
Captain Blood is a pirate-themed action game where you play as a fearsome pirate seeking gold and glory. Expect adventures with cannon firing, pistol shooting, swashbuckling sword fights, and plenty of pirate shenanigans. This hack'n'slash features fierce combat, hordes of enemies and flashy combos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
About
Captain Blood is a pirate-themed action game set on the Spanish Main in the 17th century, where you step into the boots of a fearsome pirate on a quest for gold and glory. Expect wild adventures with cannon firing, pistol shooting, swashbuckling sword fights, and plenty of pirate shenanigans. This action-packed hack'n'slash features fierce hand-to-hand combat, hordes of enemies, and a classic fighting system with flashy combos and epic finishers.
Prepare for intense deck battles where you can fire the ship's cannons and fend off blood-thirsty boarding crews. Collect gold to upgrade your fighting skills, buy new weapons, and become the most feared buccaneer on the high seas. Fight for wealth and glory!
Epic Pirate Shenanigans: As Captain Blood, live the life of the bravest and most fearsome pirate on the Spanish Main (or at least fake it convincingly).
Intense Action: Dive into fiery hand-to-hand combat and show enemy pirates and landlubbers alike who's the boss with various slick combat techniques.
Ship Deck Brawls: Fight off enemy pirates trying to board your ship with unique moves, combos, and executions while blasting enemy ships to pieces with your cannons!
Arsenal of Awesomeness: Arm yourself with cutlasses, pistols, muskets, throwing knives, and hand bombs. Don’t forget those sneaky pirate tricks!
Graphic Novel Vibes: Enjoy a unique art style that feels like you're flipping through a pirate comic book.
The game underwent several iterations throughout the 2000s and was last showcased in 2010 before vanishing for years. Now, we are excited to bring it back, combining its original glory with a series of modern improvements for today's gamers.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 316reviews | 77% | — | $138.9K |
| $24.99 | 975ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Надо было, чтобы эта... ИГРА (так называемая) и дальше "пылилась на полке". Назвать ее слэшером - это тоже самое, что плюнуть в лицо всем любителям слэшеров. Назвать ее игрой про пиратов - тоже самое, что плюнуть в лицо всем любителям пиратской тематике. Ужасный визуальный стиль персонажей, особенно женских, 2,5 трека на всю игру, лагающая и однокнопочная боевка, тупые кат-сцены, идиотские боссы, QTE (как отдельный вид оскорбления), дикий оверпрайс. Игра плоха даже в сравнении со слэшерами 2000-х годов! Короче, проходите мимо ВСЕ и купите лучше на эти деньги DMC.
This is a weird recommend, considering I refunded the game, but hear me out. The game is cool, it has a really neat style. It is nothing noteworthy, in terms of the gameplay, and the jank is... well, everywhere. It feels a bit unfair to play, at times, and it is highly repetitive. I suppose my recommend comes from the fact that the game is a time machine, it feels like it belongs back in those beautiful days of the PS2 or Xbox 360. It is 100% something to play, especially on sale, when you want to put those nostalgia goggles on and play something from a much simpler time in gaming. Also, the fact that it ever even got published? That deserves props in and of itself.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +5 more
| $12.49−50% |
| 141ratings |
| 68% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
old style game with quick time events ( never leave your controller in cutscenes) this is really fun but it needs more work on the following (gameplay Issues): 1- The healing system isn't very clear, some chests have heal and some boxes have heal, the game doesn't tell you this but you get health regain at very low HP and get back up to 15% HP. 2- unlocking skills and abilities takes a lot of gold and even if you try to save up every gold, you can not level up all the skills even when you finish the game, it's very hard. 3- the enemies come at huge waves and when there is range enemies, they are annoying, they have higher movement speed and they stun you easily when you get closer. 4- being stunned when you get attacked, there should be more window and better indication of attackes that can not be dodged. 5- the fighthing feels clinkly due to enemies being able to stun lock you and being able to corner you. 6- Ship section is very very tedious, it's fun yes but it's so annoying trying to balance between enemies, cannons, and being attacked and stunned ( it is not be able to breathe) Gameplay Suggestions: 1- Add skill that can be used to give you more health or make it easier to gain health by doing executions, that was it feels better than being bothered to always be at 15% HP. 2- make is easier to gain gold, the more abilities you can unlock faster the more fun the game gets, increase GOLD gain so players can unlock skills faster. 3- Enemies shouldn't be faster than the player and shouldn't be able to stun them for very long, you either remove the enemies stun mechanic or you give the player stun resistance after getting stun for 2S Max, it gets so annoyng and also unfair when enemies specially Ranged enemies stun you non stop. 4-Better indications for unblockable attacks ( add Red color to the enemies instead of Orange when they swing their weapons) you want to know when the enemy will do the unblockable attack, NOT during which animation is unblockable attack, you need to see it before it happens. 5-Like i said before, Please, do something about being sutnned non stop, this game is fun, i love this game, 6- Make the Ships stop shooting when the enemy ride the ship (it makes sense because they don't want to shoot their allies) this way the player can focus on fighting inside the ship, when they are done, they move back to shooting canoon, thus creating a balance and fun sailing gameplay. 7- Add Health regain Execution. ---------------------------------------------------------------------------------------------------------------- Audio Issues: 1- The game music and everything is WAY LOUDER than Voice acting, i can barely even hear the voice actors, it's impossible to know anything without subtitles. ---------------------------------------------------------------------------------------------------------------- Final Notes: This game is Fun, thank you for your hard work, it shows how much love you put into the game, i hope to see more of you <3, keep up the hard work and i hope this game only evolve to be better in the future.
