
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 372 reviews with recorded playtime.
Reviews
Themes across 370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
норм
Buen juego, dura lo que tiene que durar aunque por ratos hace falta mapa. En el resto de aspectos es sobresaliente
美術、操作、地圖設計都十分的優秀,只是沒有內建地圖很容易迷路。
cool game, but my friend's infatuation and interest in getting it on with the monster, kinda scary. Send help 10/10 game
OK
Don't get me wrong, I got this during the steam sale when this game was about $1, so I can't really complain about what I got, but damn was this game such a let down. Despite the game advertising itself as a "reverse horror game", its basically just a puzzle game. Not a bad puzzle game, but not what you'd expect. Despite the trailer showing combat for example, they were like 10% of the actual gameplay, and that is probably stretching it. Visually the game is pretty good, like Rain World it uses procedurally generated animation, which makes the monster especially feel alive. The background for this game can also be stunning when it isn't just reused assets, which is unfortunately a lot of it in the later half. Gameplay wise, its really boring. The first hour was probably the most fun part where you're learning how to use your abilities, after that hour its just getting slightly different stuff to progress throughout the game. Overtime you gain abilities, but a lot of them don't really feel that great to use and/or are for hyper specific uses. Biggest example is probably the spike ability where you grow spikes, but its barely any different comparing to just ramming into people in the first place. And again, combat, which is the most fun aspect in the game. is already pretty rare. I have ONE MAJOR COMPLAINT, which is the lack of a information the game provides. Maybe it was just me, but at the start of the game I got stuck for like 10 minutes because I didn't know that there even was a door I was supposed to open(if you're playing for the first time I think you'll understand), there was also a point in the game where you're supposed to blow up a block by shield blocking an explosive harpoon, but not only does the game not tell you that you should do that, but also PUTS THE HARPOON IN ANOTHER ROOM MEANING IT REQUIRES NEAR PERFECT TIMING TO DO. My biggest problem though is the lack of a map, which is especially annoying when you're trying to get a 100% run. Because of a lot of reused assets you can get lost easily, and you can't even tell which part you're actually missing. Overall, I'd not recommend people play this unless its on discount and you have nothing else to do. There isn't any replay value in the game either, meaning its just a one and done.
здоровый перекус
好玩爱玩爽玩,带点解密的小游戏。也不是很难,流程大约6-7小时。
A game about [b] Peace. [/b] Free your shackles and unleash the monster within you. No need for words, no need for speed. Nor objectives. It is a linear game with some small + content, so great part of it are played with just thinking [b] ''How do I kill everyone without dying''. [/b] Making sounds, throwing objects, using corpses of deceased friends like a hammer; it is a simple game, but very fun. It comes with a short xmas DLC too, in case you got all upgrades and couldn't savor them before the end. The game has a workshop with some interesting mods worthy of being played like [b]THE HIVE[/b]. Albeit its mod support is quite simple which means not much cool stuff there(and situations of why a skin mod needs to play the game from scratch and seems it cannot be used alongside with other mods), the playtime is very good for a seemingly short game. #0007 [spoiler] We can get all achievements pretty easily—just play the game. Afterwards, you get access to the lobby in which you can get the containment units(pretty easy to find, usually close around the teleporter). The game has no map, so it can be confusing at first to find where to locate yourself, but it is a small place, it doesn't take long. There's also a room that helps to keep track of 100% levels, couldn't find it though. In other words, just play it without thinking too much and leave this to when you need to go back to BSL-4 again, the final level where it all began. [/spoiler]
[h3] これは探索パズルゲーム [/h3] クリーチャーになり施設内を走り回る探索パズル ゲーム紹介に"メトロイドヴァニア!アクション!人間を蹂躙して爽快!"といった文言を見るが、その皮を被った探索パズルなので事前解釈に相違があると思ってたんと違うってなると思う 目についた人間はもちろん全員倒すが、操作性があまり良くないのでそこまで爽快感はない 人間はクリーチャー君の養分です 火炎放射を許すな クリーチャー君はひ弱でとても体が弱い庇護対象 すぐにちっちゃくなるので守ってあげてください
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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