
PSX style horror game about a boy looking for his dog, kidnapped by an evil corporation that runs experiments with pets.
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian, French, Italian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I actually enjoyed this game and the harder difficulty absolutely made me breath heavily on how fast the dog is but also the fact the owner has terrible endurance. ha! I even played it via Steam Deck with Keyboard and mouse which function normally. Now this game may be a few years old but I hope it they add some Point Shop for game. That would be nice.
good boyyyeeeeeee
Ruben.... não...
It was so goood!!! cute lil game with an amazing message at the end <3
♥♥♥♥♥
bueno
camime!
*CANINE*, developed and published by Puko, is a tightly focused indie horror experience that understands exactly what it wants to deliver and wastes no time getting there. Built around a deeply personal premise—a young boy infiltrating a disturbing facility to rescue his kidnapped dog—the game immediately grounds its horror in something emotionally relatable. This isn’t a story about abstract survival or distant terror; it’s about fear driven by attachment, which gives every moment a sense of urgency that elevates the experience beyond its relatively small scope. The game’s most striking feature is its commitment to a retro, PlayStation-era visual style. Low-resolution textures, jagged geometry, and subtle visual distortion create an atmosphere that feels unstable and unsettling. Rather than relying on modern graphical fidelity, *CANINE* uses these limitations to its advantage, making environments feel oppressive and unpredictable. The visual presentation works hand in hand with its sound design, which is arguably one of the game’s strongest elements. Sparse audio cues—echoing footsteps, distant movements, and sudden shifts in ambient noise—are used to build tension, often making players feel watched even when nothing is immediately visible. Gameplay is built entirely around vulnerability and evasion. There is no combat system, no way to fight back, and no sense of empowerment beyond your ability to stay hidden and think ahead. The core mechanic revolves around using a simple object—a ball—to distract the creature that stalks the facility. This design choice might seem minimal, but it creates a surprisingly tense dynamic. Every decision carries weight: when to move, when to hide, and when to risk drawing attention away from your path. The game thrives on this constant tension, forcing players into a cautious, methodical playstyle where even small mistakes can have immediate consequences. Despite its simplicity, the game manages to maintain engagement through pacing and structure. It doesn’t attempt to introduce an overwhelming number of mechanics; instead, it refines its core loop and lets tension carry the experience. The short runtime works in its favor, ensuring that the concept never overstays its welcome. At the same time, it incorporates elements like multiple endings and difficulty variations, giving players a reason to revisit the game and approach situations differently. While these additions don’t drastically expand the experience, they provide just enough variation to add replay value. Narratively, *CANINE* strikes a balance between straightforward storytelling and atmospheric ambiguity. The central objective—rescuing your dog—remains clear throughout, but the world around it hints at something darker and more disturbing. The facility, the experiments, and the unnatural creature all suggest a larger story without fully spelling it out. This restraint allows players to fill in the gaps themselves, which often makes the horror more effective. The emotional core, however, remains simple and direct, ensuring that the experience never feels detached despite its surreal elements. Where the game shows its limitations is in its overall depth. The mechanics, while effective, do not evolve significantly over time, which can make later sections feel like extensions of earlier challenges rather than meaningful escalations. Players looking for complex systems or a longer, more layered experience may find it lacking. Additionally, its reliance on a single primary threat means that tension is maintained through repetition rather than variety, which may not resonate with everyone. Even so, *CANINE* succeeds because it remains focused and deliberate in its design. It doesn’t try to be more than it is, and in doing so, it delivers a cohesive and memorable horror experience. Its strength lies in how it combines a simple mechanic, a strong emotional hook, and a carefully crafted atmosphere into something that feels complete despite its brevity. It’s the kind of game that leaves an impression not through scale, but through precision. In the end, *CANINE* stands out as a compact yet effective entry in the indie horror space. It may not offer the depth or longevity of larger titles, but it delivers a concentrated experience that is tense, atmospheric, and emotionally grounded. For players who appreciate minimalist horror with a clear vision, it’s a journey worth taking, even if it’s over sooner than you might expect. Rating: 8/10
buen juego
Short but sweet game. Plenty of fun for a game of this price and length. Got some good references to resident evil and if you get caught you might jump. I'd give it a RRRRRRUFFF BARK BARK/10. Now stop reading reviews and go adopt a dog. 🐶🐕
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Strings of Fate XI: Magic dream | $30.5K | 93 | 75% | $16.99 |
| Gaiadon: Eternal Quest | $30.5K | 248 | 80% | $4.49 |
| 1954 Alcatraz | $30.5K | 1.9K | 73% | $0.99 |
| Paperball | $30.5K | 233 | 94% | $6.99 |
| Shiny Ski Resort | $30.5K | 116 | 94% | $8.99 |
| Beastie Bay DX | $30.5K | 117 | 78% | $8.99 |