
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很久以前入的,四次更新之后重新滚回来体验了一下 +具有挑战性的产线扩张体验 +相当丰富的科技树、更新之后各方面体验都更好了(比如摄像机可以抬高到鸟瞰) +立体管线、地形系统 -[b]底部操作栏的分类太多[/b](而且有点混乱,图标过于相似/误导)、难以操作而且无法绑定快捷键。很多时候这成为了我不愿面对游戏挑战的主要阻碍。每次操作我都必须从15个选项中找到我想要的那一个。 -拉产线的感觉 还不够顺滑?在拖动很长的产线时如果起点超出了屏幕会有问题;复制蓝图的时候感觉还不够灵活;优先级和存储地图可视化缺失;我也没找到“复制应用设置”的功能(可能是我没看到TT)
hands down the best factory game I've ever played. I really enjoy all the building and vehicle animations, and i love how the devs really tried to go for realism. all the recipes make sense and reflect how things are actually made. There's FULL terrain deformation that uses actual dump trucks, excavators, and stackers to dig ad move fill around such that you can extend your island and make land-bridges out of garbage or slag, or level mountains, or MAKE mountains. The level of granular detail/customization available in the oil/chemical stages is amazing. like, in Satisfactory you just get a "refinery" building that turns crude into usable oil", but in COI you have all the seperate distilation steps to produce heavy, medium, light oils, sour water, naptha, natural gas, diesil, and a handfull of other byproducts, and you can burns any of them to create the steam power to operate the refinery just like how real processing stations work. you can make an entire city of pipes to fuse chemical, oil, waste, and power stations into an unholy amalgamation of steel. ignore the reviews that are whining about the DLC; the game may be in EA but its functionally complete with hundreds of hours of playable content and I've experienced no major bugs. These devs definitely deserve the money. 10/10. no notes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Captain of Industry er et svært gjennomført og velutviklet strategispill med utallige muligheter. Du starter helt fra bunnen av og bygger gradvis opp din egen industri gjennom nøye planlegging og ressursstyring. I begynnelsen har du bare en gravemaskin og noen lastebiler til rådighet. Derfra må du utvinne ulike mineraler og råvarer, sortere dem, foredle dem gjennom produksjonskjeder og til slutt omdanne dem til materialer som kan brukes til videre utbygging. Etter hvert vokser virksomheten fra en enkel gruve til et komplekst industriimperium med fabrikker, logistikknettverk, forskning og avansert produksjon. Ved første øyekast kan spillet virke ganske komplisert og overveldende, men det er overraskende lett å lære seg de grunnleggende mekanikkene. Spillet introduserer nye utfordringer i et naturlig tempo, og etter kort tid får man god forståelse for hvordan systemene fungerer. Det gjør at læringskurven føles både motiverende og overkommelig. Jeg anbefaler virkelig dette spillet til alle som liker strategi-, bygg- og managementspill. Det er både engasjerende og tilfredsstillende å se industrien vokse og bli mer effektiv over tid. Jeg har allerede brukt mange timer på det, og det er definitivt et spill jeg kommer til å fortsette å spille lenge. 😊 --------------------------------------------------------------------------------------------------------- Highly recommended! Captain of Industry is a fantastic industrial management and strategy game. While it may look complex at first, the mechanics are easy to learn and very rewarding to master. Building an industrial empire from a few vehicles and a small mining operation is incredibly satisfying. I've already spent many hours playing it and keep coming back for more. If you enjoy factory-building and management games, this one is definitely worth checking out. 👍
macht mega spaß !!!!!!!!!
Automation...Automation and Automation
[spoiler] Très bon jeu [/spoiler]
Need this for Mac
This is fun ressource management
Just getting started but a really solid game so far.
Bought this game a long time ago, at first I really didn't like this game, i really struggled to figure out what to do, i played it for about an hour and quite frankly just rage quit or get bored maybe both i cant really remember now it was that long ago, what even was the point of the game? but the past year or so ive been playing automation games a lot, i came back to this game and man now i get it, not a clue what changed but im addicted to this game, something just clicked, i dont know what exactly but i think it was when i just got past that first hump of the trucks not transporting every single piece of material about 5 meters to the next machine which really annoyed me, the conveyors really gave me that breathing more to explore the other mechanics of the game, and the main thing i LOVE about this game is simply the digging, being able to create dig sights with ramps and little paths, UGH and the supporting walls as well mad i just love it so much it scratches an itch in my head when i can make a really neat and tidy dig site that flows smoothly, also the conveyors being able to be built up high and them having supporting beams and trucks and stuff can drive underneath them, UGH I LOVE IT, it feels so random but having trucks drive under all your pipes and conveyors just scratches an itch for me, and the factories can be really organised and neat while not looking looking clinical because the supporting beams not allows being perfect or just of centre by a little, this game is great i cant really explain how expect these weird niche things cause ive never had a game scratch these things before and its so GOOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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