
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真心犯傻的意义 这游戏的国家是不是没有桥 你们国家的桥只能人走吗?
Updated locked behind paid dlc. while on EA. Devs killed the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot recommend this game. The truck delivery mechanism is absurdly inept and often claims there is no delivery location when there obviously is, including a valid path to get there. This is more frustrating still when things work fine for quite a while, and then stop. As most everything in the game depends on some kind of delivery methodology, when the trucks break, there is the cascading failure of everything upstream breaking right afterwards. This cascade ultimately results in not being able to produce critical materials, which them means zero ability to progress forward. Many basic materials, such as construction components, are not available by Trade, which means if the player needs to build something to aid in remedy of a problem, there's no way to progress. Getting rid of discard materials is another problem area. I've found that initially in a discard area, the trucks might work fine. Then, after a while, I notice they are no longer working. No explanation. Truck is sitting idle with "no job". Trying to set up a centralized collector seems to work initially, and then will stop, and the trucks will no longer pick-up from the storage and take to the discard area. This whole process is absurdly complicated, with too many granular settings, any of which might be the cause of failure. This game lacks a quality, intelligent logistics mechanism to the point where there is far more frustration are far too little enjoyment. No reason to play. Big thumbs down. Not recommended.
early game and DLC that dosn't work, mosre game should learn from Facrotio
factorio>satisfactory>dyson sphere>captain of industry. the best 4 automation game
Задумка интересная, есть моменты те которых нет в факторио. Я бы сказал идея примерно такая, сделать как фаторио, но с более детальной механикой производств. Всякие загрязнения, мусор и прочее, как в жизни. И сама идея мне нравится, эдакое усложнение, но реализация мне не понравилась. Слишком разрабы замудрили механики которые без должной индикации напрягает играть. Указал карьер копать. Экскаватор чуть покапал и бросил. Еще раз указал, опять покапал и бросил через 30 сек. Почему он не копает? В одном карьере копает техника, в другом мозги еб*т. Настроено одинаково везде. Где индикаторы причины? Что ему не даёт копать? Вот тычешь по десять раз. Гадаешь на кофейной гуще почему это может быть. И так во многих моментах игры. В факторио, все просто нет электричества, ресурса нет и прочие проблемы. Ты понимаешь в чём проблема, ты сразу её решаешь, возможность решить и на будущее проблему. Тут у тебя всегда в голове, потерянность. Такое ощущение складывалось. Что ты не понимаешь до конца что ты делаешь. Ты не контролируешь ситуацию. Конвейеры через верх других конвейеров с трудом прокинуть, под землёй тем более не получится. И как просто делать развязку конвейеров в факторио. С тем же вывозом мусора весь вечер потерял. Машины не вывозили его. Пока правильно не настроишь. И пока на форуме не подсказали как делать, ни чего не получилось. Туториал есть, но он не всегда понятный, не подробный. Может в будущем исправят механики нормально, чтобы было понятно играть. Или туториал нормальный подробный сделают. Тогда и изменю отзыв. Потенциал у игры есть. А пока удаляю этот мазохизм. Как будто играю в 90-е на денди. Новую игру, тычешь во всё подряд. Изучаешь методом тыка. Как бы уже 2026год, а не 1995год. Лучше фаторио, или сатисфактори сыграть. Да есть и другие игры с похожим смыслом. 7 из 10 садомазохизма. P.s: "Из за того что ты не понимаешь твои проблемы." Один из тупых комментов, как и автор коммента. Ты бы в старую пиксельную игру поиграл, а потом я бы посмотрел, что ты бы не фига не понял. Без нормального туториала. Из-за тупых коментаторов, отключаю комменты. Решил похвастать в умении мазохизма, ну да ты крут. Но только в данном умений. Что тебя не очень характеризует. Так и думал что любители мазохизма будут тут защищать, своё болото. Я много разных стратегий переиграл, есть с чем сравнить. Даже когда стима не было, достаточно стратежек играл с торрентов, поэтому тут в стиме их нет. И туториалы нормальные видел, c видео, и без. В нормальной игре могут быть c минимум обучения, но будет индикация действия. Должна быть обратная связь от игры. А не звук однообразный. За счёт чего, ты уже понимаешь логику, физику, действия игры. Да это тот же метод тыка, но ты уже понимаешь что и как, и не тупишь, а играешь и действуешь. То что разработчики забили на это болт. Почему то мазохистами не учитывается. И получается чтобы играть, желательно куча видео пересмотреть на ютубе, как играть. Я хочу играть, а не смотреть видео. И по факту копание это основа ресурсов в экономике в игре. А потом нужно производство увеличивать. И если тут начались такие траблы. То с новыми технологиями будет еще "веселее". "Представляю что ты там настроил в факторио, гы,гы". В том то и суть что факторио прошел, и с ней все просто, логично, и понятно. Сатисфактори, не прошел, но и там всё логично и понятно. И только тут столкнулся с кучей проблем. Которые писать не хочется, всё равно мазохисты не поймут. Если брать то только со скидкой. Чтобы если будет разочарование, то не такое сильное.
Fun, but locked content behind paid DLC while the game is still in development.
If you like Factorio or, "Worker and Resources" you'll love this game. User Interface is a gem. The best I've ever seen. Tutorial and in-game information database is also the best I've ever seen. This is a very complex game but with all the information provided in game it's great. The "God Mode" is outstanding to learn the game and any peculiar things that come up. Blueprints are a breeze in any mode. Just remember to research them in game to use them. Graphics are always improving. The game is always improving. The recent train network system update transcended the game to one having the best train system out there imho. Soooo what's not like? Buy it.
In 2022, this game was originally slated to be released in 2-3 years It's been 4+ years already and they've updated their timeline to take ANOTHER 2-4 years lmao. A charitable read is that they have no clue what they're doing and want to just keep tacking on random features they never initially planned around. Or more likely, they just plan to be another eternal early access title because they've grown complacent. Either way, don't give money to people for a product that is not even remotely close to completion.
玩了好多年了很喜欢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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