
A mute little thing with borrowed magic. A house that murmurs back. Ask wrong, and you might wake something that remembers your name.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 20 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

I had a blast creating this little game. It's a short experience, and I hope the secrets and little surprises I hid in it will stay with you for a long time!
- Bastinus Rex

You are the Carimara. Small, mute, sorcerous. Born of moss and mirrorlight, skilled only in the art of asking. Wandering a house stitched from grief and riddles; you don't speak, you don’t chant, you don’t fight. You hold the house by its dead hands and conjure questions from dust, from bone, from whatever’s left behind. Be careful not to press too far, or wake you might, what's sealed afar.
You speak through cards with glyphs long lost, in halls where kindness hides its cost.
Some smile, some sneer, some simply stare, but all who watch know you are there.

Within these walls, let silence guide, where cards bloom from what things once hide.
Ask gently now, with ghostly touch. Some secrets crack when pressed too much.

Candlelight flickers on furniture worn, in rooms where silence was weathered and torn.
It waits in the gloom with a breath held tight, a hush that has lingered far past the night.

No blades to swing, no foes to fight. Just riddles wrapped in candlelight.
For those who seek what lies askew, where stories murmur back to you.

Engagement
Reviews
Themes across 306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спасибо, от бабки за спиной в рандомный момент я смачно обосрался сначала покакал потом поплакал рекомендую
[b]画面精美怪诞,披着恐怖外衣的温情故事。游戏中有非常多的细节,深挖起来很有意思。[/b] 据Credits,本作灵感来自诺曼底(法兰西北部)民间传说,提到的博客网址为 [u]benoitreveur.info[/u],以下是分享(我不会法语,机翻+人工润色,欢迎勘误),有条件更推荐自己看全文,搜索关键词“normande”: [b]1. 哥布林[/b] 哥布林(Fr:gobElin,En:goublin),意译为“地精”,秘密宝藏的守卫者、喜爱黄金,常常在人们看不见的房子里隐秘地行动——帮忙,或是搞一个惩罚性的恶作剧。 有人认为,哥布林是诺曼底乡村中最常被巫师控制的生物。哥布林性格复杂、难以预测,喜欢恶作剧,却又会帮助人们打扫卫生,在提供帮助时十分机智,喜爱小孩并善待动物。 值得一提的是,诺曼底传说中的哥布林并非绿皮肤,样貌也不猥琐,而更接近于“精灵”。 [b]2. 磷光鬼[/b] 磷光鬼(Fr:fourolle),在诺曼底的一些地区,指被巫师变为幽灵/亡灵的女性。 根据G Dubosc,这被视为一种惩罚,因为她们与牧师或修道士发生性关系,磷光鬼将受到牧羊巫师(carot/carimaras)的控制。十年后,也可能是七年后(看版本),磷光鬼会重新变成有血有肉的女子,但之后也有可能再次变为磷光鬼。也未必非要等这么久,用铁钉刺穿磷光鬼的影子,或念出磷光鬼的本名,她会解除诅咒,但必须重新为此忏悔。 被传流言蜚语的女性会用如“la fourolle Marie”的称呼指代。 还有一些意象(比如满月、猫头鹰)背后的传说没查到,以后再补。 [h3]成就党请注意,游戏成就判定有Bug。[/h3] 打四分钟速通打了很多遍,最后重新下载+更改语言(中→英)才取得。但坏结局(OOPS...)一直判定失败,为了完成这个成就打了至少5次(每次2个周目),这就是为什么游戏时长来到了惊人的6小时。 最后实在没招了开始控制变量(有没有获得全部卡牌,有没有[spoiler]在满月和老树对话[/spoiler],甚至是插入卡牌时是正对卡槽还是背对卡槽),一度感觉自己变身为通关机器,这无疑极大地破坏了游戏体验。 [b]已上报Bug,讨论区和邮件都发了,但希望不大,毕竟Bug串制作组已经很久没回复了。[/b] [h3]如果偏好暗黑微恐、轻解谜的氛围作,请不要错过本作!即使我有至少3小时耗在补成就上:([/h3]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 306 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want more of this art, this type of game, this vibe. It's perfect.
I do not like scary games, so I wasn't sure I was going to like Carimara. However, I would describe the game as eerie or spooky, but not 'scary.' There are no jumpscares, no chasing, no combat. The longer I played, the more I loved being in the world that the game has built. I would absolutely play a 10+ hour long point-and-click adventure game set in the world of Carimara, with the same game mechanics and atmosphere.
Обычный день шамана-экзорциста, пытающегося понять, что происходит в старом доме.
This feels like the same quality and length as some of the games you would find in the Dread X collections it is simply so incredibly well made and clearly given a bit more time to polish than the before mentioned games because the art is simply too good to have been made in a week game jam or something like that it is breathtaking! The gameplay is also super unique and extremely well made with a ton of thought put into it! It felt satisfying picking apart the words you made the characters talk about and then applying it and progressing from what they say next! The story was also satisfying to find and i wish this was a bigger game as it just leaves you wanting more of both the world but also the gameplay! And the game is so darn creepy! As someone who hates jumpscares let me tell you, this have doesn't have any however it is still spooky and creepy and will make you feel on edge through your entire time with this gem! 10/10 must play for indie lovers, i will be looking forward to what this dev cooks up next for sure!
So short that I could have asked for a refund... 6/10
YURIIIIIIIIIII
вкусновато, но маловато
I loved the art and design. Good story telling. Some point and click games can be rather confusing but this one is really enjoyable and not difficult at all. Recommended.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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