
Run a candy factory. Place machines and conveyors and feed them different mixtures of ingredients to create candy
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just can't figure out how this works. The in-game so-called "tutorial" is useless.
When i lauch the game I press campain (or whatever it is) then i click level 0 and it crashes, Same for Free Play
si queres cromos te lo recomiendo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
worst game i have ever played
Nice concept but boring and bugged realisation.
The game is "released" but is incomplete. I bought it in early access, expecting the game to improve somewhat between beta and release. It did not. As others state, it's very difficult to do anything, because the controls don't really work. The tutorial may as well not exist, for the little it covers. Overall, it had potential, and fell short.
I like goal oriented games, but when I tried this, the interface was barely functional. I could not even get through the first mission. It had been a month and a half before I could get the machines properly in place, but I could not change the recipe. Frustrated, I uninstalled the game.
Candy Machine hätte eindeutig gute Chancen. Auch wenn das Spielprinzip nicht neu ist, ist es ein nettes Prinzip. Ich kenne bereits einige Spiele, wo man solche Produktionsketten aufbauen muss - allen voran sei hier Factory Engineer genannt. Dort macht man genau das gleiche wie hier, nur dass es hier um Kuchen geht - dort um andere Waren. Außerdem werden die Produktionsketten schnell komplexer. Aus diesem Grund hatte ich an das Spiel recht hohe Erwartungen. Trotz der schlechten Bewertungen dachte ich mir - Mal sehen, so schlimm kann es ja nicht sein. Es kann. Die Steuerung ist bei weitem noch nicht ausgereift, das Spiel läuft absolut nicht flüssig. Die Kameraführung ist eine Katastrophe: Abgesehen davon, dass man die jeweils nur im 90 Grad Winkel weiterdrehen kann, ist man nach einer solchen Drehung sicher irgendwo anders, aber nicht dort wo man hinwilll. Ein Rechtsklick entfernt ein Element von der Karte. So weit so gut. In der Bauphase könnte man diesen Teil allerdings vielleicht ausschalten - das macht die Sache nämlich eindeutig nicht leichter. Fazit: Schade drum. Viel Potential, (noch) nichts daraus gemacht. Das ist mir nicht mal die 3€ im Abverkauf wert.
I really liked the idea of this game and the colors but it has some really big drawbacks. The tutorial is useless. I only figured out how to play by watching the trailers and using the achievement guide (which either has bugs or I just didn't understand it). Game play is sluggish. When you click on something (like starting FREEPLAY, CAMPAIGNS or any of the items in the campaigns) the game has to "think" about it before doing anything. I am probably dense but I kept clicking STORY 0 in CAMPAIGNS thinking it would do something... NOPE... just a really bad cartoony story. To do any of the campaigns, you have to click LEVEL X. There is no indication of how many candies have been created. So when you have a goal of X number of candies, you just have to wait until the game tells you it's done. But my biggest issue with the game is that it has to be active to do anything; no running in background or offline. That might be okay if it wasn't so slow and boring to watch. The only saving grace for me was the 4 achievements.
DOUSE'T WORK
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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