
Push, slice, ingest, flip, and squish worms in this puzzle game in which you play as a little sentient tin can.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great
I just 100%'d Can of Wormholes. The density of secret discoveries in this game is extremely high. Higher than basically all the other puzzle games I've played. That alone warrants a recommendation. I believe this game's difficulty caters well to players not engrossed in the puzzle genre as well. Things I didn't like as much: Sound effects. I don't like 'em. Some of the puzzles are glorified counting puzzles or an exercise in mirroring an image across an axis. And most importantly, the delay before continual movement (like DAS in Tetris) is extremely awkward. It often results in me being unable to accurately position my worm. Sometimes I get annoyed and just tap the WASD keys repeatedly instead of holding it down. A smoother movement system can be found in games such as A Monster's Expedition, or Baba Is You.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
天才游戏,对于系统的提问做到了极致,就是局外系统晦涩,需要更多的引导吧(挺喜欢改变飞船角度然后滚铁环的环节,但是找路有更多节省时间的捷径会更好)。操作上中文输入法会有bug,这是一个巨大的槽点……
This is the greatest puzzle game of the decade. Calling it now. It's so tightly and brilliantly designed. Every single puzzle is a new mechanic or approach or trick. Then when you realize what it's all building to it's jawdropping. The only thing is, I'm big dumb and struggled mightily with it. So the game has its own built-in hint system which brings you to a smaller, simpler version of whatever puzzle you're working on. This is the best hint system I've ever seen in any puzzle game. 10/10
Fantastic puzzle game that develops its seemingly simple mechanics to the fullest. One of the best hint systems I have ever seen as well.
最優秀的知識鎖設計,幾乎沒有任何的新機制,後期教玩家的技巧基本都是能在前面關卡試出來的 只可惜難度曲線過於平淡了,理應作為壓軸的最終區域,多數關卡的體感難度卻是不升反降
困ったらGain Insightだ おれも日常生活で困った時にGain Insightしたい すごいパズル きもいが可愛く見えてくるので不思議 シンプルなパズルに見えて段々と見識が広がってきてとんでもないことになってくる 日本語非対応だが文字はほとんどないので大丈夫
Amazing puzzles!
This might be my favourite puzzle game of all time. It's in the same vein as Stephen's Sausage Roll or A Monster's Expedition, where it starts simple but you gradually learn more puzzle concepts in a very organic way as you discover how mechanics and movements interact. But it does it in such an amazing way that feels a level above those games. There is a constant stream of new stuff, to the extent that some concepts feel unexplored, but it keeps the game constantly exciting and dynamic. Each puzzle is so excellently crafted to have minimal fluff - no messing around with unnecessary extra steps for complexity's sake, just boiling down to solving essentially a single concept, yet still being challenging enough to require thought and experimentation. The hint system is well-implemented, although I feel it gives a little bit too much help in most cases, but most puzzles are well-made enough that I never felt like the help was necessary anyway. It's something truly exceptional and I hope it gets more appreciation as time passes.
So many of the puzzles looks impossible, but then bring wonderful penny-drop moments as you work through each one.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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