
Experience a visceral Campaign or assemble your team in the ultimate online playground with multiple Special Ops challenges and a mix of Multiplayer maps and modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.57/day in the week to Sep 3 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 45.6Kreviews | 79% | — | $60.1M |
| $59.99 | 1.1Mratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2423 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is meh compared to the original.This one doesnt even try to be epic,no pressure on charachters.Feels like a another day at the office.Nothing big is at stake.Thing that is good is a perfomance-no stuttering,worked just fine.Some missions are really cool.Havent played multiplayer. 5/10
⣹⣿⣿⣿⡗⣾⡟⡜⣵⠃⣴⣿⣿⢸⣿⣿⢸⠘⢰⣿⣿⣿⣿⡀⢱⠄⠨⢸ ⣿⣿⣿⣿⡇⣿⢁⣾⣿⣾⣿⣿⣿⣿⣸⣿⡎⠐⠒⠚⠛⠛⠿⢧⠄⠄⢠⣼ ⣿⣿⣿⣿⠃⠿⢸⡿⠭⠭⢽⣿⣿⣿⢂⣿⠃⣤⠄⠄⠄⠄⠄⠄⠄⠄⣿⡾ ⣼⠏⣿⡏⠄⠄⢠⣤⣶⣶⣾⣿⣿⣟⣾⣾⣼⣿⠒⠄⠄⠄⡠⣴⡄⢠⣿⣵ ⣳⠄⣿⠄⠄⢣⠸⣹⣿⡟⣻⣿⣿⣿⣿⣿⣿⡿⡻⡖⠦⢤⣔⣯⡅⣼⡿⣹ ⡿⣼⢸⠄⠄⣷⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣕⡜⡌⡝⡸⠙⣼⠟⢱⠏ ⡇⣿⣧⡰⡄⣿⣿⣿⣿⡿⠿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣋⣪⣥⢠⠏⠄ ⣧⢻⣿⣷⣧⢻⣿⣿⣿⡇⠄⢀⣀⣀⡙⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠂⠄⠄ ⢹⣼⣿⣿⣿⣧⡻⣿⣿⣇⣴⣿⣿⣿⣷⢸⣿⣿⣿⣿⣿⣿⣿⣿⣰⠄⠄⠄ ⣼⡟⡟⣿⢸⣿⣿⣝⢿⣿⣾⣿⣿⣿⢟⣾⣿⣿⣿⣿⣿⣿⣿⣿⠟⠄⡀⡀ ⣿⢰⣿⢹⢸⣿⣿⣿⣷⣝⢿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠉⠄⠄⣸⢰⡇
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #61, worst FR #99 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America* +1 more
| Free |
| 39.1Kratings |
| 42% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immer mal wieder bin ich neugierig auf eine Call‑of‑Duty‑Kampagne, und da ich einiges Positives über die 2019er‑Kampagne von Modern Warfare gelesen habe, wollte ich dem Ganzen eine Chance geben — auch weil es das Spiel günstig im Bundle gab. Diesen positiven Eindruck kann ich allerdings nicht teilen. Grundsätzlich ist es eine ganz klassische Call‑of‑Duty‑Kampagne mit dem üblichen Gameplay. Man spielt verschiedene Soldaten und wird in unterschiedliche Szenarien geworfen, wobei der Ablauf immer ähnlich ist und der Levelbau streng linear bleibt. Die Abwechslung besteht aus den üblichen Versatzstücken wie einem Scharfschützen-Abschnitt oder einer Sequenz, in der man etwas mehr schleichen soll. Alles Dinge, die man schon zur Genüge kennt, und wirklich Neues gibt es hier nicht. Außerdem spielen gefühlt rund 80 % der Levels in irgendeinem Wüstenstaat, wodurch es optisch kaum Varianz gibt. Das Gunplay ist grundsolide, aber die zahlreichen Waffen spielen sich oft sehr ähnlich. Es kommt selten zu Momenten, in denen man das Gefühl hat, gerade etwas Besonderes in der Hand zu haben. Ich habe die Kampagne auf dem höchsten Schwierigkeitsgrad abgeschlossen, und der ist meiner Meinung nach nicht gut ausbalanciert. Das Spiel peitscht einen meistens nach vorne, aber gleichzeitig stirbt man extrem schnell oder muss sekundenlang in Deckung ausharren, um sich zu heilen. Das nimmt oft das Momentum aus den Gefechten und führt dazu, dass man bestimmte Abschnitte mehrfach wiederholen muss, um voranzukommen. Immerhin sind die Checkpoints sehr großzügig gesetzt, wodurch sich der Frust in Grenzen hält. Die Story ist reiner Durchschnitt und behandelt nur die üblichen Themen, die man von einem Spiel dieser Art erwartet. Zwar versucht das Spiel stellenweise intensivere Szenen einzubauen, etwa wenn man als Opfer ein Kriegsverbrechen miterlebt, aber das fand ich nicht besonders effektiv und eher aufgesetzt. Grafisch sieht das Spiel noch ordentlich aus, und auch soundtechnisch hat es mir gefallen. Insgesamt kann ich das Spiel aber nicht empfehlen, außer man hat unbedingt Lust auf genau diese Art von Call‑of‑Duty‑Kampagne.
norm
剧情没有第一次打开老现代战争那么震撼,多人模式还是很不错的
stealth mission, uninstall.
iyi oyun
剧情惊艳,画面优秀,好玩
fun
Story Mode better than black ops 7
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 29.9K | 47% | $69.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $18.9K | 23 | 78% | $29.99 | |
| — | 23 | 78% | — | |
| — | 782.1K | 59% | — | |
| $8.7M | 5K | 38% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60M | 88.5K | 85% | $39.99 | |
| $59.6M | 79.2K | 92% | $19.99 | |
| $59.5M | 198.9K | 98% | $14.99 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $58.8M | 123.9K | 89% | $19.99 | |
| $58.6M | 148.7K | 97% | $19.99 |