
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it takes a little to figure it out but god is it the most enjoyable experience once you get the jist of it, try to be open to restarting/saving/loading and don't get distracted driving carrier next to islands or you'll beach it lmao
Idk what happened but whenever I try to play i get a GLFW error. one for graphics not being supported but i cant change them to fix.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is designed to be played with a crew. If you have at least 2 people playing together you will have a great time. Think of it like Void Crew, Overcooked, or Unrailed. Playing by yourself is possible, but you are not playing the game the way it is designed to be enjoyed. NOTE: All that being said, in my opinion the full price of $30 is a little steep. I think that $20 is more fair. Get it on sale for $18 and join a discord for it, you won't regret it.
Gameplay can be a little slow at first; recent tuning patches has fixed a lot of the pain. Some QoL mods like faster surface unit movement and gun stabilization still recommended.
TLDR: would NOT recommend getting this game UNLESS its on sale The good: -You can manage the whole carrier on your own without too much challenge, so don't worry too much if you don't have friends. -The pathfinding for vehicle waypoints is good, rarely do they get stuck. -Lots of different weapon modules for your vehicles like cannons, missiles, light guns, ect. -The power management system makes the game balanced and is not frustrating to manage. -Carrier has a alright selection of weapons from cruse missiles to deck guns. -A alright selection of mods The bad: -Huge island difficulty jump from 1 to 2: Difficulty 1 having only a few ground vehicles Difficulty 2 has ground vehicles, air fields, ships with torpedo and AA, and turrets defending the core -You don't get anything special from these higher difficulty island, they should add more island difficulties and slowly increase the difficulty curve. And to motivate people to want to capture these higher difficulty islands by making them produce items quicker or something. -Lackluster tutorial, and manual does not explain a lot of things clearly or explain them at all. -A better incoming missile/torpedo alarm or warning would be nice -Extremely boring trip from island to island, once you liberate one island and need to go to the next, it is really boring waiting the 10-20 min as your carrier slowly travels. This could be improved by adding small groups of enemy units that randomly spawn in the deep waters, but these should not be a real threat, just a minor threat like 2 helicopters with small guns, or weak ships with guns and maybe torpedos. -Slow vehicle taxies.
好玩,太好玩了,航母居然还有自爆按钮,爽!
SUPER! Das Spiel erfüllt meinen Traum. Es ist einfachste Grafik aber mit sehr realistischem Verhalten. Es ist einfach zu modden und es ist auf Deutsch. Ich habe gleich mal die Deutsche Sprache etwas verbessert und hochgeladen. Hier ein paar Videos dazu: https://youtu.be/IzVJxm3EiX0 Das Spiel erklärt sich von selbst, wenn man im Pausenmenü die Hinweise liest. Wie man das Versorgungsschiff benutut, da muss man etwas ausprobieren. Oder einfach ein Video anschauen. Man klickt es an und sagt Wegpunkt. Dann zieht man von der "Barke" zum Ort/Fabrik, wo das Zeug gelagert ist, dann zieht man den Wegpunkt von dem Lager zum Flugzeugträger. Vorher muss man im Flugzeugträger sagen was man braucht. Am Besten mache ich mal ein Video dazu :-)
An unpolished gem
Carrier Command 2 is an ambitious real-time strategy and vehicle simulation hybrid that tasks players with managing and commanding a massive futuristic aircraft carrier in a large-scale naval war. Developed by Geometa and published by MicroProse, the game is a spiritual successor to the original Carrier Command from 1988, and it aims to recapture the immersive blend of strategic thinking and direct control that made the original a cult classic. It sets itself apart by allowing players to not just issue commands from a strategic map but also physically interact with the systems aboard their carrier, walk around the bridge, and pilot vehicles—all in real-time. The game’s central hook is the immersive, first-person command interface, where every button, screen, and console has a functional role, giving it a unique place in the modern RTS genre. At its core, the gameplay loop revolves around capturing and defending islands on a vast oceanic map, securing resources, and strategically advancing your control to dominate the enemy AI or other players in multiplayer. Each island can produce resources, offer defensive benefits, or unlock technologies, and players must balance offensive operations with the logistical needs of maintaining their fleet. The most compelling aspect of Carrier Command 2 is the integration of both macro and micro management. You're not just issuing orders from a godlike perspective—you’re physically standing in your carrier’s command room, moving between consoles to