлюпает где-то на нижних этажах военного бункера и пытается сожрать все, до чего только сможет дотянуть свои длинные "тентакли". Почему? Потому что это весело!!! Оценка : 9/10
Лучший симулятор Карнажа
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $2.9M | 6.9K | 96% | $19.99 |
Related
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|---|---|---|---|---|
| $12.7M | 28.3K | 57% | $29.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
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| $12.6M | 163.4K | 94% | $7.99 | |
| $12.6M | 13.7K | 91% | $39.99 |