
A roguelite deckbuilding card game that demands tactics and switching in battle. Unlock and pick your divine battle team, develop your very own strategy and deck builds, preview levels and choose your path, and survive mythological bosses to defeat Azathoth in each playthrough.
Modeled estimate, not a reported figure. How we estimate →
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
card, strategy game. from the picture of the game it is not very clear what to do in the game, but when you play you already understand that the game is very interesting, I recommend it. respect to the developers
你不会觉得换位置挨揍是特色吧?不会吧不会吧?
This toy is a card, turn-based strategy with turn-based battles. It sounds very complicated, but in reality it all looks very cool and funny. It's an interesting mix of card games and turn-based combat from the early Final Fantasy games.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game. Wish there was a concede button though, unless Im missing something. If I am missing it than it needs to be more visible.
遊戲性不錯,難度也算還行, 第一次直接打困難失敗後換成普通難度就通關了 但整體上還是感受得到挑戰性 比較不喜歡的點是一整局遊戲時長真的太長了 沒辦法像是殺戮尖塔之類的遊戲閒暇之餘就來一局 幾乎只能等到假日才有辦法完整享受一整局 也因為一局時間過長,會覺得帳號成長幅度很慢 打完就有種累了的感覺,很難一局接一局這樣打下去
快快更新吧~
Another copy of slay the spire, even the UGLY SHOP THAT IS DOING UGLY NOISES while I am trying to think about my deck is copied! Very unpleasant thing to play.
The game looks impressive, backgrounds, spells, cards and animations, everything is drawn very well, I liked the style of drawing. At first glance, the game seems too complicated, but having figured out a little bit at an easy level of difficulty, it's worth switching to the most difficult, this is the whole idea and the game becomes very challenging. Well, as a bonus, the game was cheap.
單看宣傳圖畫風有點勸退,但親自去玩,遊戲裡的UI跟音樂,流程跟氛圍都是舒服的,遊戲機制其實也是好玩的~ 第一輪普通也很順利的過關了,只有獸人將軍,每次遇到都輸= = -第二輪(困難)心得更新- 與其說卡牌遊戲,其實比較偏向養成, 練級提升數值,買骰子 卡牌的部分比較微妙,因為是否解鎖是玩家自己決定的(買商店),而每次下遠征的卡牌又是隨機從解鎖池組成 所以為了防止不確定強弱的新卡牌汙染排組,自然的就不太想買新卡牌 然後敏捷行動有夠猛..不虧牌又免費+1~3能量,有幾張拿幾張幾乎就可以永動了 回到卡牌的部分感覺比較少流派構築,我的策略就是敏捷行動+抽牌,就可以一直打神恩,然後死亡爆發插花一下 可能回頭我再強迫自己解鎖新卡牌,看有沒有什麼新套路可以開發吧 不過我覺得 玩家買商店才解鎖 跟 敏捷行動太強 應該都是讓流派多樣性減少的原因..
An exciting card game in a fantasy setting. You have to think through a lot of ingenious tactics in order to win numerous and difficult battles with various opponents. You have to consider many options for the development of events for each opponent in order to win.
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