Dark Souls . . . but good.
Almost feels like traveling back in time to the days of Xbox 360 and PS3. Slightly clunky controls, camera is sometimes your worst enemy, but straight to the point hack and slash combat. Executions are fun. Been streaming this game and have had a lot of fun with it!
Captain Nukem Forever Über 20 Jahre war Captain Blood in der Entwicklungshölle gefangen - oftmals programmtiertechnisch von vorne begonnen, gern beworben und dann doch wieder von Hand zu Hand gereicht bis dann Publisher Playlogic im Jahre 2010 alles gecancelt hat. Nun wurde das Rechtedebakel durch SNEG geklärt - und ein längst verschollenes Projekt erwacht jetzt doch nochmal zum Leben. Yay! Eigentlich ein Grund zur Freude. Nur leider sind sowohl Grafik als auch das Legacy-God-of-War-inspired Gameplay stark veraltet. Mit fester Cam läuft man durch lineare Levels, kloppt Milliarden strunzdumme Piraten mit Combos und wilden Ballerei-Attacken aus den Stiefeln - und absolviert hin und wieder ausgestorbene QTEs oder bedient stationäre Geschütze. Probleme? Gibt's einige. Die Gegner sind Bulletsponges, die Levels unaufgeregt, die Gegner zu viel, manche lassen sich reihenweise durch Finisher-Grabs töten - andere sind äußerst zäh. Gerade die Bossfights werden zur Geduldsprobe. Außerdem: Wer zur Hölle hat den Schwierigkeitsgrad-Namen "Casual" mit "Zufall" übersetzt? Ich vermied es den zu wählen, weil ich verwirrt war was wohl passiert - obwohl das natürlich als Option alles zufällig serviert zu bekommen gar keinen Sinn macht. Auf jeden Fall kriegen wir eine komische unklare Story präsentiert und müssen schlecht abgemischte Soundspuren ertragen. Schaltet am besten die Untertitel ein und dreht die nervige Musik leiser. Wobei. Lasst es doch am besten gleich einfach. Captain Blood hat wirklich niemand gebraucht.
I mean…I don’t know if it’s “good” but I do feel the need to recommend it anyway. I think the fact it was released is fantastic as it would be a shame for the hard work of the developers to go completely unnoticed regardless of the end result. But I also had genuine fun with it. There are a few sections that feel very padded and go on too long and I do think the enemies are a little too far on the spongy side. Through all the jank, dated level and gameplay desigjs, and frustrations, there is a charm to it. The art style holds up well and the gameplay has a satisfaction to it once you’ve unlocked some of the combos. It’s imperfect and probably not worth full price but it’s a fun pirate adventure to enjoy with a relatively short runtime that felt worth finishing.
Впечатления при запуске: хороший стиль, приятная графика, классные персонажи и анимации Впечатления при прохождении (средняя сложность): отвратительный гемплей, нечестные тайминги и анимации атак, абсолютно нудные и скучнейшие боссы, сюжет для галочки, отвратительные QTE. Да, история создания игры впечатляющая, я понимаю что она сильно (СИЛЬНО) запоздала и всё такое, но... Геймплей вообще как будто не тестировали. И нет, это не гит гуд момент, я вполне стабильно её прошел, но это было отвратительно скучно и нудно! Просрал QTE в катсцене? (А катсцены не предупреждают, будет это просто ролик или QTE ивент, тайминги тоже местами не щадящие) - смотри катсцену с самого начала, а местами это довольно долго и нудно. Просрал QTE в бою с боссом? Вариантов много, от урона в морду и перезапуска фазы босса до "game over" и файт с нуля. А боссы, кстати, игнорят почти все атаки и стабильно наваливают сквозь твои, поэтому файт превращается в закликивание одной атаки с последующим уворотом от ответки - и так 100 раз, боссы жирные, интересность геймплея просто зашкаливает (в отрицательном направлении). Зато обычные мушкетеры, отлетающие с полтычка, умеют стрелять без перезарядки как из автомата, разрывать дистанцию за долю секунду и прерывать любые попытки ввалить им по щщам метким ударом приклада в ваше капитанское табло, чем лютейше сжигают хп. Вердикт - на это очень классно смотреть, но крайне больно играть. Геймплей воспринимается нечестным и очень-очень занудным. Жаль потраченного времени, денег, и очень обидно за то, что такая приятная на вид игра не способна в приятный геймплей
I really tried, but I just wasn't having fun after just an hour, a 20 minute port combat sequence in the first mission, and the second mission being one of the most awful sea battles I've ever seen in a game, I just have no desire to try and continue. The combat is floaty and your attack range is so low at default. The execution is okay until its the only way to regain health because the cannon balls deal so much damage to you while you're trying to engage with your own cannons that run on a cooldown and you can be interrupted on the cannon by literally any damage. The first boss fight stops taking damage until you engage with the cutscene QTEs that popped up 4 times during the fight
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