
Call of Duty is back, redefining war like you've never experienced before. Building on the Call of Duty 4®: Modern Warfare engine, Call of Duty: World at War immerses players into the most gritty and chaotic WWII combat ever experienced.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo muito bom! Vale a pena, para quem gosta da história da segunda guerra e quer mergulhar nas históricas batalhas do pacifico.
REZNOV BABAYA SAYGI DURUŞU
patates sitem ozelligi
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Call of Duty: World at War est un jeu de tir à la première personne développé par Treyarch et édité par Activision, paru en novembre 2008. Le jeu se présente comme un jeu d’action militaire prenant place durant la Seconde Guerre mondiale, marquant le retour de la série à ce conflit après l’intermède moderne proposé par Call of Duty 4: Modern Warfare. Plus précisément, Call of Duty: World at War propose une campagne centrée sur les affrontements dans le théâtre du Pacifique et sur l’avancée de l’Armée rouge vers Berlin. Le joueur incarne successivement soldats américains et soviétiques engagés dans les dernières années du conflit, au cœur de batailles particulièrement violentes. Le titre repose sur une structure linéaire alternant assauts d’infanterie, opérations spéciales et combats urbains de grande ampleur. Les missions dans le Pacifique mettent l’accent sur les affrontements rapprochés dans des jungles hostiles et des positions fortifiées, tandis que la campagne soviétique privilégie les batailles massives au sein de villes dévastées. Le système de jeu conserve les fondations des précédents épisodes, avec des combats rapides, un arsenal varié et une mise en scène dynamique. Le joueur évolue généralement aux côtés de nombreux alliés, renforçant l’impression de participer à des offensives d’envergure. Call of Duty: World at War se distingue par son ton particulièrement sombre et brutal. L’atmosphère repose sur une représentation plus crue de la guerre que celle des précédents épisodes, soutenue par une direction artistique marquée, des environnements dévastés et une bande-son efficace. Le jeu retient l’attention grâce à l’intensité de ses affrontements et à certaines séquences particulièrement mémorables. La campagne soviétique, notamment, met en avant la violence du front de l’Est avec une efficacité rarement vue dans la série. Toutefois, cette approche montre également certaines limites. La progression demeure très dirigée et plusieurs missions reposent sur des vagues d’ennemis parfois excessives, particulièrement dans les niveaux de difficulté élevés. L’intelligence artificielle peut également se montrer frustrante lors de certains affrontements prolongés. En réalité, il s’agit d’un épisode qui privilégie l’immersion et la brutalité des combats, offrant une vision plus sombre de la Seconde Guerre mondiale tout en conservant l’efficacité de la formule Call of Duty. [h1]Succès Steam[/h1] Le jeu ne propose pas de succès Steam à débloquer. [h1]Pour résumer[/h1] ✔️[u]Points positifs :[/u] *Une ambiance sombre et particulièrement immersive. *Des campagnes du Pacifique et du front de l’Est réussies. *Une mise en scène efficace et des combats intenses. *L’introduction du mode Zombies nazi, devenu emblématique. ❌[u]Points négatifs :[/u] *Une progression linéaire. *Des vagues d’ennemis parfois excessives. *Une difficulté pouvant devenir frustrante en mode Vétéran. *Une intelligence artificielle irrégulière.
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Still a good shooter. Many nice memories.
# Call of Duty: World at War Review ---{ Gameplay }--- ☑ Very good ☐ Good ☐ Average ☐ Mehh ☐ Just don't World at War delivers fast, brutal, and satisfying classic Call of Duty gameplay. The campaign, multiplayer, and Zombies mode provide enough variety to make it one of the strongest entries from the older era of the franchise. ---{ Campaign }--- ☐ Forgettable ☐ Average ☐ Good ☑ Excellent ☐ Historical masterpiece The campaign presents World War II as violent, desperate, and unforgiving instead of making it feel heroic or clean. The American Pacific and Soviet Eastern Front missions create memorable battles with a darker atmosphere than most Call of Duty campaigns. ---{ Zombies }--- ☐ Unnecessary ☐ Basic ☐ Good ☐ Very good ☑ Legendary World at War introduced Nazi Zombies, one of the most important and replayable modes in Call of Duty history. Its simple maps, eerie atmosphere, escalating difficulty, and cooperative gameplay created the foundation for everything that followed. ---{ Multiplayer }--- ☐ Bad ☐ Average ☑ Good ☐ Very good ☐ Perfect The multiplayer uses the familiar progression and perk systems from Call of Duty 4 while adding weapons, maps, and vehicles suited to World War II. Some weapons and mechanics are unbalanced, but the core experience remains enjoyable. ---{ Audio and Atmosphere }--- ☐ Forgettable ☐ Good ☐ Very good ☑ Excellent ☐ Traumatizing The weapons sound powerful, the soundtrack is intense, and the soldiers constantly shouting around you makes every battle feel chaotic. Its grim presentation and disturbing imagery give the game an identity unlike most other Call of Duty titles. ---{ Graphics }--- ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ MS-DOS The graphics have aged, but the art direction still supports the dark and violent setting extremely well. Fire, destruction, ruined cities, jungles, and battlefield effects make the environments feel appropriately hostile. ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Difficult ☐ Grenade simulator The basic gameplay is easy to understand, but higher campaign difficulties can become extremely frustrating because enemies throw an excessive number of grenades. Zombies also becomes increasingly demanding as each round introduces stronger and faster enemies. ---{ Replayability }--- ☐ Limited ☐ Average ☐ Good ☑ Very good ☐ Endless The campaign is worth replaying, but Zombies and multiplayer provide most of the long-term value. Custom Zombies maps on PC expand the game even further and provide a nearly unlimited amount of community content. ---{ 9 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 Call of Duty: World at War earns a **9/10** because of its excellent campaign, grim atmosphere, satisfying combat, and the introduction of Nazi Zombies. It presents World War II with a level of brutality and seriousness that makes it stand out from the rest of the franchise. The multiplayer balance, dated graphics, and grenade-heavy campaign difficulty hold it back slightly. Despite those problems, it remains one of the darkest, most memorable, and most important Call of Duty games ever released.
I like the game. I originally played it on the Xbox 360, but to be honest it has issues on PC. For some reason, it crashes a lot when you are playing campaign. Especially after cut scenes. it is fun, but just be aware that this is a video game that is approaching 20 years as of this review.
Classic.
ORO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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