
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played the solo mode for around 10 hours until i was able to predict the enemy carriers movements and spot it using an AWACS. It was a 3 hour battle against the AI which had until this point amassed a considerable carrier group, the fight was very enjoyable. The thing was nearly dead when i ran out of Torpedo ammunition, so in a final attempt to sink the fleeing AI i had to take manual command of a Manta and drop a bomb through the thick AA. In conclusion: great game, absolute banger 10/10 definitely watch a guide before you start tho
A fun but slow burning game that took a while to complete, although it was moded so it was faster. I wish there was bigger land masses for more draw out land combat and more importance of logistics for land vehicles. would be fun to have massive land engagements. Or be adle to make land factory's for making ground/air units for islands with out having to move the carrier there.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fly the reaper, look around, self destruct because friends are diptards.
fun
I love when games are good because of the gameplay and mechanics and not because of realistic graphics. This game has a soul and I love it.
Pretty good game Would recomend
It's a decent game all around, however you'll only get the most out of it with at least 1 other person to play with, otherwise it's only worth picking up on sale.
Good, but not flawless. I wish islands told you exactly what they can build before you take them, instead of having to bounce between menus trying to cross reference esoteric icons. AI gets stuck occasionally, sometimes enemy AI kills themselves. This isn't really a problem if you pay attention though. The elevators are the slowest in existence, this is my only real gripe.
Хорошая игра , для компании , надеюсь не забросят и продолжат развивать ее
So the first mission they have you do is deploy a virus at a command center. The devs must've forgot to add the deploy button.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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