
A mute little thing with borrowed magic. A house that murmurs back. Ask wrong, and you might wake something that remembers your name.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 20 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
I had a blast creating this little game. It's a short experience, and I hope the secrets and little surprises I hid in it will stay with you for a long time!
- Bastinus Rex
You are the Carimara. Small, mute, sorcerous. Born of moss and mirrorlight, skilled only in the art of asking. Wandering a house stitched from grief and riddles; you don't speak, you don’t chant, you don’t fight. You hold the house by its dead hands and conjure questions from dust, from bone, from whatever’s left behind. Be careful not to press too far, or wake you might, what's sealed afar.
You speak through cards with glyphs long lost, in halls where kindness hides its cost.
Some smile, some sneer, some simply stare, but all who watch know you are there.
Within these walls, let silence guide, where cards bloom from what things once hide.
Ask gently now, with ghostly touch. Some secrets crack when pressed too much.
Candlelight flickers on furniture worn, in rooms where silence was weathered and torn.
It waits in the gloom with a breath held tight, a hush that has lingered far past the night.
No blades to swing, no foes to fight. Just riddles wrapped in candlelight.
For those who seek what lies askew, where stories murmur back to you.
Genres
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cute and eerie
It's good.
Monsieur, je ne mange pas six jours Восторг! Всем любителям мрачных сказок рекомендовано обязательно. Редкая игра, которая дарит ту самую атмосферу чтения жуткой сказки в детстве зимней ночью
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Замечательная игра! В подвале бы только не оборачиваться лишний раз. Сова Фиалка это вообще нечто. Сюжет интересный. поплакала. советую!
TL:DR; A short, funny, spooky mystery with a unique style and vibe let down by clunky mechanics and poor A-2-B reasoning. Good stuff out the way first; I want more games with unique atmospheres like this one. It does a good job at riding the fine line between humour and horror in a folk-fables kind of way, and making the player mute and having to collect cards as items/talking points is a very clever mechanic. Before I got to anything I found annoying or badly designed, I was 100% enthralled with what the game was putting down, which is a rare thing these days. The few red herring clues didn't make me feel like the game was trying to waste my time or ♥♥♥♥ me over for the sake of it, but rather feed into assumptions any given player might make. [spoiler] Also it was nice to see the story be an LGBT one in the end. [/spoiler] Now the bad stuff; you get ONE attempt at solving the mystery, and if you get it wrong you get flung back all the way upstairs. You can't run, and while you're in the cellar you're slowed down from your usual walking pace. The 1st time I went into the cellar I was timid, intruiged and looking for clues and danger- the 10th time I was annoyed and just wanted to try a new combination of cards. The Doormouse is a minor copy of the same problem. Some interactable's like the frogs in the cellar aren't marked as such, which makes me wonder if I'm missing an important card because of an error or dev oversight, which makes me further annoyed because I'm not going to click every bloody thing in the game just to make sure. There are several things that are clearly of some importance that you can't interact with, and this adds to the common point-and-click game frustration of "I know what I need to do next, but first I must decipher this particular games EXACT means of doing so." despite the thumbs down, I highly recommend giving the game a go at the price its at and how short it is -but with the warning that it's not very refined as far as point and click mystery games go. I hope they make more!
Ne regardez pas trop les avis, si vous aimez les jeux d'énigmes , encore plus ceux où la réponse ne vous est pas donnée tout de suite, vous allez adorer !
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短小美味 kswl
A short narrative puzzle experience that is simple, yet challenging enough and rewarding with a very unique art style.
La dinamica de juego es super interesante y el juego es precioso.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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