
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了20小时,后进不去了。进游戏攻击显卡。
屠夫的引导极差。隔壁都知道给发电机个高亮提示,控场起码我要知道守什么吧,地图本来就复杂,总在一个莫名的区域捡一堆死兔子,最后什么也没控住,兔子无声无息地就登顶了。
這款遊戲學習成本高,前期常常受挫,熟悉後會比較有趣,最好是跟人組隊語音,這款遊戲資訊很重要,即時語音才能告知訊息給隊友,打字還是太慢了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got this game as I heard the Hunter role was the one with a shortage of players. Updating this as I go... Day 1: No tutorial, so jumping in genitals first into multiplayer without a clue what anything does. Neat! Matches were instant, as expected. Day 2: Barely understand the map beyond "keep Bunnies out of 4th floor", already got my ear chewed out by a heavily accented man. Couldn't understand anything beyond "reporting you killer". Day 3: Angry German Kid 2.0 making sailors blush with their language. Current opinion: Best Yeet-a-Bish simulator yet.
Very solid Asymetrical horror game, but Dead By Daylight is definately still better. The gameplay is relaxisng and mostly slow paced and its nice to play after a long day at work. The graphics and visual designs are amazing and i really like the designs of the killers. The only things i would change about the game is to rework some bunny items because they can be super overpowered in some situations but useless in other situations. Overall a very solid game and im looking forward to more future content fot this game.
おすすめできるか?と聞かれたら、どちらかというとおすすめできません。 ゲーム自体は面白いです。 :悪い点: チュートリアルが少ない(特にハンター側は全くない)こともおすすめできない点のひとつです。 現時点(8月12日)で日本語化が完全でないことも悪い点です。翻訳されるどころか、所々文字自体消えます。 アビリティギア(アップグレードギア)システムも最悪です。まず入手できない。作れない。発動しない。発動しても数回使用したら修理アイテムを使わないと再使用できない。といった感じです。 :良い点: 雰囲気。 :本音: 説明書くれ。
①非対称ゲームとしてはだいぶ面白いけど、キラー有利すぎで5戦やって1回でもバニーが脱出できればいい方。 ②バグも多すぎてメニューが閉じなくなる、歯車が回せなくなる等が多発。 ③ギアのシステムが不親切すぎて、設計図を手に入れても名前だけで何の説明もなく、そのギアがキラー用なのかバニー用なのか、キラーでもどのキラー用なのか全く不明。 ④設計図でギアを作るにしても、素材が結構な量必要で、素材は先述した難易度の試合を生還してこないと持ち帰れない。持ち帰るにしても持てるアイテム枠が限られているので攻略用アイテムとのトレードオフ。そもそもその設計図も、ガチャで闇鍋の中からしか手に入らない というわけで万人にはお勧めしないけど、ハロウィン等への繋ぎとしてやってます。 今後のアップデートに期待
gioco carino, qualche problemino con le GPU AMD ma lo staff ed i DEV sono molto disponibili e gentili, al momento della mia recensione gli unici punti a sfavore sono le code molto lunghe dovute a tanti bunny e pochi killer (che purtroppo non dipendono dal gioco) e qualche buggino qua e la. il gioco è aggiornato costantemente ed è divertente.
シスター追加されたけど、4階入口3箇所にそれぞれマネキン3体セットしといたら、勝手にバニーたち捕まっていく…え、これ面白いか?ってなっちゃった。 まだまだバランスの改善は必要だと感じた。 ギアを作る素材を集めるのはバニーよりハンターのほうが圧倒的に楽。ハンター人口少ないから、これくらいハンター側にメリットあったほうが良いけど、バニー側は多くても素材1.2個くらいしか持って帰れないし、死んだらゼロ。なかなかバニーだけだと素材集まらない。 とはいえ、世界観は好きだから今後に期待。
в целом задумка у игры хорошая. с балансом силы маньяка и зайцев можно говорить бесконечно, против фулл пачки начинается жесткий мангейм. Также не стоит забывать про неприятную связку карт, а это РИНГ-ШАХМАТЫ-ПАРК РАЗВЛЕЧЕНИЙ. Несмотря на указанные фичи и периодические баги, могу рекомендовать данную игру. За задумку и атмосферу игры: 10 Органных залов из 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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