
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUY ONLY IF ITS 75% or MORE OFF CONS have to hold your AIs hand the entire time so multi unit armys are useless enemy AI is NEVER ENDING and i mean NEVER you can never catch a break Speaking of enemy they have the health of a Warhammer mech if you mow down a crowd you kill what like 2 ????? ......how AI attack range is miles VS the mere Feet you can shoot game also runs choppy at times PROs TBH None (maybe the mods but Meh) ima be real i cant think of anything cool
muy buen juego pero solo hay una nación del eje
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
epik strategy game
This is the best WW2 RTS I've ever played and it really has everything that I wished for. A good portion of realism and historical accuracy. Still good balancing. Tactical and strategical depth. Many beautiful and historical accurate single player campaigns and skirmishes who will take you to important battles of WW2 and illustrate how gigantic this conflict was. The multiplayer is also so much fun and you can play all the single player battles as a coop with friends if you want - that's a big bonus. But the best thing is the dynamic campaign where you can actually research and grow your army over the course of battles. Consisting of a map where you will have one battle after another, both offensive and defensive battles going on. You will have to manage supplies, how you grow your army and their abilities, the individual men will gain experience that is lost when they die and you are constantly remodelling your combat units you will take to battle after every fight to pick the best setup for the mission. You can loot and transfer weapons and really micro-manaage everything if you want to, but you don't have to. Around 20 years agomy journey started with company of heroes and I played almost every WW2 RTS eversince and also many other RTS games and this is my favourite of all.
Разработчик, не отходя от установленного регламента предыдущей части, качественно модифицировал проект во многих отношениях. Визуальная составляющая претерпела значительные изменения. Цветовая гамма балансирует на уровне контраста и аскетичного реализма, выделяя главным образом атмосферные явления для придания аутентичной глубины каждой миссии, чтобы реконструировать исторические события с достоверной точностью. Разрывы различных типов боеприпасов, ручных и противотанковых гранат, противопехотных мин, фугасных и бронебойных снарядов, а также бетонобойных снарядов крупнокалиберных орудий симулируют реалистичный разлёт осколков, оставляя при этом в области поражения кратеры различной глубины с учётом типа грунта. Разрушение объектов при прямом попадании выполнено профессионально и варьируется в зависимости от размера средства огневого воздействия. Климатические условия вступают во взаимодействие с динамическими моделями, оставляя на их текстурах следы снега, наледи, грязи. Динамическое освещение в тёмное время суток создаёт эффект объёмного света. Степень проработки униформы подразделений стран-участниц мирового конфликта, как и всё, чем приходится по ходу игры оперировать, было перенесено на виртуальную почву с минимальными погрешностями. Рельеф местности прекрасно просматривается со многих направлений, что упрощает расстановку сил. Реализация искусственного интеллекта — спорное решение, и однозначно судить о том, насколько она удовлетворяет критериям жанра, в котором игроку отводится роль командира батальона, проблематично. Критика, учитывающая "топорность" управления и предсказуемость маршрутов вражеских сил, неуместна, так как симуляция линии соприкосновения зиждется на иных принципах. Частичные контратаки преимущественно цепями в начале матча режима "Завоевание" вносят расстройство ввиду сильной концентрации пехоты на одном участке, а стационарные орудия остаются на позициях, которые предстоит занимать. В этом случае стратегия, разделяющая последовательности ИИ на две фазы, оправдана, однако приоритизация препятствует осуществлению метода в полной мере: вооружение отдельно взятой единицы используется в наступлении по принципу, в корни противоречащему его назначению. Потому тактический манёвр, призванный дать встречный бой, следующий сразу за фазой развёртывания, контрпродуктивен при наличии орудий непосредственной поддержки. Единицы со взрывными устройствами ведут прицельный огонь, невзирая на то, что им предоставляется шанс переместиться к месту дислокации САУ для их ликвидации или проведения локальных атак флангов и тылов с целью подрыва автомобилей снабжения. Чтобы достичь временного успеха