
Push, slice, ingest, flip, and squish worms in this puzzle game in which you play as a little sentient tin can.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can: gamin' Worm: in the hole Me: Enjoyed every part of the game!
스네이크 게임과 소코반을 결합한 퍼즐게임 오브젝트는 몇개 없는데도 매 스테이지마다 새로운 기믹들이 등장하는게 놀라움 중간중간 분위기를 환기시키는 메타퍼즐도 좋았다 막혔을 경우 인게임에서 미니퍼즐 형식으로 제공하는 힌트를 확인할 수 있는데, 이게 매우 강력해서 별도의 외부 공략은 필요 없는 수준
The brilliance of this game knows no ends. Every puzzle is a delightful surprise and they don't stop coming. The intuitive hint system of learning by doing makes the game truly enjoyable and accessible without directly giving out answers. Definitely a must play for anyone interested in puzzle games.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
S-tier puzzle game, I'm really loving it. Must buy if you're a sokoban style puzzle fan. It's challenging but not too challenging, very fun, and you feel really smart figuring some of these out.
3 YEARS. STILL GREAT MOVING PUZZLES
gg
A clever puzzle game where you play a can piloted by worms and solve worm based puzzles. The puzzle difficulty was pretty steep for me and there's a lot of mechanics to learn so probably a good fit for puzzle aficianados.
非常好的解谜游戏,而且自带提示
很有巧思的解密,提示部分给的很足,难度不算特别高
A great twist on sokoban where you must keep your own worm's size and movement rules in mind as you maneuver yourself and other pushable objects with their own unique shapes into place. The game's relatively small list of unique objects have a surprising amount of interactions that the game teaches over its course, eventually allowing for some unique twists on old puzzles. I generally found solving the puzzles satisfying, and I felt like even lategame puzzles were usually more about finding a key insight rather than simply scaling up the complexity. The hint systems are good. The main one usually opens a simplified version of a puzzle that forces the player to make a key move that will be useful in the real puzzle. With its assistance, I never found myself reaching for a guide. Overall, I can understand why this won Game of the Year in the 2024 Thinky Awards.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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