
Hardcore 2D game with a fascinating and unusual mechanics, where you have to defend the base from annoying saboteurs.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cannons fire like party poppers, every enemy wave feels the same, and I still don’t see the strategy here.
¿Recomiendo jugar a este juego? NO
nice
hmm
⭐⭐⭐⭐
Gra wygląda niestety jak wczesny projekt amatora narysowany w paintcie. Nie polecam grać, tyle dobrego ze wsparłem typa moim 4.50zł
⭐⭐⭐⭐⭐
[h1] [/h1]
One of the most flawed Tower Defense I've ever played, well at least passable - and thank you for that. The game has 10 levels (9 main + bonus) and two bosses, minimally different from each other. At each level we are attacked from above by various soldiers and equipment, and we counter them with three (at some levels - 4) guns. The action takes place on a monotonous, graphics-poor landscape to a looped "military" tune. There are several kinds of improvements and bonuses, without development and getting them it will be difficult to pass even the second level (seriously, I replayed the first level ten times in order to develop at least a little bit on the earned money and finally complete the second level), that is "forced" grind is provided for you. In general, before us is another shoddy indie game from the category of "achivki-cards-give me goodbye". I bought it at a discount, knocked out everything I needed and forgot it like a bad dream.
A simple 2D arcade game in which you have to defend a base.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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