на главном направлении, боту приходится прилагать чрезмерное усилие, что ведёт к утрате инициативы. Когда в состав отрядов входит бронетехника, ситуация не меняется. Бронированные колонны, перестраивающиеся в клинья, двигаются в обусловленном кодом игры порядке по местности. Это не отвечает закономерностям пересечённого ландшафта и конфигурации обороны (если идёт речь о положении, когда игрок вынужден сдерживать натиск). Разведка не способствует выбору оптимальной дистанции и корректировке огня. Зачастую у компьютерного противника возрастает число безвозвратных потерь. Предусмотрена количественная компенсация («Нарва» — хрестоматийный пример). Но увеличение численности наступающих не позволяет в кратчайшие сроки (на реакцию отводится несколько секунд) воспользоваться механикой «честной баллистики и повреждений». Выход из строя модуля не влияет на расклад боя, так как за ним — группа, нивелирующая следствие предыдущего старания. Совокупной мощи вверенных ПТО недостаточно, чтобы отразить атаку. Gates of Hell: Ostfront обладает недостатком — несоразмерностью сил ИИ по отношению к пользователю. Данное обстоятельство подчиняет диспозицию СССР в кампании за вермахт неотступному шаблону. Партия есть предсказуемая система, и знание по умолчанию предопределяет победу с минимальными рисками. Успешное прохождение строится на расчётах. Условность перекрывает собой оживлённость, но игра обязывает к такому стилю. Ошибка в долгосрочной перспективе ставит крест на преодолении сети опорных пунктов или оборонительных линий. Для штурма слабозащищённых позиций банально недостаёт живой силы. Оптимизация неудовлетворительна. GOH задействует одно рабочее ядро процессора. Потому при малом количестве движущихся объектов fps возрастает до 140. Динамичные сцены с привлечением до 400 юнитов затрудняет игру, замедляет график времени кадров. Падение производительности, если сравнивать с Steel division 2, встречается чаще. На настоящий момент это исправить невозможно. За 5 лет и 1 месяц не было предпринято попыток коррекции.
如果你说这是一款智障AI游戏,我一定会支持你;如果你说这游戏不好玩,那我一定会反对你。
After hundreds of hours, I can confidently say this is the best WWII RTS I've ever played. What makes Gates of Hell special is the freedom. You can command an entire battlefield from above or jump into Direct Control and personally fire a tank, man an AT gun, or lead a single soldier through the fight. Every battle feels different because the game rarely hands you easy wins. The damage system is fantastic—armor, penetration, crew, tracks, ammo... everything matters. A single well-placed shot can completely change the battle, and that's incredibly satisfying. Dynamic Conquest alone is worth the price. Building your force over multiple battles never gets old, and the modding community adds hundreds of hours of extra content. If you're looking for an arcade RTS, this isn't it. But if you enjoy tactical gameplay, historical authenticity, and games that reward patience and good decisions, Gates of Hell is absolutely worth your time.
incredibly braindead ai, why it shoots at a rock wall with a tank when it doesn't pen I'll never understand
Game would be cool sadly as RTS game, most important things dosnt work. Optimization is a joke. Pathfinding also is a joke, units often just ram each other, block, drive reverse etc (for example my own vehicles rammed into ammunitions which blow up them and ammo ) Its very annoying with controling units, u cant just select u entire army (maybe propably cuz pathfinding is garbage and they will just try to go into one spot), but its annoying when u just wants for example select two squads. No formations. Theres should be option to lock grouping, u just should have possibility to select all squads/vehicles u wants, but they shouldnt group into one thing where u lost icons and info about some units, for example u select engineers and regular infantry and voila now u dont know where are engineers. I just think devs focused too much on textures, effects etc instead of making this game playable, its RTS game with a lot of missing stuff which should be in game like this, u fight more to make u units doing what u want than just having fun from playing, i guess its propably because its just a "dlc" for call to arms which is maked on very garbage engine. Ofc not everything is bad, like i said, all other stuff which dosnt include gameplay is really cool and fantastic, sadly its a game so gameplay should be on first place, i hope devs will improve it, including optimization.
The best ww2 RTS out there
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