
Caravanserail is an arcade-ish trading game. Buy, set a price, and sell. It sounds simple but it'll take you some skill to set the right price according to the market tendencies...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice game
Pour du Unity, on doit saluer le travail effectué avec Caravanserail. Le jeu est stable et propre (hormis un conflit avec l'overlay Steam pour les succès), la musique pas dégueulasse, idem pour le style graphique général qui donne un cachet au titre. Caravanserail manque cependant de fun: sa boucle de gameplay est cruellement limitée et répétitive, ce qui le destine de toute évidence à un support mobile. 3 euros pour 40 minutes de jeu douche comprise, ça fait mal....
https://youtu.be/cnomZhazU6w Taking inspiration for many economy based board games, Caravanserail attempts to bring that experience to a digital format. The game offers many different ways to play and does a fine job delivering on its theme. The core mechanics are simple and bland, the majority of the time is spent clicking repeatedly to raise the price on common items to turn a profit a task that players should be able to automate. Learning the variable prices of items on the market is a reasonable ask for the player but since every item is available at the start it can be overwhelming and results in a lot of guesswork.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first glance Caravanserail looks like some kind of middle eastern caravan trading adventure game, but it's just a mindless tablet ported ticker tape clicker. Click on goods at various prices as they scroll past, then try to sell those goods for a profit by clicking on them from your caravan. Mindless is really the best way to describe this. I can't see any way this could be considered fun. There's almost nothing to this game but they want a whopping $4.50 for something that could be done in free in a web browser.
Trochu mi to připomíná systém nějakého herního automatu ale jinak nic zajímavého...
This has been one of the best games I've played this year. It is a strategy trading game that you can finish in 1 to 1.5 hours of playtime. The achievementas are obtainable from playing the entire game or some simple tasks. I enjoy this style of game, and I really liked the take on Arabian traders/silk road. There was lots of new challenges and learning involved. Plus, the art is beautiful and it has trading cards!
Tags: Clicker - Fast Additional Tags: Delete Local Content & Remove from Library TLDR: Fast paced and quota levels in which you populate a small booth and mark up prices. No way to manually input prices is biggest hurdle. Short lived. Only 10 levels, no endless mode. Its fun for a little bit to get familiar with the market value of things and but after a play session there is nothing left to see, not much strategy to begin with. Almost more of a frantic or mindless clicker at times. Interesting bit is that by the later levels, the prices had been retained from earlier stages, which caused a rather scary inflation on all the prices
The art is nice, and the concept has potential, but it is just too easy. While there is a hard mode, I got every achievement in one hour while hardly trying. Not really worth it.
lame
pour 1.7h de jeu sa passe même si je suis le genre de personne qui achete avant tout par rapport a la durée de vie d'un jeu celui-ci et sympa. Ce n'est pas le jeu le plus fous de l'année mais c'est un jeu avec une idée qui pourrait être approfondit et c'est malheuresement sa qui manque plus de niveaux ou même un mode infini donnerait a ce jeu tellement plus de durée de vie qu'il n'en faut. Je ne recommenderais pas ce jeu avant.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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