
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 35.9Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1739 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cara, jogo bom e divertido, simples ate. Mas pqp, uma falta de um mapa ou guia de onde tem que ir, transforma esse jogo num completo labirinto infernal.
好玩好玩,基本是个解密游戏
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $3.99−80% | 469ratings | 88% | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyunu yeni bitirdim ve gerçekten çok beğendim. Baştan sona akıcıydı, ilerledikçe hem yeni mutasyonları hem de neler olacağını merak ettim. Farklı bir oynanışa sahip olması oyunu diğerlerinden ayırıyor. Yeni mutasyonlar geçirip farklı yetenekler kazanmak çok keyifliydi. Piksel grafikleri ve atmosferi çok başarılı. Müzikler de oyuna gerçekten çok yakışmış. Zorluk seviyesi bence tam kararında; ne çok zor ne de çok kolay. Harita veya yön göstergesi olmaması da bence oyunu daha keyifli yapmış çünkü sürekli keşfederek ilerliyorsunuz. Farklı tarzda oyunları sevenlere kesinlikle tavsiye ederim. Ben oynarken çok keyif aldım.
Playing as the monster never gets old. The gore is fun, but what I liked most is that you're not just a mindless killing machine. You actually have to think about how to use your abilities to get through each area, and the puzzles kept things interesting without slowing the game down. I also really liked the simple art style, and the main menu looks amazing. I was expecting to unlock a few more powers, but the limited abilities made the game more challenging and satisfying to figure out. The storytelling is subtle, but the pacing is great, especially near the end. It's a short game, but it left a lasting impression. Definitely recommended. I'd love to see a sequel or DLC someday.
game so good I bought it twice so I didnt have to keep logging back in to epic
I'm torn on this game. It's the first and only game that truly made me feel like a monster. I really really appreciate it for this. The movement, sound and art are really excellent, but the map design is extremely linear. Despite it's looks, this is not a metroidvania! You don't have to think, you don't have to strategize, or even learn the map. Each area is a very simple puzzle you have to solve using your abilities, but solving it requires no thinking at all. The story is very thin too, but this I actually don't mind. I wish the game would have focused more on the aspect of acting out the monster part, rather than forcing me to mindlessly solve one brainless room-puzzle after another. Get this game if you want to feel like a monster for a while, don't get it for the map, the story or the puzzle design.
一款优秀的类银河恶魔城游戏。制作组深知红怪的核心卖点就是化身为怪物的爽杀,围绕这一点随之而来的就是在同类类银游戏中无比简化的地图和难度恰到好处的解密,力求不会让玩家停留在一处过久,始终保持在探索杀戮获取能力前往新地点的正向循环中。由此带来了极致流畅的游玩体验,这在很多类银游戏中是很难做到的,但是红怪他做到了。在我这里唯一的扣分项也许也就只有在三阶段时,红怪过大所才来的操作不适,不过这也许是制作组对于庞大怪物移动设计上的有意为之。
highly recommend! bloody tentacles and i get to eat people and solve a few level puzzles
The concept of you being a monster and suddenly entering a room full of people who start to scream as you pick them one by one is cool as ♥♥♥♥. Short and fun game, totally worth it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $733.9K | 5.1K | 92% | $7.49 | |
| $285.7K | 1.5K | 82% | $7.99 | |
| $266.6K | 751 | 78% | $9.34 | |
| $943 | 17 | 65% | $2.99 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $2.9M | 6.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 33.7K | 78% | $19.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 13.7K | 91% | $39.99 |