
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was a big fan of this game and looking forward to it's future. However, recovation of modding support targeting developers such as Keranik (COI-Extended) has not lost my support, and I no longer recommend this game until MaFi Games shows support for the mod community.
My review was positive until they released DLC while still in early access. I believe developers are owed good $ for their work. But I do not support this behavior. Please do not buy this game and support the spread of this practice. Early access is a way for developers to get funding to help them finish the game. DLC should either add to a finished game, or be cosmetic-only. Any other explanation is scam reasoning produced by some focus group.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most addicting games I have played. Fair warning there is a bit of a steep learning curve. That being said very rewarding when you figure it out. Love the way the systems work together as you grow an expand on the island. There always seems to be a challenge or project for you to work on to keep your interest. Can't recommend this game enough. I feel it deserves the same attention as Satisfactory or Factorio. Side note. Don't listen to the whiners talking about the DLC. Its 10 bucks an not super necessary. Its a small development team making a complex game. That takes money. You wanna cry about DLC. Go play a paradox game then come talk to me
Selling base features as DLC for an Early Access game is always a clear sign to stay away.
It's a pretty good concept. The balance could use some work. But playable and fun. However. Any game that releases a paid DLC that isn't cosmetic, an actual game changing DLC that is paid prior to full release.. I can't recommend. Absolutely bonkers to me that they are trying to justify it as "well yall kept asking for it and we weren't planning on developing it, so if you want it you have to pay extra for it".. like what? no. Not ok.
Devs calling paying customers 'terrorists' in their discord, for that reason alone they can go suck my balls. Dont ever buy a game from these guys again. learn to respect your clients. *EDIT: They gave me a 7 day timeout on their discord server for calling them out on their terrorist comment, left the server now and not ever returning. Be warned. Extremely TOXIC devs. No private messages was send to me explaining anything. Sad, Very sad developers.
The devs just launched a DLC locking functional instead of cosmetic assets behind a paywall while this game is still in Early Access. If they wanted more money, they could've just raised the price of the base game and/or the supporter DLC.
First off this game is amazing. I have been eyeing it for awhile and took the jump over the weekend and it consumed it in a flash. Think cities skylines and Factorio had a baby. I fully expect to have hundreds of hours in this game eventually. BUT having paid feature DLC in an early access game is ridiculous and feels incredibly scummy. I am surprised its not against Steams TOS. I will be playing the game but not buying any of the DLC in EA.
The game is great concept, I paid the early access price, i paid the supporter edition. I have more than 500 hours on it. However releasing DLC while this game is in early access, makes only to get the pirated version next instead of supporting you.
High recommend. Unique. Factory builder that doesn't really feel like a factory builder. Massive amount of content - and it's still not released. Don't listen to the entitled gamers whining about the DLC. The game has so much content the EA tag feels like a joke. They could release this a few updates ago. Definitely worth the money.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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