
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this is a great game. From the jump, I was intrigued by the art style and the shed load of Buttons to press. What pulled me in deeper was the attention to detail in the gameplay while keeping the overall vibe chill. This is essentially a dungeon crawler, but replace rooms/cells with islands in the ocean and allow mobs to chase you across the rooms. The only time I'm truly sweating is when I'm getting into a scuff with an opposing Carrier. The lower poly graphics mixed with semi-simulator mechanics make the game easy to read while keeping the tense, high octane moments busy and full of action. Finally, the best place to be in this game is a bridge with at least 1 other player, but the more the merrier. Having the ability to tell one of your friends (or a cooperative stranger) to load the port-side torpedoes, set bearing and time, and fire, then turning to the weapons stations and requesting to get the next 4 UAVs airborne and targeting the approaching Swordfish is a rush I haven't quite felt in many games. I would highly recommend giving this game a go, and try dragging that one mil-sim homie along to. They'll hate you after they've put 100 hours in and forgotten the taste of water or the shine of natural light.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have really been eyeing this game for a while now. Saw it on sale and gave it a go. It is extremely challenging and MOST people are probably gonna have a hard time solo. Threw 20 hours into this game basically immediately. Massive learning curve. And its hard to put into words how good this game is. I took over almost half the map and it starting getting pretty intense. between the other carrier, cruise missiles flying, torpedoes everywhere. Mainly from my own torpedoes rubber banding from enemy noise makers. This game is CHAOS and its an absolute blast.
It's a good time. Nothing like yelling at your friends while everything is on fire.
Amazing game. It's a lot of fun in single player and can be easily played as such. Playing in multiplayer is also fun. Graphics are neat, super sharp and beautiful in its own way. The game can be paused to think about good decisions. To play you need to watch a 15 minute tutorial video on Youtube, otherwise you will not know what do do, but then its a breeze. I have not played a game with such deep and incredible atmosphere for a while. Everything feels real and any action has real impact. Highly recommended, this is an incredible sandbox. If it looks somewhat interesting to you, I bet you love will love it.
This game is very impressive and has a lot of style and depth. But from a gameplay side of things, the controls feel very clunky in singleplayer. Having to sit down and stand up and sit down between multiple screens and enter commands with mouse (very few keyboard shortcuts) is very tedious and makes planning any operation quite time consuming. This game could also reallly use a speed up, like 2-3x because waiting for your vehicles to drive back is really not that engaging. I am sure it is more fun with friends but I think there are better options out there. Expect a slow pace, and if you are running a carrier by yourself, lots of clicking through menus. The spectacle is great but it is just so clunky compared to any other RTS.
I LOVE TORPEDO MATH I LOVE TORPEDO MATH I LOVE TORPEDO MATH I LOVE TORPEDO MATH I LOVE TORPEDO MATH I LOVE TORPEDO MATH I LOVE TORPEDO MATH I LOVE TORPEDO MATH I LOVE TORPEDO MATH (also when i hit torpedos at 20+ km, better than crack)
Unlock engine modding, game is great make it GOAT!
Really fun game, a shame the developer does not show it some love and introduce some inovation. In the recent trends, in gaming and popularity of certain games, I think some good publicity would go far for such a game.
Good game for party. I love game with immersive UI.
this game is amazing, my only problem is how the vr doesn't feel like vr.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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