
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
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About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 663 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice Game
Das Spiel ist 55 Prozent Spaß und 45 Prozent Frust! Ein reales Strategisches und Taktisches spielen ist schwer möglich! Realer Kaufpreis, nicht im Angebot, nach dem Preis Leistungsverhältnis, sollte es maximal 5 Euro betragen, nicht mehr! Die Texte der einzelnen Soldaten sind unlogisch und nur nervig!
As someone passionate about World War II history, I see this game as the quintessential example of a style of RTS that has been around for a long time. The attention to detail is stunning, and I think it reflects the genuine passion of the game’s development team. Updates consistently focus on improving the gameplay experience and adding historical missions that are increasingly varied in both time period and type. From infiltration missions to large-scale online battles and intense zone defense scenarios, the atmosphere is always consistent and captivating! If I had to name just one area for improvement, it would probably be the AI, but I also understand how complex it is to manage in such a comprehensive environment! That said, I should point out that the AI is still on par with what’s available in similar games. Congratulations and thanks to the developers, who I hope will continue to provide us with updates and DLC at the same level of perfection the game has achieved. The only wish I might have regarding DLC would be to feature the French internal resistance (FFI and other Maquis groups) in missions involving sabotage and harassment of “law enforcement” troops in areas closer to central France, such as Auvergne-Rhône-Alpes region. There are many stories to be told that would honor the deeds of these men and women who played a major role in the liberation of France.
почему когд ты только начал миссию все легко а под конец тебя атакуют 10 танков
原本以为不咋地,但是等我认真玩了之后才发现这游戏是真鲜美啊,手感极好,不得不说对我这个从战争之人入手游戏的人来说,太好玩了
nice war game
my game is corrupted and I cannot play Conquest anymore even if I uninstalling reinstall after i alt f4 in the middle of a loading screen
Je peux comprendre la hype pour un nouveau venu qui aurait raté le wagon de ce style de jeu en 2009 (premier Men of War), mais pour moi qui ait connu presque toutes les évolutions de ce moteur de jeu, je ne vois pas trop la plus-value qu'apporte celui-ci... Au contraire j'y vois plutôt des régressions : - IA ennemie beaucoup plus frontale que dans MOW Assault Squad 2, qui était plus intéressante je trouve notamment par une meilleure attaque de nos flancs et tentatives de prises à revers - le fait que l’IA coordonne constamment ses attaques ne la rend finalement pas plus intelligente et au contraire plus lisible (attaques par paquets)... chaque pnj ou tank ennemie dans AS2 était beaucoup plus autonome, ce qui rendait le gameplay plus rythmé et beaucoup plus organique, la percée pouvant arriver de n’importe quel soldat ou tank ennemie, même s'il ne faisait pas partie d'une vague - les canons et chars ont trop d'impact sur ce jeu, et certaines unités d’infanterie pas assez même d’un point de vue historique (exemple les mortiers), là ou AS2 était je trouve mieux équilibré - des options ergonomiques pourtant importantes en 2014 ont étonnamment disparues (par exemple pouvoir facilement repérer les mortiers/mitrailleuses ennemies abandonnées, ou encore donner directement une destination aux renforts) - (mode conquête dynamique) je ne comprends pas l’intérêt d’avoir ajouté autant de variantes pour si peu de filtres et de tris... à moins d'être historien, l’arbre de recherche et le choix d’unités est un vrai calvaire... - seulement 2 factions sur le jeu de base (Allemagne/Russie), un manque de contenu et de variété qui se ressent aussi sur les maps, et des DLC vendus super chers... une impression de « jeu en kits » qui personnellement me répugne... AS2 c’est 5 factions et tous les théâtres de guerre dès le jeu de base (notamment le Pacifique), et des DLC bien moins chers, mais bon c'était une autre époque... Ce que le jeu apporte vraiment c'est sa finesse visuelle et sonore, là-dessus c'est indéniable. Et je peux comprendre que des nouveaux privilégient donc plutôt celui-ci pour cette raison. Mais sur le fond, la plupart des fonctionnalités sur lesquels les gens s'extasient existaient déjà en 2009. Il n’y a que la vue FPS (gadget) et la campagne dynamique (pas pratique) qui sont de vrais ajouts. Tout le reste existait déjà et parfois en mieux si on se compare à 2014 (IA, rythme de jeu, équilibrage des unités, ergonomie).. Sans parler du modèle économique « jeu en kits » (seulement 2 factions au démarrage) qui perso me répugne, et des DLC vendus très chers pour ce qu'ils font... Ce n’est pas que le jeu est nul, juste qu’il y a bien mieux pour moins cher sur le marché.
best rts game ever
Super très réaliste et les graphismes sont bien
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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