
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ddd
Lanzamiento más verde que un cogollo de lechuga pero buen juego que innova un género tan marcado por "Dead by daylight". Problemas de conexión, mal rendimiento, ajustes gráficos que se reinician solos por algún motivo... (cosas que deberían de ser de "fácil" arreglo en unos días con parches ligeros). Totalmente recomendado si te gusta el género lo más mínimo y te has cansado de tirar y dar vueltas a palés todos estos años (Dead by daylight referencia). Eso sí, mucho más complejo que su claro competidor ya que añade muchas más mecánicas.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Title: Great concept, but the solo Bunny experience is trapped in a frustrating "death spiral" I genuinely enjoy the core concept of this game and want to see it maintain a healthy ecosystem, but I need to point out how incredibly punishing the current balance and economy are for Bunnies—especially for solo queue players. Here is why the current loop feels almost unplayable for survivors: Killers are too strong & defense is too easy: The Monster's abilities are already inherently strong. Right now, it is way too easy for them to lock down and defend three zones simultaneously. Combined with the recent reduction of items on the first floor, a killer who knows how to hold a defense makes it nearly impossible for Bunnies to win. The Extraction & Inventory Dilemma: If you can't win, you can't extract the items you found. Even worse, to carry crafting materials out, you have to sacrifice precious backpack space. This means giving up active survival items, which directly nerfs your immediate chances of surviving that match. If you only win 1 out of 3 games, the efficiency is abysmal. Consumable Gears are Too Punishing: How are Bunnies supposed to play when gears are treated as easily lost consumables? You spend so long grinding to craft a single gear, only to lose it completely if you lose a match. It makes playing the Monster the only viable way to farm items, which defeats the purpose of playing the survivor role. The Endless Progression Loop: When you can't escape, you receive extremely low scores and barely any XP. This means no leveling up, no level rewards, and no currency to buy gears from the shop. It forces players into an endless loop of poverty: no gears ➔ lose the match ➔ no items/money ➔ no gears. Please reconsider the gear economy and the baseline rewards for survivors who don't make it out. Solo players need a fairer chance to progress, otherwise, this infinite loop will just drive players away!
C'est très bien pour un accès anticipé. Les sisters sont peut-être trop nerfs comparé au magicien mais je passe du bon temps dessus. Je recommande
Such a fun game 10/10 would recommend
fun
insane graphical issues, like blinding lights being flashed, and an overall insane amount of bugs. People are gonna say "Oh its early access" Yeah people used to pay others to play test, not the other way around. 3 people are making this? One person made lethal company. Terribly optimized, confusing menus that get stuck, an MMR system in a party bunny silly little game? Day one FOMO cosmetics, and the game immediately blasts you when you boot up with their hip hop carnival music that will constantly assault your ears while you try to find a match
This game is rigged to hell, killer needs serious debuff, everything is unreasonably hard. Getting away from the killer is impossible. And there should be a penalty for camping like there is in other games. If you are just allowed to camp it makes it impossible to exit. Also what is the fun of being a killer and all you do is camp? I will change my review once the game is made possible for a bunny yto have a fighting chance.
This game feels like fresh air to me. If you are tired of same type of games like FPS,MOBA,BATTLE ROYALE and etc. This is the game for you. -Artwork and Overall Theme is amazing -Its very fun , specially when you play custom lobby your friends. -But when you play ranked its bit hard game. I gotta say it requires high IQ to be good at it and reading the game. There are lots of bad reviews of this game saying its unbalanced hunters strong blah2... Thats just a SKILL ISSUE. Lots of players rage quiting and giving bad reviews because they simply bad at this. Of course there are lots of things needs to be improved: -High Ping -Very few players (so it will take long to find a match) -Really bad optimization (goodluck getting over 100 fps) -Almost 0 Tutorial and game guide.. ( you will have to figure it out) -Bugs But come on guys its early access game. it will get better. If you bought early access game and complaining at this? THATS ON YOU I really hope this game to be succeed. So much potential in it. Happy Hunting
Не очень понимаю плохие комментарии к этой игре, как будто бы разработчики виноваты в том, что в России блокируют Интернет (что, разумеется, очень грустно). Сама игра и механики сделаны хорошо, учитывая что игру делали 3 человека. Да, однозначно есть косяки в геймплеи и неткоде, но я уверен, что это подкрутят. Даже бы очень хотелось иметь возможность создавать сервер и запускать собственный инстанс в той стране, в которой играешь (правда сомневаюсь что издатель на это пойдет)
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