
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
по мне на альфе уже самая крутая игра про манов и жертв
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La verdad.... que pereza de juego 30 min me parece demasia para un asimetrico, muy bonito pero no me enteraba de nada, demasiado lag (todas mas de 255ms) la fuente no entendi porque era tan chiquita (no habia opcion para amentarla) Hunter: demasiado keysbranding que agobia las cantidad de habilidades Bunny: me siento mas en un extration shooter mas que en un asimetrico, lo unico que pude rescatar fue lo """visual""" y ni tanto porque no tiene soporte para equipos no tan potentes (como el mio) Juego Outlats Trials y DBD en perfecto rendiminto. conclusion: decepción
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미는 있음 일단 적응 하려면 유튜브 먼저 보고 어떻게 굴러가는지 파악 후 진입하는걸 권장함...
nb
From what I've played, its very promising. Its a comparatively slow game but this is intentional and actually works to the game's benefit, as instead of putting the game's main focus on chasing the "survivor" role and being aggressive the main focus is delaying their progress until the timer runs out. This is an interesting change of pace from another certain asym game I'm a fan of (cough cough dead by daylight cough cough). This allows one to be much more careful and strategic in matches, carefully planning out the most efficient ways to delay the bunnies instead of being forced to constantly know exactly where everyone is and what they're doing. Now I almost always play magician but the bunny role is quite fun actually, as again unlike a CERTIAN aysm where the focus is running between the 5 pallets that somehow spawned 3 feet apart from each other, the main way of avoiding the aggressive role is stealth. (I haven't played enough of the sisters to gauge how they are yet.. but from what I've seen they seem fairly interesting!) My only real complaint is that fireworks feel a bit too low risk and spam-able. Right now it just kinda feels like if a bunny happens to have a firework (which, from my experience, 50% of the bunnies have a firework on them at any given time) they can combo that into another item or do some weird janky parkour and just completely vanish out of sight. This wouldn't be a problem if fireworks were hard to hit, but they aren't. I distinctly remember exactly one occasion where a bunny with a firework missed me, and he wasn't even kind of aiming in the right direction. Besides that I have never seen someone miss a firework. If there was actually a significant chance of a firework missing then I wouldn't have a problem with them but right now they just seem like a low-skill low-risk high-reward option that is a pretty plentiful resource. TLDR; game is more slow and strategic than other similar games, with a focus on trapping and stealth, and is really great despite some instances of items being too strong. I can't wait to see how this game develops!! :)
Эта игра интересна геймплей что за маньяка что за зайцев класный игра действительно хорошо может пугать но онлайна нет, 400 игроков на европейском регионе в 18:00 это очень плохой результат я ждал подбора игроков 14 минут и так не запустился в матч. игра мертва и это факт. Оптимизация вполне хорошая у меня не было просадов или фризов. Вывод если вы хотите поиграть в интересную но мёртвую игру в плане онлайна то может брать в ином случае не советую
The game is a very good, well developed, high functioning game, but it definitely needs some work. I personally feel like being the magician or the sister's is too easy and the Bunnies stand very little chance without a really solid team, and it's very rare to have a very solid team. Some people are afk the whole game, some people intentionally troll, and some people are selfish. You cannot win this game being selfish. I feel like the killer's range is pretty ridiculous too, I was once thrown off the third floor and they immediately grabbed me from the first floor. Also if the killer can get to the 2nd floor before the bunnies the game is essentially over and really hard to beat. They can just camp the areas and put possessed bunnies and other traps around the area's they aren't at including the radar guy and it just becomes impossible to win. The game is very fun though, it's very competitive but the killers definitely need some nerfing and bunnies some buffing or the map layout/structure etc.
什麼東西都拿不到 東西都被玩比較久的幹走 手感超級怪 新手體驗超級差
Played this game before it got released, many bugs still in the game never got fixed, optimization got worse, before the release of the game, it was running more smooth now is laggy for some reason, balance of the game is also bad, playing solo with random people will get you small chance of winning as a bunny, high chance of winning if you play SWF, playing as a monster you gonna have hard time with SWF especially when you are new player. At the start i had high hope for this game now it's questionable, at this moment, how game is, i can't recommend it.
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