
Push, slice, ingest, flip, and squish worms in this puzzle game in which you play as a little sentient tin can.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 592reviews | 99% | — | $188.4K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小巧精美,环环相扣,寓教于乐,喜欢逻辑推箱的不二之选,好!
this game belongs to the pantheon next to baba is you and stephen sausage roll. it's game about discovery as much as about puzzles. took me forever
优秀解谜(推箱子)作品,我觉得属于难度较高的一档,可能略低于香肠卷 最后一关其实有除了提示那种解法以外的另一种方法,你相信吗
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神了
Good puzzle game
This might be my favourite puzzle game of all time. It's in the same vein as Stephen's Sausage Roll or A Monster's Expedition, where it starts simple but you gradually learn more puzzle concepts in a very organic way as you discover how mechanics and movements interact. But it does it in such an amazing way that feels a level above those games. There is a constant stream of new stuff, to the extent that some concepts feel unexplored, but it keeps the game constantly exciting and dynamic. Each puzzle is so excellently crafted to have minimal fluff - no messing around with unnecessary extra steps for complexity's sake, just boiling down to solving essentially a single concept, yet still being challenging enough to require thought and experimentation. The hint system is well-implemented, although I feel it gives a little bit too much help in most cases, but most puzzles are well-made enough that I never felt like the help was necessary anyway. It's something truly exceptional and I hope it gets more appreciation as time passes.
Really cool, REALLY difficult sokoban. Has some of my favorite stuff in the genre. There are relatively few levels in this game, and it's not often new mechanics are revealed to you in a straight-up tutorial way; you're meant to realize a puzzle is impossible with your current knowledge and then figure out what new things you can do. I really like this a lot, and it feels like it was done really well here. I may actually prefer this sort of method for mechanic discovery now after playing it. I really don't understand the inclusion of the hint system at all though. It seems like most if not all of the hints just plainly give you the solution to the puzzle, though I don't know of any other hint system that avoids this issue so maybe they're all bad idk. Depending on the person, this might not even be a problem, so no harm done I suppose. However.... There seems to be some less obvious "hints" the game kind of gives you about certain things, even if you didn't really realize they were hints and wouldn't want to use them. For me, this mostly came up at the very end of the game which kind of took the wind out of my sails a little bit. Maybe I was just too dumb to realize they were hints and not knowledge checkpoints? I really don't know. Maybe I'm like one of three people who actually cares about this sort of thing soooo *shrug*.
A great twist on sokoban where you must keep your own worm's size and movement rules in mind as you maneuver yourself and other pushable objects with their own unique shapes into place. The game's relatively small list of unique objects have a surprising amount of interactions that the game teaches over its course, eventually allowing for some unique twists on old puzzles. I generally found solving the puzzles satisfying, and I felt like even lategame puzzles were usually more about finding a key insight rather than simply scaling up the complexity. The hint systems are good. The main one usually opens a simplified version of a puzzle that forces the player to make a key move that will be useful in the real puzzle. With its assistance, I never found myself reaching for a guide. Overall, I can understand why this won Game of the Year in the 2024 Thinky Awards.
Great Brain Food for kids AND adults!
This is the greatest puzzle game of the decade. Calling it now. It's so tightly and brilliantly designed. Every single puzzle is a new mechanic or approach or trick. Then when you realize what it's all building to it's jawdropping. The only thing is, I'm big dumb and struggled mightily with it. So the game has its own built-in hint system which brings you to a smaller, simpler version of whatever puzzle you're working on. This is the best hint system I've ever seen in any puzzle game. 10/10
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $315 | 5 | 100% | $4.99 | |
| $135 | 1 | 100% | $6.99 | |
| $13.7K | 60 | 93% | $9.99 | |
| $11K | 29 | 86% | $9.99 | |
| $3.6K | 23 | 91% | $9.99 | |
| $2.5K | 47 | 96% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $188.4K | 529 | 62% | $14.99 | |
| $188.4K | 529 | 87% | $14.99 | |
| $188.4K | 272 | 71% | $24.99 | |
| $188.5K | 599 | 85% | $9.74 | |
| $188.5K | 1.4K | 97% | $6.79 | |
| $188.5K | 1.1K | 91% | $6.99 |