view radar, monitor drones, launch aircraft, or adjust navigation. This immersive interface is a double-edged sword: it brings a tactile and realistic feel to the game but can also slow down the pace, especially for players who prefer a more streamlined RTS experience. Vehicle control is another major component. You can pilot aircraft, drive amphibious tanks, and remotely operate drones, all from the comfort of your bridge—or, if desired, by taking direct manual control of the units themselves. This versatility offers a lot of freedom in how you approach missions. You might, for example, scout an island with a UAV, then coordinate a multi-pronged amphibious assault while staying on the bridge issuing orders. Or, for a more hands-on approach, jump into a gunboat and engage enemies directly. This blend of simulation and strategy gives Carrier Command 2 a sandbox feel, where each encounter can play out differently depending on your tactics and comfort level with the systems. Multiplayer is where the game truly shines for many players. A full crew of human players can cooperatively run a single carrier, with each person taking on specific roles—navigation, targeting, logistics, and tactical coordination. This can create an incredible sense of camaraderie and immersion, akin to operating a starship bridge in a sci-fi setting. Alternatively, players can face off in versus matches, each commanding their own carrier in a tense tactical showdown. However, multiplayer is not without its flaws. Coordination is essential, and the game’s complex interface can create a high learning curve, even among experienced strategy gamers. Furthermore, the lack of structured tutorials means many players will need to experiment—or rely on community guides—to grasp even basic operations. Graphically, Carrier Command 2 is minimalist but effective. It doesn't aim for hyperrealism; instead, it uses a clean, functional aesthetic that supports its simulation ambitions. The UI is intentionally analog and tactile, reinforcing the immersive “in-world” control concept. The ocean environments are vast and visually pleasing in their scale, with weather effects and day-night cycles adding a layer of realism. Despite its simplicity, the design is cohesive and helps maintain immersion without distracting visual noise. The audio design complements this with satisfying mechanical sounds, radar pings, and subtle environmental ambiance that reinforce the sense of commanding a high-tech naval war machine. One of the game’s greatest strengths—its commitment to immersion—is also a sticking point for some players. The depth of interaction and realism is impressive, but it also means that tasks that would take seconds in a traditional RTS might take minutes here. Assigning waypoints, launching units, managing supply chains, or even navigating the map requires a deliberate process that can feel overwhelming without prior experience. There’s also little in the way of handholding, and no traditional campaign mode to ease players in with escalating difficulty. Instead, you’re thrown into a full-scale war and expected to learn as you go. For some, this open-ended freedom is a blessing. For others, especially solo players, it can be daunting. Despite these challenges, Carrier Command 2 has carved out a niche among players who crave deep simulation and immersive tactical gameplay. It isn’t for everyone, and it doesn’t try to be. Instead, it delivers a uniquely detailed experience that rewards patience, coordination, and strategic foresight. It feels like a game built with a clear vision: to put players not just in command of a military machine, but inside it, fully engaged with the systems and decisions that determine victory or defeat. When everything clicks—when your drones are scouting, your missiles are firing, and your carrier is steering through enemy waters as your crew calls out enemy positions—it delivers moments of sheer strategic brilliance. In conclusion, Carrier Command 2 is a bold and thoughtful reimagining of a classic concept. It combines real-time strategy, simulation, and cooperative gameplay in a way that few modern games attempt, let alone succeed at. While its complexity and steep learning curve will undoubtedly deter more casual players, those willing to engage with its systems will find an incredibly rich, immersive experience. Whether played solo or with a full multiplayer crew, it offers a compelling and distinctive journey into the heart of high-stakes, naval warfare. Rating: 8/10
Yea it's an amazing game, I love it, I think its peak, Came from same devs as stormworks I love that game, This one is really fun, pretty good gameplay, gets a little stressful if your playing solo, other then that very good, play it pleaaase we need more people online to revive the game. but also the tutorial sucks, told me to drive to the island and didnt change til I was already dead
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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