
Cargo 3 is a futuristic action game set in science-fiction horror world, which links the best features of the genre: unusual dynamics and thrilling high intensity of the gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish*languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nicht fertig!
Bad.
nie polecam słabo optymalizacja. :(
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just meh...
гении часто бывают отвергнуты обществом
Peccato. Da amante dell'horror fantascientifico questo titolo mi aveva incuriosito, e seppur già zeppo di recensioni negative ho voluto acquistarlo lo stesso. Qual è dunque il problema? Se durasse solo un'oretta poteva benissimo passare per un gioco mediocre, nulla più, nulla meno, dalle meccaniche classiche, con ambienti banali e con una trama trita e ritrita. Ma il punto è che questo gioco dura fin troppo, o meglio, dopo aver raggiunto quasi le 10 ore di gioco, ha iniziato a crashare nello stesso punto ogni volta che vi ci arrivavo, costringendomi a non poterlo terminare. Penso non ci sia in effetti una fine, ma semplicemente gli sviluppatori hanno interrotto lo sviluppo del gioco proprio in quel punto. Altri punti molto negativi vanno attribuiti agli ambienti, che sono decisamente privi di caratterizzazione da un livello all'altro, e al gameplay, basato sull'andare dal punto A al punto B cercando di eliminare/evitare orde di nemici, nella più totale assenza di trama. Pessimo.
No soy de poner malas reviews pero este juego se la merece sin duda. No os dejeis engañar por las bonitas capturas es un shooter vacio de matar por matar en escenarios cuadriculados sin historia ni narrativa de ninguna clase que sea relevante. Ademas es muy lento y presenta una serie de fallos tecnicos bastante importantes. En el estado en el que se encuentra no puedo recomendarlo.
actually terrible
Сразу видно, что разработчики вдохновлялись играми Doom 3 и Dead Space, так как элементы этих обоих игр тут присутствуют. Так же заметно, что парни старались, ибо стиль и графика на хорошем уровне. Вот только есть одна жирнющая проблема - геймплей никакущий. Проходишь урвень за уровнем, а они одинаковые, практически набор тёмных одинаковых коробок. Нет мотивации продолжать это проходить, нет ни сюжета ни интересной стрельбы. Более получаса играть просто не возможно. Я даже жалею денег потраченых на это на распродаже. Лучше бы булочку себе купил.
[h1] Repetitive, badly optimized and not finished [/h1] TL;DR: Braindead enemies do not offer much of challenge, most of the weapons are unusable in close range and the whole thing ends just under three hours after you’ve completed a sector that wasn’t any more difficult or special than the previous ones. Even with a Ryzen 7 3700X and 5700 XT the game tends to drop under 30 fps with sections that use unnecessary amount of transparent screen effects that can cause nausea. Not recommended even for $4,99 or equivalent. At surface Cargo 3 is a mix of Doom 3, Dead Space, and a little bit of Half-Life with drainable health, armor and weapon energy stations. Game is quick to show a vague story and few concept art pieces about spacious in-door facilities but in an hour, it can be seen that this is just a first level copy-pasted with a different maze layout and most of the few enemy types can be seen during the first levels. Even for zombie-styled enemies their pathfinding is particularly terrible. Only a single barrel or just a bump in floor geometry is enough to completely stop mutant attack. Game tends to respawn enemies from Doom-like monster closets and even respawns them out of thin air when player opens door to next room which can have the keycard to advance next level or just another dank room that leads to nowhere or does not have any supplies. The complete lack of even the most rudimentary map prolongs progression unnecessarily. Even that the “end” can be reached just under three hours, it would not have lasted even that long if there was a useful way to navigate through cookie cutter styled levels which have less identifiable locations than Wolfenstein 3D which had courtesy to at least change wall textures to give some differentiation to separate various parts of the level, so some levels can be beaten in mere minutes if you happen to find the keycard first and come up the exit door shortly after because every section only has one keycard that is required to move further. One of the levels manages to introduce some of the clunkiest first-person platforming section for a game from 2014. Player cannot just drop down from a platform but needs to jump over a low invisible wall which causes unnecessary falling damage. There are even a couple connecting “rooms” that feature a skybox with view to ominous red space which is the most variation that the level design will ever get, if you’re not counting totally useless facilities with couple inches of water because these are only to waste player’s time and will always spawn annoying crawling enemies in pairs. Compared to other hack job shooters in Steam, Cargo 3 at least features coherent original art style, rather creepy monster models and even original soundtrack if you can call it that. Game credits Krzysztof A. Janczak as its composer but I can only recognize about 5 minutes from the 40-minute album. Most of the ambient soundtrack is buried with random orchestral strings and screams that try to get a jump scare out of the player, but as this recording plays continuously on the background it never connects with the ongoing action. Cargo 3 as in its current condition is more like a proof-of-concept version that would need a lot more variation to gameplay, AI upgrades and general quality of life improvements. Alas as this project has not seen any activity for years and Vinci Games website is down, it is hard to give even the lowest recommendation to this unfinished horror shooter. Maybe for a mere dollar this would serve as a curiosity for people who like to occasionally dip themselves into the world of bad games, but sadly at least according to Steam Database, the price has not dropped that low since Winter Sale of 2015 so even $4,99 for a repetitive, unfinished, badly optimized game is not a good deal and because of its unfinished nature, it really shouldn’t be even sold on Steam anymore.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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