
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't get as amazing than this?
I like the game a lot however there are for sure some stuff that needs worked on. First it needs a horn not a big deal but also it is next it needs some kind of anchor or something that will stop it from drifting so much. i was conducting air operations and next thing i know my ship is out in massive waves that is was not able to sail out of even though i turned everything off and was full power it still was getting pulled out further. speaking of waves i feel like i am fighting that more than i am the other ship i mean from xp waves are not that high and close together unless its a full on hurricane. i would like to at least see a setting in the custom battles to be able to turn down the weather and wave intensity. Personally i think it would be cool to be able to direct the carrier in the command screen like you can the other ships. Lastly i would like to be able to store 4 aircraft in a hanger just like the ai can so i can have ready air craft if needed. Other than a few other minor things like better logistics and vr its a fun time with friends and could be really good if the QoL gets the attention it needs. 3/5
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
might be the slowest RTS i've played. the presentation is nice but there's no time dilation and you won't see any of the stuff you see in screenshots till you're like 25+ minutes in or something. little or no actual combat, boring
好玩,就是1个人玩太难了!TAT
This game is kinda fun. Takes forever to do anything with ground units, docking aircraft, launching aircraft. Basically everything is super slow and clunky. Controlling aircraft is fun and that is pretty much the only actively fun part of the game.
i don't have too much time in game, but i highly recommend it based on what i have played. the tutorial and manual could use some better detail for game systems and stuff, but the gameplay itself is super fun. combines the tatical RTS-like stuff of commanding units and taking objectives while also incorporating air, ground, and sea combat that you can directly control
hi
Need mods to fix basic stuff, meh. Cool game though
Really want to like it but it's tedious as heck, if I had to list my major gripes: -Land forces are super slow and redundant, takes a long time to roll them out to cap, takes a long time to reel them back in. Most of the time by the time they've made landfall my air units have already cleaned up. If they were made more disposable would be better - Need barges for resupplying carrier, feels bad when you cap an island hoping to resupply but your barge is 10min away getting other resources. (and no nearby barge islands to cap)
Fun but speed up the carrier lift/recovery speed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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