
Cargo Hunters is an extraction shooter where you control a humanoid robot scavenging the remains of humanity on an abandoned, dystopian Earth. Play solo or in 4 players co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 2 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cargo Hunters is a third-person extraction PvE shooter in which you control a remote-controlled humanoid robot to scavenge resources on a decaying Earth.
Collect and lose loot. Build your shelter. Face challenges. Battle enemies. Fall. Rise. Survive no matter how you define survival.
After the global temperature rise, mankind faced the emergence of superviruses released from the melting Antarctic ice. Within a few years, they wiped out everything that moved, grew, or breathed.
Those with wealth or power escaped the dying Earth, fleeing to [classified] during the 'Second Exodus' colonization program in [classified]. Just before the first outbreak. Now they’re paying a ton of money to get their shiny, useless memorabilia back.
It’s all about you and how you get the job done. Brute force, sneak, steal, craft, buy, find. Do what you will.
But once you lose, you lose everything you’ve found. So think carefully. Equip pragmatically.
Carrying capacity, weight, noise, condition—everything matters.
You already have a human-shaped body. So wear human clothes or armor. Use their weapons. Add replaceable limbs. Dismember the fallen. Harvest their body parts. Recycle what’s unnecessary. That is the daily routine.
A lot of firearms brings a lot of trouble (and fun). Different specs, ballistics, conditions, ammo types, modifications, and handling.
So it’s up to you: what do you prefer? Blunt force, maybe? Huh.
Let’s begin our aimless, ever-changing, merciless journey together. This cruel no-man’s homeland awaits.
But for whom?
Engagement
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спасибо разработчикам за хорошую игру. В нее интересно играть и она хорошо оптимизирована благодаря чему, могу поиграть со своим младшим братом у которого слабый пк
总的来说是一款未来可期的游戏,但是确实有许多容易劝退玩家的缺点。我理解小工作室的艰难,所以我在尽量不增加开发者太大负担的前提下给出一些修改建议: 1. 物品的堆叠上限太低了,可以适当增加一些。 2. 仓库整理功能确实不够完善,且可堆叠物品无法自动堆叠,这是非常致命的。 3. 同样是仓库整理的问题,当玩家拥有许多相同容器时,似乎无法指定容器的排列顺序,这给玩家的物品分类造成了非常大的阻碍。 比如我有许多武器箱,其中一个是只放配件的,一个只放素体枪,另外两个一个装满了一个只放了一把枪。这时我又买了一个箱子,点击整理,这时我原本的武器箱顺序就乱了。即使我手动调整了顺序,再一次整理后又会变回之前乱的顺序,这非常烦人!所以如果修改整理功能在工作量上存在问题,那么请至少给玩家一个给容器改名/备注的功能,这样至少玩家不用每次都要重新确认物品的放置是不是正确的。 4. 可以适当增加一些撤离点,有条件的撤离点也可以。 5. 商人的刷新CD有些长。 6. 玩家前期的难度曲线存在问题,二级穿甲能力对于玩家前期来说有些太过稀缺了。而步枪子弹又有很大的补给问题,这导致玩家只能一直拿着冲锋枪。即使后来开放了据点商人可以获取步枪子弹,但是对局内仍然需要面临弹药补给的问题。可以适当增加同口径弹药的类型并提供可行的获取方式,这样可玩性会强得多。 7. 神龛等材料太重了,如果出于难度考虑不方便提升玩家的负重能力,那么至少提供玩家合适的类似激素的支援道具。 8. 任务要求的物品太多太杂了,这需要玩家花费非常多的时间去收集,这本身不是什么问题。但是许多材料几乎只在任务时需要,此外几乎不会刻意收集。而各种制作台升级非常困难,根本承担不了太多作用。所以建议开放一些仅提供物品交换功能的特殊商人来补足材料的作用和增加玩家急需物品的获取途径(二级弹药,稀有材料等)。 9. 因为任务和制作需求的材料类型非常多,但是在对局内却无法确认需要的材料,所以一个标记需求物品的功能是非常能改善玩家体验的。 10. 虽然工作量会很大,但是敌人ai确实有些太死板了,导致能否打败他们几乎完全取决于玩家和敌人在装备上的数值比拼,几乎没有更多的随机性和挑战。这一点可以慢慢做,但是确实是很有必要注意的。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 249 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great little PvE extraction shooter. It's scaled up from a mobile game, so the core gameplay is all there in a small package that can run on the proverbial potato. I play on Ubuntu via Proton with no issues. Lots of content still to come, great sound design, and I particularly like the lore/setting.
