
Push, slice, ingest, flip, and squish worms in this puzzle game in which you play as a little sentient tin can.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 592reviews | 99% | — | $188.4K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really quite shocked at how well received this hint system is? the mini puzzles are designed to be incredibly simple, so you dont just get lost like in the main puzzle. it lays out very very simply the core mechanic of the puzzle. but, in this game, the core mechanics ARE the puzzles, because every puzzle in the game is designed around figuring out a very tight and smart concept. i found myself using hints, immediately understanding what the game was showing me, and then immediately being able to solve the puzzle, completely cheating me of doing it myself. youre given a smaller version of the puzzle where you can only do ONE thing so its painfully obvious. i think these mechanics couldve been introduced much slower and clearer. theyre brilliant and incredibly clever, but i think the game suffers from the complexity of each one and how constant theyre thrown at you. a developer in a reddit thread said 'some other players will have put the pieces together on their own, and I believe that diluting their experience with the extra puzzle will be unsatisfying for the player', as a reason why they didnt introduce simple puzzles slower. i couldnt actually disagree with this more. i dont think theres much more satisfying than thinking 'hmm i wonder if this would be possible later', then having a simple puzzle for that later that IMMEDIATELY rewards you for your earlier cleverness in a completely different puzzle you did an hour ago. i experienced this a few times with this game and it was great. the developer justified it further by saying they 'wanted a way of padding the game with extra levels only where they would be beneficial to the player. Gain insight (the hint system) was one attempt at doing that.' i disagree with this more, because as said previously i dont think this is a satisfying hint system, and i think it spells it out way too clear. theres an illusion that it does, because sure, you technically get to solve the core mechanic by yourself. it just makes it painfully, painfully clear what that core mechanic is in these mini puzzles, so clear that it doesnt feel rewarding at all, and it doesnt feel like youve had to use your intelligence in anyway. so yeah when i was smart and figured stuff out earlier than they were shown my intelligence was never rewarded, then when i wasnt so smart i was forced into hints because of the complexity each mechanic is introduced with. i can still appreciate how incredibly smart these puzzles are, some are easily up there with ssr and honestly some of the best puzzles ive ever seen, but im going to struggle to continue playing a game where every puzzle is constantly showing a new mechanic (ssr did this but much slower and smoother imo), with an all too tempting hint system i personally find extremely unrewarding.
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩的类推箱,融合了一点贪吃蛇的玩法,有点类似无重力版的蛇鸟。 在普通关卡中没有随着进度推进出现的新机制,而是深入探索场景中的元素,挖掘出非常多的知识和玩法,就像史蒂芬的香肠卷一样,能让玩家多次惊叹:“啊?还能这样!”。 关卡难度整体中上,绝大多数关卡的引导,以及新知识的教学都很自然。最后一章会有点难,主要是候选知识太多了,一时想不起来用哪个。 提示方面,用一个简化版的关卡来提示这关的核心解法,有好有坏吧,一方面能保留玩家自己发现解法的过程,一方面很多提示关都比较直接,看完提示很多关卡直接没难度了,提示不够柔和。 缺点方面,本作这个虫子主题实在是有点怪了,奇怪的虫子,奇怪的世界观。 虽然新知识都是使用之前关卡中有的元素,但是大部分关卡都构造不出来后面的知识,如果期待在第一关就能自由运用所有知识,那确实是做不到的。 游戏支持在几大关之间破序游玩,但是容易因为这种破序缺少前置知识而卡关,最好还是按着关卡号顺序玩。 普通关卡之外的解谜有点晦涩和挪腾,不过好在提示给的非常直白。 总之瑕不掩瑜,是非常推荐的逻辑解谜。
困ったらGain Insightだ おれも日常生活で困った時にGain Insightしたい すごいパズル きもいが可愛く見えてくるので不思議 シンプルなパズルに見えて段々と見識が広がってきてとんでもないことになってくる 日本語非対応だが文字はほとんどないので大丈夫
神作!提示系统太赞了, 虽然有时提示有点太直白了, 但真的新手友好,不怎么卡关。 最难的还是大地图限制步数。啊哈时刻非常多,机制的引入也能及时带来新鲜感。
Can: gamin' Worm: in the hole Me: Enjoyed every part of the game!
I am quite fond of this game. Although I am not very good at these types of games; I am thoroughly enjoying the experience. Every puzzle feels unique and challenges you without being too punishing or unfair.
3 YEARS. STILL GREAT MOVING PUZZLES
gg
包教包会,体验顺畅。相比于史蒂芬的香肠,此作品非硬核解谜玩家也能愉快游玩
S-tier puzzle game, I'm really loving it. Must buy if you're a sokoban style puzzle fan. It's challenging but not too challenging, very fun, and you feel really smart figuring some of these out.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $188.4K | 529 | 62% | $14.99 | |
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| $188.4K | 272 | 71% | $24.99 | |
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| $188.5K | 1.1K | 91% | $6.99 |