
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Captain of Industry, c'est simple : tu prends SimCity, tu lui enlèves toute forme de tranquillité, tu ajoutes du BTP sous cocaïne, et tu demandes à un ingénieur de gérer tout ça avec trois camions qui ont décidé de mourir au milieu d'une intersection. Au début, tout va bien. Tu poses une mine. Une fonderie. Quelques maisons. Tu regardes tes petits ouvriers travailler et tu te dis : « Putain, c'est propre. Je maîtrise. » 150 heures plus tard : Ton île ressemble à un chantier de rénovation tenu par un mec qui a bu 14 cafés et qui a perdu les plans. Il y a des convoyeurs partout. Des camions partout. Des tuyaux partout. Des déchets partout. Une montagne qui n'existait pas avant. Un trou gigantesque qui n'était absolument pas prévu. Et quelque part au milieu de tout ça, un pauvre camionneur essaie depuis 17 minutes de livrer 12 tonnes de sable mais il est coincé derrière trois autres camions qui attendent une pièce détachée pour réparer la machine qui fabrique les pièces détachées. LE JEU EST UNE PUTAIN DE BLAGUE. Tu veux produire de l'acier ? Facile. Il te faut du fer. Du charbon. De l'électricité. De la maintenance. Des pièces détachées. Du transport. Et probablement un sacrifice humain si tu veux que la production dépasse 48%. Tu augmentes la production. BOUM. Plus assez de charbon. Tu augmentes le charbon. BOUM. Plus assez de camions. Tu achètes des camions. BOUM. Plus assez de diesel. Tu construis une raffinerie. BOUM. Plus assez de pétrole. Tu développes une nouvelle zone. BOUM. Ton réseau électrique explose. Et là tu comprends que tu n'es plus un joueur. Tu es le PDG d'une entreprise qui devrait être poursuivie par l'inspection du travail. Le pire, c'est quand tu commences à optimiser. Parce qu'à un moment tu regardes ton usine et tu te dis : « Attends... si je déplace cette machine de 4 cases, je peux économiser 17 mètres de convoyeur et gagner 0,8% de rendement. » Et tu passes 45 minutes à déplacer une putain de fonderie de quatre cases. Puis tu sauvegardes. Tu contemples ton œuvre. Tu souris. Tu es heureux. Tu es devenu un psychopathe. Et évidemment, quand tout fonctionne enfin parfaitement... Tu regardes les statistiques. +2% de production. Tu te dis : « Je peux faire mieux. » Et tu recommences. C'est probablement le seul jeu où réparer un problème que tu n'avais pas avant de commencer à jouer peut te procurer une immense satisfaction. 150 heures plus tard, je ne sais toujours pas si je construis une civilisation ou si je suis simplement en train de déplacer des cailloux avec des camions. Mais une chose est sûre : Je n'ai jamais vu autant de tuyaux, de convoyeurs et de camions réunis sur une seule île sans qu'un inspecteur de la sécurité ne débarque avec un lance-flammes. 10/10. Un jeu magnifique. Une gestion industrielle exceptionnelle. Une profondeur de malade. Et surtout un excellent moyen de transformer « je vais jouer une petite heure » en : « Audrey, ne me parle pas, j'ai une pénurie de diesel. »
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just try it
Muito bom
Bestes Aufbauspiel seit LAAAAANGEM, die Dauerhafte Wechselwirkung zwischen Abfallwirtschaft und Gesundheit der Bevölkerung macht dieses Spiel zu dem King dieses Genres! Kauft, Spiel & Unterstützt die Entwickler. Einfach Bestes SinglePlayerAufbauspiel seit EWIG.
1
Маст-хэв для фанатов Factorio и Satisfactory. Если любите сложные инженерные симуляторы — берите. Если ищете расслабленный градострой — проходите мимо.
我建議經濟系統可以更新增加點動態經濟在裡面拿黃金炒貨物期貨之類的,或是增加點割韭菜的玩法 不然到後期拿一堆黃金不知道要幹嘛
Great game
Amazing ...nothing else to Say. One of my ever favorite games.
bon jeux
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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