
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a good game, but its not 30 bucks worth of good game. Make it like 9.99 and it'd be perfect
CC2 is a game where you control an aircraft carrier from the bridge. Tutorial's not worth jack, other than learning the very basic controls. Lucky for us, there's plenty of tutorials out there. You can play PVE with other friendly ships, or with other people working on the same ship, or any combination of crew/ship numbers. There's also PVPVE or pure PVP, all with the same flexibility. Community is relatively active, co-op games are easy to come by, PVP happens probably 2-3 times a week on the discord. Would not advise joining a random PVP server. The learning curve is kind of steep, but within 2 or 3 hours you'll have enough down that you're decidedly competent. Worshop's great, A+, no complaints there. Overall, if this intrigues you, worth full price, no notes. It does what it says on the box, and it does it well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
答应我,做一辈子的航母指挥官好吗,欧内该我什么都会做的QAQ
A Hidden Gem of Naval Combined Arms – Ambitious, Accessible, and Worth Watching This is an excellent indie game that deserves way more attention. At $29, it might feel a bit pricey for where it's at right now, but it's reaching for something bold—and that ambition is rare. It’s tackling a gap in military games: naval combined arms. Games like DCS and ARMA have nailed parts of the combined warfare experience, but naval warfare is often overlooked or painfully inaccessible. This game brings it to life in a way that’s both strategic and incredibly approachable—you don’t need 200 hours of training to feel like you're contributing. Some standout features I love: Bridge Design: It’s got that perfect blend—complex enough to feel real, simple enough to use without a PhD in naval architecture. Combined Roles: You can fly aircraft, lead ground assaults, or command from the CIC. You’re not locked into one playstyle—you’re invited to be the whole war. Teamplay: When a crew works together, it clicks. There’s nothing like coordinating air strikes, ship movements, and ground assaults with a competent team. That said, it’s not perfect. Modes of Play: It lacks flexibility. The current match structure doesn’t scale well for everyone, and sessions can drag on. Persistence: There’s no good way to play across multiple days. It needs a persistent war mode—something like a dedicated server where players can drop in and out after work, while the campaign continues. Audience Fit: It should cater better to both casual players and hardcore sim fans. Right now, it sits in a weird middle space that doesn't fully satisfy either group. Still, despite the rough edges, what this game is attempting is exciting—and frankly, needed. It’s one of the few titles pushing into underexplored territory, and doing it with heart, brains, and surprising accessibility.
Its a great game. But be prepared to take your time as getting supplies can be slow and there is alot of waiting between moments of constant action. It is better with friends but can be played alone if u are good at multitasking
Game is good, Multiplayer is ♥♥♥♥, if you don't have anyone to play with when joining randoms in Mp, youll just get kicked by people you join Even tho there are barely 2 people active in the multiplayer sessions...
Ah yes lets release a game with no real player AI
I love this game, but it feels almost as its still in early access and holds so much potential for a third game.
Felt like I had brain damage when I first started, but the awesome tactile gameplay made my brain grow and now I understand. 10/10. Would watch drones land and take off from the carrier all day.
I love this game but for the love of god can the controls for flying aircraft in VR be changed? For some reason throttle/yaw is on the right instead of the left and I have to unlearn over a decade of flying aircraft with the exact opposite control scheme
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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