The first 3-5 hours are fun to play, but then the developer decided the fun was over, and higher-level enemies will kill you with just a few hits. You’ll have to use up your entire supply of gunpowder because they have an incredible amount of health and armor, and you’ll have to hide behind glitchy collision detection so they don’t hit you. But at the beginning, the game is actually really interesting. Maybe they’ll rebalance it after a while, but I just don’t feel like spending five runs on a location I already know by heart just to prepare for a single run through a section of the map with those new enemies. Damn it, this problem has been solved in dozens of similar games, just copy their solution if you can’t figure out on your own that gameplay this repetitive isn’t fun. Also, in 15 hours of gameplay, I haven't come across any robots featuring on the the key art. The ones with flat heads and the words “final boss” on them. And it looks like we won't be able to play as them also. Because the developer decided - no fun for you.
Already a lot of fun. Looking forward to more content (esp. more gun parts! sorry - Tarkov vet here). Really like the single-player focus, and enough time not to feel rushed every run like most extraction shooters. Missions can be vague, but discussions close most of the gap. Five stars.
1.地图少 地图非常小 不够大 可探索内容也少 地图一定要大!!!!!!!!!! 2.UI界面很丑 都机器人了 你就不能弄得好看一些? 3.动作僵硬 持枪姿势也僵硬 4.建模粗糙 先退款 来日大更新再买!潜力很大
Low-level serious bug: If you don't exit the interface while building or upgrading structures, the game will freeze, and you'll have to force close and restart it. (In rare cases, the same bug will occur during the scavenging phase.) Insufficient content. Excessive homage. I'm giving away my $500 game test results for free here. [spoiler]This does not include the cost of purchasing games. Also, I hate odd amounts, so I gave you a discount.[/spoiler] [spoiler]also, I strongly advise against other players buying and playing this game right now.[/spoiler]
Авансом ставлю палец вверх, но здесь сразу стоит отметить несколько вещей. Пока что это очень сырой продукт, прям очень. Да в игре есть наполнение, локации, какой никакой крафт, но выглядит это все очень сыро, недопилено, недоделано. В опциях нет графических настроек, от слова вообще - совсем. Есть только функция Вертикалки, и все. В игре графика достаточно упрощенная, несущественный лично для меня минус, но можно добавить хотя бы немного простейших эффектов для ощущения эмбиента. Когда запускаешь игру, то понимаешь, что вроде бы это и норм на данный момент, с учетом раннего доступа, типо, ранний билд и все такое, но это прям сыро, прям очень сыро. Хотя оговорюсь, концепт, идея и потенциал у того, что пока что нельзя назвать полноценной игрой - есть. Будем следить за разработкой, надеюсь ребята доведут свою идею до ума и до конца.
Очередное Икстракшын дерьмо))). Но мне нравится. Я тот самый друг говноед. А еще мне нравятся роботы. В игре классная атмосфера, которую не в силах испортить дерьмовая графика. Хотелось бы обратить внимание разрабов на следующие нюансы - очень напрягают появляющиеся неподалеку враги (порой прямо у тебя за спиной). Идешь ты такой довольный на эвак, под завязку загруженный дорогим лутом, выходишь из ангара и в слева в 5 метрах от тебя спавнится отряд Геннадия и тут же (менее чем за 0,5 сек.) даёт по тебе залп из 4х калашей и твои щепки летят далеко и красиво. Как-то это несправедливо. Вторая по степени раздражения особенность это аим ИИ - он слишком неадекватен. Приведу очередной пример: ты видишь в далёком далеке снайпера мусорщика стоящего к тебе спиной, начинаешь в него стрелять и этот тип резко разворачивается к тебе и буквально не глядя, как будто швыряет стволом пулю, которая прилетает тебе в голову. Эти две вещи больше всего раздражают. Мне кажется это "опасные" особенности игры т.к. вызывают ощущение, что игра по отношению к тебе слишком нечестная, что в свою очередь может сильно сократить аудиторию игроков. Недоделок пока много, но процесс вроде движется. Мне бы очень хотелось, чтобы проект развился в нечто большое и суууупер популярное. Разработчики, вы молодцы! Я очень надеюсь, что вы будете плодотворно пахать и у вас всё получится. УСПЕХОВ ВАМ И УДАЧИ!!!
A primeira vista parece um "Marathon de Taubaté" - E te mmuita semelhança, apesar de puramente PVE, nao existe PVP, mas ja tem coop, e apesar de sua origem mobile, entrega um conteúdo divertido - Recomendo pegar em uma boa promocao, especialmente se for jogar Cooperativo Confira uma espiadinha no jogo: https://www.youtube.com/shorts/zHqmMF5Phnk
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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