
Camille and Laura is a point and click about the greatest adventure of all - parenting.
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About
Camille and Laura is a short narrative game about the daily life of a single mother.
Camille is five years old and it is her first week of elementary school in Quebec - one of the most important week in someone’s life! Take on the role of Laura, her mother, as she tries her best. Navigate office relationships, conduct daily chores, and raise your ‘little seal’ as best you can.
Camille and Laura blends the childhood drawings of character Camille with the thoughts and choices of her mother, Laura, shining a light on their daily routine as they encounter their first week of school.
Supported by the Canada Council for the Arts, Camille and Laura is a short narrative game with an honest look at the realities of life and daily struggles.
Hand-drawn art, styled as children’s drawings taped to the fridge
A narrative adventure with branching dialogue choices
Point and click interactions
Daily chores, work, and ruminations
Relevant, animal-based bedtime stories
Some good gags, even more bad ones
An honest look at the reality of human existence
At least one fun giraffe
I developed Camille and Laura solo with the help of the Canada Council for the Arts. Your support means the world to me. - Olivier
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Reviews
Curious art direction using like a preschool art homework, or maybe just inspired by it. Reminds of when a teacher would make us draw our families, and everyone obviously draws oval turds with sticks attached to them, except that one kid that for some reason could draw realistic features at the age of 9 (and 30 years later he is still better than me, hate that guy) The game is about 70 minutes, I mildly had fun playing it, but I can't say it was anything more than that. I didn't mind the actual drawings, I care more about how the art is contextualized rather than its raw quality, although I do wish you had more locations or animations as the game mostly takes place in the few areas. Not a very flashy story, thematically it's very down to earth, focusing on challenges of being a single parent raising a child, and various mental issues that come with it like loneliness and putting your personal goals on hold. I wouldn't say it's a dark narrative, but there is a lot of cursing and some depressing scenes, which is not something I expected from the trailer or the cheerful presentation of the game. However, in the end the game managed to have somewhat of a positive outlook on a situation, and showing that even if you find yourself in a mundane loop, you still have some agency and can choose to stay optimistic and embrace the people around you. There isn't that much gameplay, some scenes allow you to combine items, and others are mostly there for the click-through narrative. The controls could have been a bit more intuitive, for example you can't walk just by clicking on the ground, you have to click on the relevant object instead which may confuse an experienced player. You also have to manually close the closets instead of having it on a mouse, small things like that could have improved the experience. [h1] Pros: [/h1] (+) I think the most entertaining parts of the game were the interactions with the coworker, there is always that one person in your work area that is happier than everyone else, so that part was the most relatable for me. Other than that, the dialogue was very brief, I guess you were going for those down to earth moments so in that context it was appropriate. To be fair there were some other sentimental moments like the character getting lonely and contemplating, but it's something that I see a lot in games. (+) The achievements were somewhat playful, you can kinda do a few things your way, even though it probably does not make a huge impact in the end. (+) I didn't mind the art direction, but I have seen it a few times over the years, and I just wish you had a bit more variety there, maybe animating every story for example. When you were doing those animated scenes like the playground, I was paying more attention. [h1] Feedback: [/h1] [u] Interactions [/u] - when you would combine items, sometimes you would make a new icon for the combined item, and sometimes it looked the same, but ideally they should look like what you combined them into. Do you always have to manually drag the mouse to close every window? Would have been nice to map it to a few more buttons. Point&click players might expect the character to move if you click on ground, instead you only have it on objects. - Speech bubbles could have been a little bigger. Sometimes the cooking hints would be misleading because they would refer to something that was optional. - I wish there was a bit more location/animation variety, like the cutscene at the end. [b] Overall Thoughts: 6/10 [/b] For $9 I feel the game is a little basic, I don't think the writing was bad, and if the intent was to go for just like a commentary on regular challenges that people face within themselves, I think it works, and personally I like the aesthetic of the game. I do wish you had more animations and the point&click gameplay could have been more streamlined if you polished those few things. I don't care what art looks like, I just want to see something happening visually like that last cutscene, so I do think there were moment where you could have been more creative and playful. As it stands I think the game was very okay, but there are so many games that are even more deserving of my time, so I think you need to push a little harder in some areas like having more interactive elements or location variety. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Concurrent players on Steam, sampled daily since tracking started.
A touching and real story with the perfect art style. I loved the bedtime stories, they're so imaginative and sweet :D
Eu não esperava que esse jogo fosse tão bom quanto ele é
An absolute joy! So funny, while still being sincere and heartwarming. Comes by its personality with so much playfulness and honesty. Completely threads the needle between showing all the wonder of this world we live in… aaaaand everything else it throws at us. Such an easy recommendation for anyone who likes story games, or games set in real world, starring human beings. Love it!
I love the visual style and tone of this game - they fit well around its themes of parenthood, routine, and mental health. Also, the subtle humour is great :) definitely a unique work of art!
this game made me cry so it's totally a thumb up i wonder how to get the achievement with performance review? i mean is there a way not to [spoiler]get fired[/spoiler]? please answer in comments if it's possible, i'm geniunely curious the artstyle is what got me into playing the demo and buying the game on release, and it didn't disappoint, i love the non-usual approach to visuals, liked sound design as well. the humorous side is also good and subtle
Un très joli jeu. J'aime beaucoup la DA et l'histoire est à la fois mignonne et triste. j'ai adoré.
Incredible! There’s so much humour in this. Don’t let the deceptive art style fool you. Seeing the artifacts of the scanner and the grit of the pencil only reminds us of the humanity before us, it pulls me into the game more. What a curse and blessing it is to feel! I love you Camille.
Highly recommend this, it's quite touching. I think the themes and narrative inform the aesthetic so don't let how this looks fool you if you're off-put by screenshots or trailers. Also I hate coffee in real life but became a coffee addict in this game, completely of my own volition
I grinded my ass off to get those grueling emails out, just so I could enjoy those beautiful bedtime stories. I don’t usually think much about single-parent relationships, but getting even a glimpse of what that might be like is truly worth anyone’s time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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