
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Insane DLC price that is needed to make fun
[h1]Simplesmente o melhor RTS/simulador da segunda guerra que já joguei[/h1] quando era adolescente achava que não tinha como ganhar do Men of war, apareceu esse jogo do nada: RTS com a possibilidade de jogar em terceira pessoa, cuidado real com a história das campanhas, estratégia de balística e blindagem funcionam bem quando você entende o jogo, referencias a série band of brothers. Falta uma camera em primeira pessoa e uma movimentação mais realista dos soldados,[strike] nunca estaremos satisfeitos[/strike] mas é um ótimo jogo para quem gosta do genero, a meta é terminar todas as campanhas no hardcore!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although I really like the historical accuracy the game holds, all of the vehicle and weaponary types represented in the game and graphics(especially the effects) are way better than the ones in MOWAS2 there are still too many problems which can't be ignored. The difficulty in this game (especially in dynamic conquest) isn't achieved through complex decisions from AI but rather its overwhelming numbers, even if you are the one attacking, AI will have WAY MORE units than you have, just to compencate for it being too braindead. This way even if it stupidly wastes all of its tanks and artillery you'll eventually miss just one howitzer or CS tank which will destroy your only AT gun, and you couldn't take more of them because you can only take a very limited amount of units. Path finding still sucks despite all of the updates, you'll hate it especially if you'll try to tow some larger guns (like 8.8), it will constantly unattach just cause the truck drove past some rock, other truck or bridge(you better avoid them, they are very glitchy, better cross the river nearby). Instead of running behind your defencive lines, your units will run like maniacs through active combat zone, just cause this route was 0.1 inch shorter. Although I liked the british singleplayer campaign and Airborne was ok, I guess. I can't say the same about majority of missions the other nations have. You usually either defend or attack. Defence doesn't suck as much as attack does, still you usually have like 10-20 minutes to build a defencive line which will usually hold very well and almost nothing will change till the very end of the mission. Attack missions are usually the worst. You are given a couple of tanks and squads, you have a large map filled with enemies. What do you mean you need at least 3 times more forces than your enemy has in order to sucessfully attack him? Forget it and use a couple of squads to clear out the whole defencive line, what a great game about the bloodiest war in history with some insane battles!!! Other than that, you can fully dedicate yourself to only one small section of the entire map and there's no friendly AI which could attack aswell to simulate the scale of the bloodiest war in history. And as I previously said, all of this is not really relevant for Commonwealth's campaign, but Soviets, Germans, Finns, and Americans, let's just say weren't as lucky as Tommies were.
Great game, really fun gameplay overall. Great modding platform as well I recommend MACE it's really good.
Game would be cool sadly as RTS game, most important things dosnt work. Optimization is a joke. Pathfinding also is a joke, units often just ram each other, block, drive reverse etc (for example my own vehicles rammed into ammunitions which blow up them and ammo ) Its very annoying with controling units, u cant just select u entire army (maybe propably cuz pathfinding is garbage and they will just try to go into one spot), but its annoying when u just wants for example select two squads. No formations. Theres should be option to lock grouping, u just should have possibility to select all squads/vehicles u wants, but they shouldnt group into one thing where u lost icons and info about some units, for example u select engineers and regular infantry and voila now u dont know where are engineers. I just think devs focused too much on textures, effects etc instead of making this game playable, its RTS game with a lot of missing stuff which should be in game like this, u fight more to make u units doing what u want than just having fun from playing, i guess its propably because its just a "dlc" for call to arms which is maked on very garbage engine. Ofc not everything is bad, like i said, all other stuff which dosnt include gameplay is really cool and fantastic, sadly its a game so gameplay should be on first place, i hope devs will improve it, including optimization.
Great game! I truly appreciate the historical realism of this title.
За 5 лет так и не осилили сделать из игры чтото большее чем кривая технодемка
The best ww2 RTS out there
游戏有沉浸感,战场氛围好,就是AI的寻路机制有点问题。一起玩的加好友,愿意带萌新玩的加我。
it feels nice to play and is a great game to get for anyone getting into RTS games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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