
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is extremely fun and full of layers of complexity vanilla Factorio can only dream of. I like it a lot, I've enjoyed 99% of my time playing this game so far, so I would absolutely recommend PLAYING this game. That said, the developers are terrible. They seem disinterested in actually supporting their product, as after posting a bug report and requesting assistance the issue was immediately without any evidence blamed on my i9 having degraded and my follow-up pointing out that cinebench tests indicate otherwise, and that this is the only program experiencing issues, were ignored. Throw on top their recent burning of all bridges with their own modding scene, and releasing a frankly half-baked paid DLC for a game that's still in early access and while I can absolutely recommend playing this game, I cannot by any means recommend supporting this developer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Releasing FUNCTIONAL DLC in an early access game is insane, imo. Absolutely loved every hour I have played of this, and I really hope it doesn't go further downhill from here...
Das Spiel ist noch im Early Access und es werden bereits grundlegende neue Gameplay-Mechaniken (die ohne Zweifel Teil des Hauptspiels sein sollten) hinter einer DLC-Paywall veröffentlicht. Bei aller Liebe, so funktioniert Early Access nicht. Wenn mehr Geld benötigt wird, um die Early Access weiterzuentwickeln, gibt es deutlich elegantere Varianten.
I did not enjoy playing the game, it doesn't feel finished and shouldn't be this expensive. Maybe I will check it out when it has a final release. FOUR YEARS of early access should be a crime.
Game is good. But I refunded it after saw paid dlc in early access stage. Never support greedy devs.
Devs banning a prolific mod creator because they don't like him on top of adding paid dlc that adds content to the game in early access is just greedy as all get out. I will never play this garbage again. The dev response just highlights my point. He found that people were uploading mods containing his code as their own.... in other words, MaFi games supports mod piracy. Yet another nail in the coffin in my view. My review still stands. These devs are trash.
Kinda rude selling DLC (even though i buy it) in early access and banning modder COI extended just because it's inject code before the game start.
男人就得玩自动化游戏,在自动化游戏大类下,本作的工业风与贴合现实度排得上第一。(第0是异星工厂的py mod包)制作组非常之勤奋,非常之听劝,能及时修Bug和改动机制。缺点就是太小众了,攻略和mod偏少,需要自己探索。好在游戏中有“凝聚力”这个自带的纠错器。所以本作不打mod不看攻略也可以顺利通关。(异星工厂和缺氧不打mod简直玩不了)在我心中工业巨头已经超越了几千小时的异星工厂和缺氧。选择自动化,幸福一辈子。
Releasing a DLC for an EA game is gross. Going after a modder for making the game more enjoyable for people is also gross. I don't use mods in most games. Didn't use this one, but I think people should be able to play PC games they way they want. It is a part of PC gaming culture. If the dev doesn't want to participate or respect that culture then don't make a PC game. We don't want you here. You are not welcome.
This is more of a mixed review dropped to negative because developer releases content DLC while in early access. Game is an interesting blend of city and factory builder that I would say is worth trying if you like the genres, however it has some issues. Building mechanics are a bit clunky. You can't cut/paste constructed buildings to have them moved easily as only planned, unbuilt buildings can be cut/pasted. To move/adjust something already built, best you can do is copy, wait for deconstruction, then paste and this restriction serves no purpose other than making you wait while deconstruction happens since you can't schedule small changes. Another issue is verticality. Pretty much even slighly uneven terrain prevents building, so you spend a lot of the time AFK terraforming so you can then build. Placing conveyor belts and pipes is also weirdly clunky when verticality becomes involved. Also, while I wasn't having major performance issues on mostly high settings, the GPU was utilized way more than it should be given how the game looks.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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